This commit is contained in:
539943419 committed 2023-10-13 12:42:22 +08:00
1 parent c7f13c8a73
commit 1d068b0628
1 file changed
+60 -16
+60 -16
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@@ -852,7 +852,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
translation: "海市蜃楼", translation: "海市蜃楼",
skill: "zioy_status_shenlou", skill: "zioy_status_shenlou",
type: "weather", type: "weather",
intro: "回合结束阶段令当前回合角色执行[失去1点体力,弃置1张牌,获得“睡眠”异常]中随机任意项。" intro: "回合结束阶段令当前回合角色执行[失去1点体力,将牌弃置至X张(X为体力值,至少弃置1张),获得“睡眠”异常]中随机任意项。"
}, },
/*以下为环境 */ /*以下为环境 */
@@ -990,15 +990,17 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
onremove: function (player) {}, onremove: function (player) {},
content: function () { content: function () {
var r = function () { var r = function () {
return [true, false, false, false].randomGet(); return [true,false].randomGet();
}; };
if (r) { if (r()) {
player.loseHp(); player.loseHp();
} }
if (r) { if (r()) {
player.chooseToDiscard(true); var n = player.countCards() - player.hp
if(player.countCards() > 0 && n <= 0)n = 1
player.chooseToDiscard(true,n);
} }
if (r) { if (r()) {
player.addBuff("shuimian", null); player.addBuff("shuimian", null);
} }
}, },
@@ -5687,7 +5689,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player: ["loseHpBegin", "damageBegin3"] player: ["loseHpBegin", "damageBegin3"]
}, },
filter: function (event, player) { filter: function (event, player) {
return event.num > player.storage.hxcx_x;
if(player.storage.hxcx_x1 < player.storage.hxcx_x)player.storage.hxcx_x1++;
game.log(player.storage.hxcx_x1)
if(event.num > player.storage.hxcx_x){
return true
}else{
return false;
}
}, },
priority: 13, priority: 13,
forced: true, forced: true,
@@ -5696,18 +5705,20 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
init: function (player) { init: function (player) {
var p = player; var p = player;
p.storage.hxcx_x = 0; p.storage.hxcx_x = 0;
p.storage.hxcx_count1 = 0; p.storage.hxcx_x1 = -1;// 回合内满足1时机次数
p.storage.hxcx_count2 = 0; p.storage.hxcx_count1 = 0;// 效果1触发次数
p.storage.yzyw_count1 = 0; p.storage.hxcx_count2 = 0;// 复活次数
p.storage.yzyw_count1 = 0;// 月坠计数
p.gainShenqi = function (num) { p.gainShenqi = function (num) {
if (num > 999) num = 999; if (num > 999) num = 999;
if(num < 0)return;
var p = this; var p = this;
var mark = "zioy_hexuchongxiang_mark"; var mark = "zioy_hexuchongxiang_mark";
var mark_count = p.countMark(mark); var mark_count = p.countMark(mark);
var num_gain = 0; var num_gain = 0;
var num_hp = 0; var num_hp = 0;
var num_hx = 0; var num_hx = 0;
while (num != 0) { while (num > 0) {
num--; num--;
if (mark_count + num_gain + 1 <= p.maxHp) { if (mark_count + num_gain + 1 <= p.maxHp) {
num_gain++; num_gain++;
@@ -5742,16 +5753,16 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}, },
content: function () { content: function () {
player.storage.hxcx_count1++; player.storage.hxcx_count1++;
var num1 = trigger.num - player.storage.hxcx_x; var num1 = trigger.num - player.storage.hxcx_x + player.storage.hxcx_x1;
player.gainShenqi(num1); player.gainShenqi(num1);
trigger.num = player.storage.hxcx_x; trigger.num = player.storage.hxcx_x - player.storage.hxcx_x1;
if (player.storage.hxcx_count1 > player.storage.hxcx_x + 1) { if (player.storage.hxcx_count1 > player.storage.hxcx_x + 1) {
player.storage.hxcx_x *= 2; player.storage.hxcx_x *= 2;
if (player.storage.hxcx_x == 0) player.storage.hxcx_x++; if (player.storage.hxcx_x == 0) player.storage.hxcx_x++;
player.storage.hxcx_count1 = 0; player.storage.hxcx_count1 = 0;
} }
}, },
