修改异常免疫相关逻辑
This commit is contained in:
1 parent
9cc3d93cf5
commit
fad68028b1
1 file changed
+355
-95
+355
-95
@@ -1098,7 +1098,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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player.addBuff("shuimian", null);
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}
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},
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mod: {}
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mod: {},
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"_priority": 6485
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},
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huoshan: {
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trigger: {
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@@ -1120,6 +1121,40 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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mod: {},
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"_priority": 685
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},
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fenfang: {
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trigger: {
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global: "phaseEnd"
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},
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sub: true,
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forced: true,
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direct: true,
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unique: true,
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charlotte: true,
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filter: function (event, player) {
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return true;
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},
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init: function (player) {},
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onremove: function (player) {},
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content: function () {},
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mod: {},
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},
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senluowanxiang: {
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trigger: {
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global: "phaseEnd"
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},
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sub: true,
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forced: true,
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direct: true,
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unique: true,
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charlotte: true,
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filter: function (event, player) {
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return true;
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},
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init: function (player) {},
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onremove: function (player) {},
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content: function () {},
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mod: {},
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},
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test: {
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sub: true,
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forced: true,
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@@ -1236,7 +1271,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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for (let i = 0; i < this.storage.immuneBuffArray.length; i++) {
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if (force == true) break;
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//若免疫此buff则return
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if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao[buff]) {
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if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao[buff]) {
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game.log(this, "免疫<span class='yellowtext'>" + lib.buffMiao[buff].translation + "</span>异常");
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return;
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}
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@@ -1317,7 +1352,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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if (!this.storage.immuneBuffRemover) {
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//Translated by deepl
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this.storage.immuneBuffRemover = {};
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this.storage.immuneBuffRemover = [];
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}
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var buff = [],
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num = Infinity,
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@@ -1332,6 +1367,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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type = "phase";
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} else if (arguments[i] == "round") {
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type = "round";
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} else if (typeof arguments[i] == "string" && arguments[i].substring(0,3) == "id=") {
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id = arguments[i].substring(3)
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} else if (arguments[i] == true) {
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clear = true;
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} else if (typeof arguments[i] == "number") {
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@@ -1346,7 +1383,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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if (all == true) {
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for (let i in lib.buffMiao) {
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this.addBuffImmune(i, clear, num, type);
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this.addBuffImmune(i, clear, num, type, 'id='+id);
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}
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return;
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}
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@@ -1366,27 +1403,56 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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}
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}
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//若已免疫此buff则continue
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for (let j = 0; j < this.storage.immuneBuffArray.length; j++) {
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if (lib.buffMiao[this.storage.immuneBuffArray[j]] == lib.buffMiao[b]) {
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var n = this.storage.immuneBuffArray[j];
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if (this.storage.immuneBuffRemover[b].type != type || this.storage.immuneBuffRemover[b].num >= num) {
