From fad68028b11d2200b12343f63cbd9e78b754d4c7 Mon Sep 17 00:00:00 2001 From: Miao_Spring <539943419@qq.com> Date: Mon, 15 Jan 2024 21:12:52 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=BC=82=E5=B8=B8=E5=85=8D?= =?UTF-8?q?=E7=96=AB=E7=9B=B8=E5=85=B3=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- extension.js | 450 ++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 355 insertions(+), 95 deletions(-) diff --git a/extension.js b/extension.js index d7f0289..665c6d4 100644 --- a/extension.js +++ b/extension.js @@ -1098,7 +1098,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { player.addBuff("shuimian", null); } }, - mod: {} + mod: {}, + "_priority": 6485 }, huoshan: { trigger: { @@ -1120,6 +1121,40 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { mod: {}, "_priority": 685 }, + fenfang: { + trigger: { + global: "phaseEnd" + }, + sub: true, + forced: true, + direct: true, + unique: true, + charlotte: true, + filter: function (event, player) { + return true; + }, + init: function (player) {}, + onremove: function (player) {}, + content: function () {}, + mod: {}, + }, + senluowanxiang: { + trigger: { + global: "phaseEnd" + }, + sub: true, + forced: true, + direct: true, + unique: true, + charlotte: true, + filter: function (event, player) { + return true; + }, + init: function (player) {}, + onremove: function (player) {}, + content: function () {}, + mod: {}, + }, test: { sub: true, forced: true, @@ -1236,7 +1271,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { for (let i = 0; i < this.storage.immuneBuffArray.length; i++) { if (force == true) break; //若免疫此buff则return - if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao[buff]) { + if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao[buff]) { game.log(this, "免疫" + lib.buffMiao[buff].translation + "异常"); return; } @@ -1317,7 +1352,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { } if (!this.storage.immuneBuffRemover) { //Translated by deepl - this.storage.immuneBuffRemover = {}; + this.storage.immuneBuffRemover = []; } var buff = [], num = Infinity, @@ -1332,6 +1367,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { type = "phase"; } else if (arguments[i] == "round") { type = "round"; + } else if (typeof arguments[i] == "string" && arguments[i].substring(0,3) == "id=") { + id = arguments[i].substring(3) } else if (arguments[i] == true) { clear = true; } else if (typeof arguments[i] == "number") { @@ -1346,7 +1383,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { } if (all == true) { for (let i in lib.buffMiao) { - this.addBuffImmune(i, clear, num, type); + this.addBuffImmune(i, clear, num, type, 'id='+id); } return; } @@ -1366,27 +1403,56 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { } } } - //若已免疫此buff则continue - for (let j = 0; j < this.storage.immuneBuffArray.length; j++) { - if (lib.buffMiao[this.storage.immuneBuffArray[j]] == lib.buffMiao[b]) { - var n = this.storage.immuneBuffArray[j]; - if (this.storage.immuneBuffRemover[b].type != type || this.storage.immuneBuffRemover[b].num >= num) { - flag = false; - break; - } + var getmax = function(arr){ + var max = -1 + for(let i of arr){ + } } - if (flag == false) continue; - - if (!this.storage.immuneBuffArray.includes(b)) this.storage.immuneBuffArray.push(b); - this.storage.immuneBuffRemover[b] = {}; - this.storage.immuneBuffRemover[b].num = num; - this.storage.immuneBuffRemover[b].type = type; - this.storage.immuneBuffRemover[b].id = id; + // //若已免疫此buff则continue + // for (let j = 0; j < this.storage.immuneBuffArray.length; j++) { + // if (lib.buffMiao[this.storage.immuneBuffArray[j].name] == lib.buffMiao[b]) { + // var n = this.storage.immuneBuffArray[j].name; + // for(let ibr of this.storage.immuneBuffRemover){ + // if(ibr.id == id && ibr.num > num && ibr.type == type){ + // flag = false + // } + // } + // if (flag == false) break; + // // if (this.storage.immuneBuffRemover[b].type != type || this.storage.immuneBuffRemover[b].num >= num) { + // // flag = false; + // // break; + // // } + // } + // } + // if (flag == false) continue; + if (this.storage.immuneBuffArray.filter(v=>v.name == b && v.id == id).length == 0) this.storage.immuneBuffArray.push({"name":b,"id":id}); + // this.storage.immuneBuffRemover[b] = {}; + // this.storage.immuneBuffRemover[b].num = num; + // this.storage.immuneBuffRemover[b].type = type; + // this.storage.immuneBuffRemover[b].id = id; if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") { /*回合开始阶段修正 */ - this.storage.immuneBuffRemover[b].num += 1; + num += 1; } + flag = false + for(let v of this.storage.immuneBuffRemover){ + if(v.name == b && v.type == type && v.id == id){ + if(v.num < num)v.num = num + flag = true + } + } + console.log(flag,id) + if(flag == false)this.storage.immuneBuffRemover.push({ + "name":b, + "num":num, + "type":type, + "id":id + }) + if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") { + num -= 1; + } + console.log(id) var str = "获得" + lib.buffMiao[b].translation + "免疫"; if (num != Infinity) { str = str + '' + num; @@ -1412,16 +1478,20 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { } if (!this.storage.immuneBuffRemover) { //Translated by deepl - this.storage.immuneBuffRemover = {}; + this.storage.immuneBuffRemover = []; } var buff = [], - source = null; + source = null, + id = _status.event.name // 区分不同来源的异常免疫 + // all_flag = false for (var i = 0; i < arguments.length; i++) { if (arguments[i] == "all" || arguments[i] == "All") { for (let i in lib.buffMiao) { - this.removeBuffImmune(i); + // this.removeBuffImmune(i,source,"id="+id); + buff.push(i) } - return; + } else if (typeof arguments[i] == "string" && arguments[i].substring(0,3) == "id=") { + id = arguments[i].substring(3) } else if (typeof arguments[i] == "object") { for (var j = 0; j < arguments[i].length; j++) { buff.push(arguments[i][j]); @@ -1434,10 +1504,18 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { force = true; } } + console.log(buff,id,this.storage.immuneBuffArray) + // if(all_flag){ + // for (let i in lib.buffMiao) { + // this.removeBuffImmune(i,source,"id="+id); + // } + // return; + // } var flag = true; - for (var i = 0; i < buff.length; i++) { - var b = buff[i]; + for (var b of buff) { + // var b = buff[i]; + console.log(b) flag = true; if (b == null || !lib.buffMiao[b]) { game.log("buff not found_4"); @@ -1446,17 +1524,19 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { //若未免疫此buff则continue for (let i = 0; i < this.storage.immuneBuffArray.length; i++) { - if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao[b]) { + if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao[b]) { flag = false; break; } } if (flag == true) continue; - - for (var i = 0; i < this.storage.immuneBuffArray.length; i++) { - if (this.storage.immuneBuffArray[i] == b) this.storage.immuneBuffArray.splice(i, 1); + // 失去免疫 + this.storage.immuneBuffArray = this.storage.immuneBuffArray.filter(i=>i.name != b || i.id != id) + this.storage.immuneBuffRemover = this.storage.immuneBuffRemover.filter(i=>i.name != b || i.id != id) + if(this.storage.immuneBuffArray.filter(v=>v.name == b).length == 0){ + game.log(this, "失去" + lib.buffMiao[b].translation + "免疫"); } - game.log(this, "失去" + lib.buffMiao[b].translation + "免疫"); + // console.log('123') } if (this.storage.immuneBuffArray.length == 0) this.unmarkSkill("zioy_buff_mianyi"); }; @@ -1473,15 +1553,33 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { charlotte: true, unique: true, content: function () { - for (var i in player.storage.immuneBuffRemover) { + // 检查是否所有计时器都结束 + var checkRemovable=name=>{ + for(let v of player.storage.immuneBuffRemover){ + if(v.name == name && v.num > 0)return false + } + return true + } + let i = 0 + while(i < player.storage.immuneBuffRemover.length) { + console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i) if (player.storage.immuneBuffRemover[i].type == "round") { player.storage.immuneBuffRemover[i].num -= 1; if (player.storage.immuneBuffRemover[i].num == 0) { - flag = true; - player.removeBuffImmune(i); + var name = player.storage.immuneBuffRemover[i].name + if(checkRemovable(name)){ + player.removeBuffImmune(player.storage.immuneBuffRemover[i].name,"id="+player.storage.immuneBuffRemover[i].id); + }else{ + i++ + } + }else{ + i++ } + }else{ + i++ } } + player.storage.immuneBuffRemover=player.storage.immuneBuffRemover.filter(v=>v.num > 0) } }; @@ -1497,14 +1595,33 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { return player.storage.immuneBuffRemover; }, content: function () { - for (var i in