group: ["zioy_hexuchongxiang_revive", "zioy_hexuchongxiang_damage", "zioy_hexuchongxiang_loseMaxHpEnd"], group: ["zioy_hexuchongxiang_revive", "zioy_hexuchongxiang_damage", "zioy_hexuchongxiang_loseMaxHpEnd", "zioy_hexuchongxiang_phaseEnd"],
subSkill: { subSkill: {
mark: { mark: {
mark: false, mark: false,
@@ -5781,6 +5792,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
} }
p = p.next; p = p.next;
} }
if(player.storage.hxcx_count2 < 2){
flag = true
}
// if(flag == false && player.hp <= 0 && game.globalStatus.name == "shenlou"){
// }
return player.hp > 0 || flag; return player.hp > 0 || flag;
}, },
logTarget: "player", logTarget: "player",
@@ -5809,10 +5826,17 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
if (player.storage.yzyw_eq_flag) player.storage.yzyw_eq_flag = true; if (player.storage.yzyw_eq_flag) player.storage.yzyw_eq_flag = true;
"step 2" "step 2"
player.recover(player.maxHp - player.hp); player.recover(player.maxHp - player.hp);
"step 3"
if(player.hp < 0){
player.hp = player.maxHp;
player.update()
}
}, },
sub: true, sub: true,
"_priority": 0 "_priority": 0
}, },
// 增伤
damage: { damage: {
trigger: { trigger: {
player: ["loseHpBegin", "damageBegin2", "phaseDrawBegin2"], player: ["loseHpBegin", "damageBegin2", "phaseDrawBegin2"],
@@ -5849,6 +5873,26 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}, },
sub: true, sub: true,
"_priority": -30172700 "_priority": -30172700
},
// 重置回合内触发效果1的计数
phaseEnd: {
trigger: {
player: ["phaseEnd"]
},
filter: function (event, player) {
return true;
},
priority: -30174563,
// forced: true,
charlotte: true,
unique: true,
direct: true,
content: function () {
player.storage.hxcx_x1=-1;
},
sub: true,
"_priority": -301712300
} }
}, },
"_priority": 1300 "_priority": 1300
@@ -7829,14 +7873,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"锁定技<br>①防止你在已损失体力时死亡,你在未损失体力时进入濒死状态。<br>②你不以此法失去体力与受到伤害均改为回复体力,不以此法回复体力均改为失去体力。<br>③除开始阶段与结束阶段,你的回合阶段执行顺序与正常顺序相反。<br>④你的手牌上限等于你已损失体力。", "锁定技<br>①防止你在已损失体力时死亡,你在未损失体力时进入濒死状态。<br>②你不以此法失去体力与受到伤害均改为回复体力,不以此法回复体力均改为失去体力。<br>③除开始阶段与结束阶段,你的回合阶段执行顺序与正常顺序相反。<br>④你的手牌上限等于你已损失体力。",
"zioy_hexuchongxiang": "鹤墟重香", "zioy_hexuchongxiang": "鹤墟重香",
"zioy_hexuchongxiang_info": "zioy_hexuchongxiang_info":
"清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X点的部分转化为“蜃气”,触发此效果超过X+1次后令X翻倍(若X=0则令X加1)并重置计数(获得此技能时令X=0)<br>②当你死亡时,若你体力值不小于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护盾,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。", "清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X-N点的部分转化为“蜃气”,触发此效果超过X+1次后令X翻倍(若X=0则令X加1)并重置计数(获得此技能时令X=0,N为本回合满足〖鹤墟重香①〗的时机次数-1且不超过X)<br>②当你死亡时,若你体力值大于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多或于体力值不大于0时发动〖鹤墟重香①〗次数小于2,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护盾,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。",
"zioy_hexuchongxiang_mark": "鹤墟重香③", "zioy_hexuchongxiang_mark": "鹤墟重香③",
"zioy_hexuchongxiang_revive": "鹤墟重香②", "zioy_hexuchongxiang_revive": "鹤墟重香②",
"zioy_yuezhuiyunwei": "月坠云微", "zioy_yuezhuiyunwei": "月坠云微",
"zioy_yuezhuiyunwei_info": "zioy_yuezhuiyunwei_info":
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。", "梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
"zioy_zhumingxiangan": "烛明香暗", "zioy_zhumingxiangan": "烛明香暗",
"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>①。", "zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>①若你",
"zioy_hanbosuliu": "寒波泝流", "zioy_hanbosuliu": "寒波泝流",
"zioy_hanbosuliu_info": "琼窗春断双蛾皱,回首边头。", "zioy_hanbosuliu_info": "琼窗春断双蛾皱,回首边头。",
"zioy_pianhongxiusao": "片红休埽", "zioy_pianhongxiusao": "片红休埽",