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flag = false;
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break;
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}
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var getmax = function(arr){
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var max = -1
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for(let i of arr){
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}
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}
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if (flag == false) continue;
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if (!this.storage.immuneBuffArray.includes(b)) this.storage.immuneBuffArray.push(b);
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this.storage.immuneBuffRemover[b] = {};
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this.storage.immuneBuffRemover[b].num = num;
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this.storage.immuneBuffRemover[b].type = type;
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this.storage.immuneBuffRemover[b].id = id;
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// //若已免疫此buff则continue
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// for (let j = 0; j < this.storage.immuneBuffArray.length; j++) {
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// if (lib.buffMiao[this.storage.immuneBuffArray[j].name] == lib.buffMiao[b]) {
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// var n = this.storage.immuneBuffArray[j].name;
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// for(let ibr of this.storage.immuneBuffRemover){
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// if(ibr.id == id && ibr.num > num && ibr.type == type){
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// flag = false
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// }
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// }
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// if (flag == false) break;
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// // if (this.storage.immuneBuffRemover[b].type != type || this.storage.immuneBuffRemover[b].num >= num) {
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// // flag = false;
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// // break;
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// // }
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// }
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// }
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// if (flag == false) continue;
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if (this.storage.immuneBuffArray.filter(v=>v.name == b && v.id == id).length == 0) this.storage.immuneBuffArray.push({"name":b,"id":id});
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// this.storage.immuneBuffRemover[b] = {};
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// this.storage.immuneBuffRemover[b].num = num;
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// this.storage.immuneBuffRemover[b].type = type;
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// this.storage.immuneBuffRemover[b].id = id;
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if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") {
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/*回合开始阶段修正 */
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this.storage.immuneBuffRemover[b].num += 1;
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num += 1;
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}
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flag = false
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for(let v of this.storage.immuneBuffRemover){
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if(v.name == b && v.type == type && v.id == id){
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if(v.num < num)v.num = num
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flag = true
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}
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}
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console.log(flag,id)
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if(flag == false)this.storage.immuneBuffRemover.push({
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"name":b,
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"num":num,
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"type":type,
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"id":id
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})
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if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") {
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num -= 1;
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}
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console.log(id)
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var str = "获得<span class='yellowtext'>" + lib.buffMiao[b].translation + "</span>免疫";
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if (num != Infinity) {
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str = str + '<span class="yellowtext">' + num;
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@@ -1412,16 +1478,20 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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if (!this.storage.immuneBuffRemover) {
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//Translated by deepl
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this.storage.immuneBuffRemover = {};
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this.storage.immuneBuffRemover = [];
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}
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var buff = [],
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source = null;
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source = null,
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id = _status.event.name // 区分不同来源的异常免疫
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// all_flag = false
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for (var i = 0; i < arguments.length; i++) {
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if (arguments[i] == "all" || arguments[i] == "All") {
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for (let i in lib.buffMiao) {
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this.removeBuffImmune(i);
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// this.removeBuffImmune(i,source,"id="+id);
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buff.push(i)
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}
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return;
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} else if (typeof arguments[i] == "string" && arguments[i].substring(0,3) == "id=") {
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id = arguments[i].substring(3)
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} else if (typeof arguments[i] == "object") {
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for (var j = 0; j < arguments[i].length; j++) {
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buff.push(arguments[i][j]);
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@@ -1434,10 +1504,18 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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force = true;
