新增武将罕晡努斯,添加技能模板
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+25
@@ -0,0 +1,25 @@
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{
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"Skill Template": {
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"prefix": "skill_template",
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"body": [
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"$1:{",
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" autoTranslate: {",
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" name: \"\",",
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" info: \"\"",
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" },",
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" trigger: {",
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" },",
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" filter(event, player){",
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" },",
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" async content(event, trigger, player){",
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" },",
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" ai: {",
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" threaten: 1",
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" }",
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" _priority: 1,",
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"},"
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],
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"description": "一般技能模板"
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}
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}
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+80
-2
@@ -75,6 +75,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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zioy_luosa: ["male", "wu", "4", ["zioy_minchao", "zioy_kuangyong"]],
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zioy_gold: ["male", "qun", 5, ["zioy_shihunzhuo","zioy_nuhuangfeng","zioy_duwenlei"]],
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zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]],
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zioy_fanbunusi: ["none", "wei", 4, ['zioy_youxia', 'zioy_changai']],
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -133,7 +134,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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zioy_yuze: "羽泽",
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zioy_luosa: "罗萨",
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zioy_gold: '黄金',
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zioy_hezhe: '何者'
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zioy_hezhe: '何者',
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zioy_fanbunusi: '罕晡努斯'
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}
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},
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card: {
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@@ -9633,7 +9635,83 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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}
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}
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},
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}
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},
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zioy_youxia:{
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autoTranslate: {
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name: "犹狎",
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info: "一名其他角色即将受到伤害时,你可与其交换座位并代替其进行后续结算。"
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},
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trigger: {
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global:'damageBefore'
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},
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filter(event, player){
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return event.player !== player
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},
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direct: true,
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async content(event, trigger, player){
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const { result } = await player.chooseBool(`${get.translation(event.name)}: 是否代替${get.translation(trigger.player)}进行后续结算`, function(){
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return get.attitude(trigger.player,player) > 0 && player.identity !== 'zhu'
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})
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if(result.bool) {
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player.logSkill(event.name)
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game.swapSeat(player, trigger.player);
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trigger.player = player
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}
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},
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ai: {
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threaten: 1
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},
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_priority: 1,
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},
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zioy_changai:{
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autoTranslate: {
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name: "长哀",
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info: "当你死亡后,你可令杀死你的角色弃置其区域内所有牌,失去所有护甲并将体力失去至1点,然后你结束当前回合并令一名其他角色执行一个额外的回合。"
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},
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trigger: {
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player: 'die'
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},
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frequent: true,
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forceDie: true,
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skillAnimation: true,
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filter(event, player){
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return event.source;
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},
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async content(event, trigger, player){
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const target = trigger.source
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// const { result } = await player.chooseBool(`是否对${get.translation(target)}发动${get.translation(event.name)}`,`长哀: 当你死亡时,你可令杀死你的角色弃置其区域内所有牌并将体力失去至1点,然后你结束当前回合并令一名其他角色执行一个额外的回合。`,function(){
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// return get.attitude(target,player) <= 1
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// })
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// if(result.bool) {
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// player.logSkill(event.name)
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player.line(target)
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target.discard(target.getCards('hej'))
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if(target.hujia){
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target.changeHujia(-target.hujia)
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}
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if(target.hp - 1 > 0){
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target.loseHp(target.hp - 1)
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}
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const evt=trigger.getParent('phase');
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if(evt){
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game.log(target,'结束了回合');
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evt.finish();
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}
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const _r = await player.chooseTarget(`令一名角色进行一个额外的回合`, [1,1], true, (_, player, target)=>{
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return true
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}).set("ai", target => {
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var att = get.attitude(player, target);
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return att;
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});
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const _res = _r.result
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const _p = _res.targets[0]
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_p.insertPhase()
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// }
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},
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ai: {
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threaten: 1
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}
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},
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},
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translate: {
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"zioy_xixue": "汲血",
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