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}
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}
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console.log(buff,id,this.storage.immuneBuffArray)
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// if(all_flag){
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// for (let i in lib.buffMiao) {
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// this.removeBuffImmune(i,source,"id="+id);
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// }
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// return;
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// }
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var flag = true;
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for (var i = 0; i < buff.length; i++) {
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var b = buff[i];
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for (var b of buff) {
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// var b = buff[i];
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console.log(b)
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flag = true;
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if (b == null || !lib.buffMiao[b]) {
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game.log("buff not found_4");
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@@ -1446,17 +1524,19 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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//若未免疫此buff则continue
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for (let i = 0; i < this.storage.immuneBuffArray.length; i++) {
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if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao[b]) {
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if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao[b]) {
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flag = false;
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break;
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}
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}
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if (flag == true) continue;
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for (var i = 0; i < this.storage.immuneBuffArray.length; i++) {
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if (this.storage.immuneBuffArray[i] == b) this.storage.immuneBuffArray.splice(i, 1);
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// 失去免疫
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this.storage.immuneBuffArray = this.storage.immuneBuffArray.filter(i=>i.name != b || i.id != id)
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this.storage.immuneBuffRemover = this.storage.immuneBuffRemover.filter(i=>i.name != b || i.id != id)
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if(this.storage.immuneBuffArray.filter(v=>v.name == b).length == 0){
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game.log(this, "失去<span class='yellowtext'>" + lib.buffMiao[b].translation + "</span>免疫");
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}
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game.log(this, "失去<span class='yellowtext'>" + lib.buffMiao[b].translation + "</span>免疫");
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// console.log('123')
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}
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if (this.storage.immuneBuffArray.length == 0) this.unmarkSkill("zioy_buff_mianyi");
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};
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@@ -1473,15 +1553,33 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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charlotte: true,
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unique: true,
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content: function () {
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for (var i in player.storage.immuneBuffRemover) {
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// 检查是否所有计时器都结束
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var checkRemovable=name=>{
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for(let v of player.storage.immuneBuffRemover){
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if(v.name == name && v.num > 0)return false
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}
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return true
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}
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let i = 0
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while(i < player.storage.immuneBuffRemover.length) {
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console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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if (player.storage.immuneBuffRemover[i].type == "round") {
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player.storage.immuneBuffRemover[i].num -= 1;
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if (player.storage.immuneBuffRemover[i].num == 0) {
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flag = true;
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player.removeBuffImmune(i);
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var name = player.storage.immuneBuffRemover[i].name
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if(checkRemovable(name)){
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player.removeBuffImmune(player.storage.immuneBuffRemover[i].name,"id="+player.storage.immuneBuffRemover[i].id);
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}else{
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i++
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}
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}else{
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i++
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}
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}else{
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i++
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}
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}
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player.storage.immuneBuffRemover=player.storage.immuneBuffRemover.filter(v=>v.num > 0)
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}
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};
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@@ -1497,14 +1595,33 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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return player.storage.immuneBuffRemover;
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},
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content: function () {
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for (var i in player.storage.immuneBuffRemover) {
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// 检查是否所有计时器都结束
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var checkRemovable=name=>{
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for(let v of player.storage.immuneBuffRemover){
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if(v.name == name && v.num > 0)return false
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}
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return true
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}
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let i = 0
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while(i < player.storage.immuneBuffRemover.length) {
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console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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if (player.storage.immuneBuffRemover[i].type == "phase") {
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player.storage.immuneBuffRemover[i].num -= 1;
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if (player.storage.immuneBuffRemover[i].num == 0) {
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player.removeBuffImmune(i);
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var name = player.storage.immuneBuffRemover[i].name
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if(checkRemovable(name)){
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player.removeBuffImmune(player.storage.immuneBuffRemover[i].name,"id="+player.storage.immuneBuffRemover[i].id);
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}else{
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i++
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}
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}else{
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i++
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}
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}else{
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i++
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}
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}
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player.storage.immuneBuffRemover=player.storage.immuneBuffRemover.filter(v=>v.num > 0)
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}
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};
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@@ -1549,24 +1666,66 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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var flag = 0,
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str = "",
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buff_name="";
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for (var i = 0; i < player.storage.immuneBuffArray.length; i++) {
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var a = player.storage.immuneBuffArray[i];
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if (player.storage.immuneBuffRemover[a].num != Infinity) {
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buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num;
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} else {
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buff_name = lib.buffMiao[a].translation + ":∞";
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var getn = (name,type)=>{
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var arr = player.storage.immuneBuffRemover
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var max = -1
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for(let i of arr){
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// console.log(i.name , name , i.type , type)
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if(i.name == name && i.type == type){
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var n = i.num
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// if(i.type == 'round'){
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// n *= game.players.length
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// }
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if(n > max)max = n
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}
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}
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if (player.storage.immuneBuffRemover[a].type == "round") {
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buff_name = buff_name + "轮";
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} else {
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buff_name = buff_name + "回合";
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return max
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}
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function unique(arr) {
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return arr.filter(function(item, index, arr) {
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return arr.indexOf(item, 0) === index;
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});
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}
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var ls = unique(player.storage.immuneBuffArray.map(v=>v.name))
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for (let a of ls) {
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// var a = player.storage.immuneBuffArray[i].name;
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for(let typei of ['round','phase']){
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var n = getn(a,typei)
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if (n == -1)continue
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if (n != Infinity) {
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// buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num;
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buff_name = lib.buffMiao[a].translation + ":" + n;
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} else {
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buff_name = lib.buffMiao[a].translation + ":∞";
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}
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if (typei == "round") {
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buff_name = buff_name + "轮";
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} else {
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buff_name = buff_name + "回合";
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}
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if (flag % 2 == 0 && flag != 0) str += "<br>";
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else {
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if (flag != 0) str += ",";
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}
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flag++;
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str += buff_name;
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}
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if (flag % 2 == 0 && flag != 0) str += "<br>";
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else {
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if (flag != 0) str += ",";
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}
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flag++;
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str += buff_name;
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// if (player.storage.immuneBuffRemover[a].num != Infinity) {
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// buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num;
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// } else {
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// buff_name = lib.buffMiao[a].translation + ":∞";
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// }
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// // if (player.storage.immuneBuffRemover[a].type == "round") {
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// // buff_name = buff_name + "轮";
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// // } else {
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// buff_name = buff_name + "回合";
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// // }
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// if (flag % 2 == 0 && flag != 0) str += "<br>";
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// else {
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// if (flag != 0) str += ",";
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// }
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// flag++;
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// str += buff_name;
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}
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return str;
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}
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@@ -1651,12 +1810,12 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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if (!this.storage.immuneBuffRemover) {
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//Translated by deepl
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this.storage.immuneBuffRemover = {};
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this.storage.immuneBuffRemover = [];
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}
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for (let i = 0; i < this.storage.immuneBuffArray.length; i++) {
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if (force == true) break;
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//若免疫此buff则return
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if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao['mad']) {
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if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao['mad']) {
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game.log(this, "免疫<span class='yellowtext'>" + lib.buffMiao['mad'].translation + "</span>异常");
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return;
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}
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@@ -3251,13 +3410,13 @@ return false;*/
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"zioy_chuixing": {
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init: function (player) {
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player.storage.yynum = [1];
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player.storage.yyUseable = true;
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player.storage.yyUsable = true;
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},
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trigger: {
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player: "useCardEnd"
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},
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filter: function (event, player) {
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if(!player.storage.yyUseable) return false
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if(!player.storage.yyUsable) return false
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if (event.getParent().name == "zioy_chuixing") return false;
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if (event.card.name != "sha" && event.card.name != "huosha" && event.card.name != "leisha") return false;
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return true;
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@@ -3275,7 +3434,7 @@ return false;*/
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forced: true,
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content: function () {
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||||
"step 0"
|
||||
player.storage.yyUseable = false;
|
||||
player.storage.yyUsable = false;
|
||||
event.count = 0
|
||||
"step 1"
|
||||
player.storage.yynum[0]+=1;
|
||||
@@ -3308,7 +3467,7 @@ return false;*/
|
||||
});
|
||||
}
|
||||
else{
|
||||
player.storage.yyUseable = true;
|
||||
player.storage.yyUsable = true;
|
||||
event.finish()
|
||||
}
|
||||
'step 3'
|
||||
@@ -3324,7 +3483,7 @@ return false;*/
|
||||
}
|
||||
// target.damage(event.count,player,'fire')
|
||||
"step 4"
|
||||
player.storage.yyUseable = true;
|
||||
player.storage.yyUsable = true;
|
||||
event.finish()
|
||||
// player.addMark("zioy_chuixing", 1);
|
||||
// var i = 0;
|
||||
@@ -5817,10 +5976,25 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
return true;
|
||||
},
|
||||
content: function () {
|
||||
player.addDamageMitigationer(0.25, "zioy_t");
|
||||
if ([true, false].randomGet()) {
|
||||
player.removeDamageMitigationer("zioy_t");
|
||||
'step 0'
|
||||
player.chooseControl([1,2,3,4,5])
|
||||
'step 1'
|
||||
var c = result.control
|
||||
if(c == 1){
|
||||
player.addBuffImmune("all",2)
|
||||
}else if(c == 2){
|
||||
player.removeBuffImmune("all",'id=testtest')
|
||||
}else if(c == 3){
|
||||
console.log(player.storage.immuneBuffArray,player.storage.immuneBuffRemover)
|
||||
}else if(c == 4){
|
||||
player.addBuffImmune("all",2,'id=testtest')
|
||||
}else if(c == 5){
|
||||
player.changeHujia(999)
|
||||
}
|
||||
// player.addDamageMitigationer(0.25, "zioy_t");
|
||||
// if ([true, false].randomGet()) {
|
||||
// player.removeDamageMitigationer("zioy_t");
|
||||
// }
|
||||
// player.addMark("zioy_t",0.5)
|
||||
// game.log(player.countMark('zioy_t'))
|
||||
// game.changeGlobalStatus("test", 2, false)
|
||||
@@ -6879,7 +7053,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
if (cards.length) {
|
||||
player.gain(cards);
|
||||
}
|
||||
player.removeBuffImmune("all", Infinity);
|
||||
player.removeBuffImmune("all", Infinity,'id=zioy_v07yuxie');
|
||||
game.log(player, "已退出驭械状态");
|
||||
},
|
||||
mod: {
|
||||
@@ -7245,7 +7419,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
silent:false,
|
||||
priority: 523451,
|
||||
trigger: {
|
||||
player: "phaseDrawBegin"
|
||||
},
|
||||
@@ -7259,7 +7434,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
silent:false,
|
||||
priority: 523452,
|
||||
trigger: {
|
||||
player: ["phaseEnd", "roundStart"]
|
||||
},
|
||||
@@ -7267,14 +7443,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
player.draw(1);
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 5234500457
|
||||
},
|
||||
damage: {
|
||||
forced: true,
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
silent:false,
|
||||
priority: 523453,
|
||||
trigger: {
|
||||
source: "damageBegin1"
|
||||
},
|
||||
@@ -7286,10 +7463,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
trigger.num += 1;
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 5234501
|
||||
}
|
||||
},
|
||||
"_priority": 5234500
|
||||
"_priority": 5234502
|
||||
},
|
||||
"zioy_pinghuqiuyue": {
|
||||
init: function (player) {
|
||||
@@ -7311,7 +7488,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
forced: true,
|
||||
direct: true,
|
||||
priority: 52345,
|
||||
silent:false,
|
||||
priority: 523445,
|
||||
mark: true,
|
||||
marktext: "怒气",
|
||||
intro: {
|
||||
@@ -7341,12 +7519,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
forced: true,
|
||||
direct: true,
|
||||
priority: 52345,
|
||||
silent:false,
|
||||
priority: 523455,
|
||||
content: function () {
|
||||
trigger.cancel();
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 52345001
|
||||
},
|
||||
"damage2hujia": {
|
||||
trigger: {
|
||||
@@ -7369,7 +7548,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
source: "damageEnd"
|
||||
},
|
||||
forced: true,
|
||||
priority: 52345,
|
||||
priority: 523456,
|
||||
filter: function (event, player) {
|
||||
return true;
|
||||
},
|
||||
@@ -7383,7 +7562,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
player.addMark("zioy_pinghuqiuyue", trigger.num);
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 52345002
|
||||
},
|
||||
damageEndP: {
|
||||
trigger: {
|
||||
@@ -7444,7 +7623,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"_priority": 541500
|
||||
}
|
||||
},
|
||||
"_priority": 5234500
|
||||
"_priority": 523450045
|
||||
},
|
||||
"zioy_yurangzhijian": {
|
||||
enable: ["chooseToUse"],
|
||||
@@ -7656,7 +7835,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 523457,
|
||||
trigger: {
|
||||
player: "phaseDrawBegin"
|
||||
},
|
||||
@@ -7670,7 +7849,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 523458,
|
||||
trigger: {
|
||||
player: ["phaseEnd", "roundStart"]
|
||||
},
|
||||
@@ -7678,14 +7857,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
player.draw(1);
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 5234500456
|
||||
},
|
||||
damage: {
|
||||
forced: true,
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 523459,
|
||||
trigger: {
|
||||
source: "damageBegin1"
|
||||
},
|
||||
@@ -7697,10 +7876,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
trigger.num += 1;
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 5234500457
|
||||
}
|
||||
},
|
||||
"_priority": 5234500
|
||||
"_priority": 5234500786
|
||||
},
|
||||
"zioy_zhuxingwuchang": {
|
||||
filter: function (event, player) {
|
||||
@@ -8758,7 +8937,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_shoufa": {
|
||||
frequent: true,
|
||||
unique: true,
|
||||
priority: 52345,
|
||||
priority: 5234105,
|
||||
trigger: {
|
||||
source: "damageBegin1"
|
||||
},
|
||||
@@ -8776,7 +8955,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
}
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 52345004248
|
||||
},
|
||||
"zioy_liechenyuyou_wood": {
|
||||
init: function (player) {
|
||||
@@ -8786,7 +8965,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 5234511,
|
||||
trigger: {
|
||||
player: "phaseDrawBegin"
|
||||
},
|
||||
@@ -8800,7 +8979,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 5234512,
|
||||
trigger: {
|
||||
player: ["phaseEnd", "roundStart"]
|
||||
},
|
||||
@@ -8808,14 +8987,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
player.draw(1);
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 523450078578
|
||||
},
|
||||
damage: {
|
||||
forced: true,
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52345,
|
||||
priority: 5234135,
|
||||
trigger: {
|
||||
source: "damageBegin1"
|
||||
},
|
||||
@@ -8827,30 +9006,111 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
trigger.num += 1;
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500
|
||||
"_priority": 523450075878
|
||||
}
|
||||
},
|
||||
"_priority": 5234500
|
||||
"_priority": 5234500697
|
||||
},
|
||||
"zioy_zhifenghuifang":{
|
||||
enable: "phaseUse",
|
||||
// skillAnimation: true,
|
||||
// animationColor: "thunder",
|
||||
filter: function (event, player) {
|
||||
return true
|
||||
},
|
||||
usable:1,
|
||||
content: function () {
|
||||
"step 0"
|
||||
|
||||
if(game.roundNumber%2 == 1){game.changeGlobalStatus("fenfang",3)}
|
||||
else if(game.globalStatus.name == 'fenfang'){
|
||||
game.changeGlobalStatus("senluowanxiang",true,3)
|
||||
}
|
||||
"step 1"
|
||||
var str = ''
|
||||
if(get.status(game.globalStatus.name).type == 'weather'){
|
||||
str = '选择一名角色令其获得“华予”'
|
||||
}else if(get.status(game.globalStatus.name).type == 'environment'){
|
||||
str = '选择一名角色令其获得“篁蔓”'
|
||||
}else{
|
||||
return event.finish()
|
||||
}
|
||||
player.chooseTarget(str,1,false)
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
var target = result.targets[0]
|
||||
if(get.status(game.globalStatus.name).type == 'weather'){
|
||||
var hj = target.hujia
|
||||
target.changeHujia(-hj)
|
||||
target.recover(hj+1)
|
||||
target.draw(3)
|
||||
lib.skill['zioy_zhifenghuifang'].addH('huayu',target)
|
||||
}else if(get.status(game.globalStatus.name).type == 'environment'){
|
||||
var hp = target.hp
|
||||
target.loseHp(hp-1)
|
||||
target.changeHujia(hp-1)
|
||||
player.discardPlayerCard(target,[1,Math.min(target.countCards("hej"),3)],"hej")
|
||||
lib.skill['zioy_zhifenghuifang'].addH('huangman',target)
|
||||
}
|
||||
}
|
||||
},
|
||||
addH:function(type,player){
|
||||
if(type == "huayu"){
|
||||
if(player.hasSkill('zioy_zhifenghuifang_huangman')){
|
||||
player.removeSkill("zioy_zhifenghuifang_huangman")
|
||||
}
|
||||
player.addSkill('zioy_zhifenghuifang_huayu')
|
||||
game.log(player,"获得了<span style='color:yellow'>华予</span>")
|
||||
}else{
|
||||
if(player.hasSkill('zioy_zhifenghuifang_huayu')){
|
||||
player.removeSkill("zioy_zhifenghuifang_huayu")
|
||||
}
|
||||
player.addSkill('zioy_zhifenghuifang_huangman')
|
||||
}
|
||||
},
|
||||
ai: {
|
||||
order: 1,
|
||||
},
|
||||
sub: true,
|
||||
group: [],
|
||||
group: ['zioy_zhifenghuifang_gainHuayuPhaseBegin'],
|
||||
subSkill: {
|
||||
"gainHuayuPhaseBegin":{
|
||||
forced: true,
|
||||
unique: true,
|
||||
charlotte: true,
|
||||
locked: true,
|
||||
priority: 52344135,
|
||||
trigger: {
|
||||
global: "phaseBegin"
|
||||
},
|
||||
filter: function (event, player) {
|
||||
return !player.hasSkill('zioy_zhifenghuifang_huayu')
|
||||
},
|
||||
content: function () {
|
||||
lib.skill['zioy_zhifenghuifang'].addH('huayu',player)
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 523075878
|
||||
},
|
||||
"huayu":{
|
||||
mark:true,
|
||||
marktext:'华予',
|
||||
intro: {
|
||||
name: "华予"
|
||||
},
|
||||
init:function(player){
|
||||
player.addBuffImmune("all", Infinity,'id=huayu');
|
||||
},
|
||||
onremove:function(player){
|
||||
player.removeBuffImmune("all", Infinity,'id=huayu');
|
||||
},
|
||||
},
|
||||
"huangman":{
|
||||
mark:true,
|
||||
marktext:'篁蔓',
|
||||
intro: {
|
||||
name: "篁蔓"
|
||||
},
|
||||
},
|
||||
},
|
||||
"_priority": 5234500
|
||||
"_priority": 52345007865
|
||||
},
|
||||
"zioy_liwuyaomiao":{},
|
||||
},
|
||||
@@ -9166,7 +9426,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_liechenyuyou_wood_info":
|
||||
"血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。",
|
||||
"zioy_zhifenghuifang":"栉风绘芳",
|
||||
"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择任意名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择任意名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>③防止你的“华予”失效。<br>“华予”:①你永久获得全异常免疫。②你的回合开始阶段,你回复1点体力。③当你即将受到伤害时",
|
||||
"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择1名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>③防止你的“华予”失效。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你回复1点体力。<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②若你本回合造成过伤害,你无法打出任何伤害类型牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
|
||||
"zioy_liwuyaomiao":"鹂舞要眇",
|
||||
"zioy_liwuyaomiao_info":"占位",
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user