player.storage.immuneBuffRemover) { + // 检查是否所有计时器都结束 + var checkRemovable=name=>{ + for(let v of player.storage.immuneBuffRemover){ + if(v.name == name && v.num > 0)return false + } + return true + } + let i = 0 + while(i < player.storage.immuneBuffRemover.length) { + console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i) if (player.storage.immuneBuffRemover[i].type == "phase") { player.storage.immuneBuffRemover[i].num -= 1; if (player.storage.immuneBuffRemover[i].num == 0) { - player.removeBuffImmune(i); + var name = player.storage.immuneBuffRemover[i].name + if(checkRemovable(name)){ + player.removeBuffImmune(player.storage.immuneBuffRemover[i].name,"id="+player.storage.immuneBuffRemover[i].id); + }else{ + i++ + } + }else{ + i++ } + }else{ + i++ } } + player.storage.immuneBuffRemover=player.storage.immuneBuffRemover.filter(v=>v.num > 0) } }; @@ -1549,24 +1666,66 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { var flag = 0, str = "", buff_name=""; - for (var i = 0; i < player.storage.immuneBuffArray.length; i++) { - var a = player.storage.immuneBuffArray[i]; - if (player.storage.immuneBuffRemover[a].num != Infinity) { - buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num; - } else { - buff_name = lib.buffMiao[a].translation + ":∞"; + var getn = (name,type)=>{ + var arr = player.storage.immuneBuffRemover + var max = -1 + for(let i of arr){ + // console.log(i.name , name , i.type , type) + if(i.name == name && i.type == type){ + var n = i.num + // if(i.type == 'round'){ + // n *= game.players.length + // } + if(n > max)max = n + } } - if (player.storage.immuneBuffRemover[a].type == "round") { - buff_name = buff_name + "轮"; - } else { - buff_name = buff_name + "回合"; + return max + } + function unique(arr) { + return arr.filter(function(item, index, arr) { + return arr.indexOf(item, 0) === index; + }); + } + var ls = unique(player.storage.immuneBuffArray.map(v=>v.name)) + for (let a of ls) { + // var a = player.storage.immuneBuffArray[i].name; + for(let typei of ['round','phase']){ + var n = getn(a,typei) + if (n == -1)continue + if (n != Infinity) { + // buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num; + buff_name = lib.buffMiao[a].translation + ":" + n; + } else { + buff_name = lib.buffMiao[a].translation + ":∞"; + } + if (typei == "round") { + buff_name = buff_name + "轮"; + } else { + buff_name = buff_name + "回合"; + } + if (flag % 2 == 0 && flag != 0) str += "
"; + else { + if (flag != 0) str += ","; + } + flag++; + str += buff_name; } - if (flag % 2 == 0 && flag != 0) str += "
"; - else { - if (flag != 0) str += ","; - } - flag++; - str += buff_name; + // if (player.storage.immuneBuffRemover[a].num != Infinity) { + // buff_name = lib.buffMiao[a].translation + ":" + player.storage.immuneBuffRemover[a].num; + // } else { + // buff_name = lib.buffMiao[a].translation + ":∞"; + // } + // // if (player.storage.immuneBuffRemover[a].type == "round") { + // // buff_name = buff_name + "轮"; + // // } else { + // buff_name = buff_name + "回合"; + // // } + // if (flag % 2 == 0 && flag != 0) str += "
"; + // else { + // if (flag != 0) str += ","; + // } + // flag++; + // str += buff_name; } return str; } @@ -1651,12 +1810,12 @@ game.import("extension", function (lib, game, ui, get, ai, _status) { } if (!this.storage.immuneBuffRemover) { //Translated by deepl - this.storage.immuneBuffRemover = {}; + this.storage.immuneBuffRemover = []; } for (let i = 0; i < this.storage.immuneBuffArray.length; i++) { if (force == true) break; //若免疫此buff则return - if (lib.buffMiao[this.storage.immuneBuffArray[i]] == lib.buffMiao['mad']) { + if (lib.buffMiao[this.storage.immuneBuffArray[i].name] == lib.buffMiao['mad']) { game.log(this, "免疫" + lib.buffMiao['mad'].translation + "异常"); return; } @@ -3251,13 +3410,13 @@ return false;*/ "zioy_chuixing": { init: function (player) { player.storage.yynum = [1]; - player.storage.yyUseable = true; + player.storage.yyUsable = true; }, trigger: { player: "useCardEnd" }, filter: function (event, player) { - if(!player.storage.yyUseable) return false + if(!player.storage.yyUsable) return false if (event.getParent().name == "zioy_chuixing") return false; if (event.card.name != "sha" && event.card.name != "huosha" && event.card.name != "leisha") return false; return true; @@ -3275,7 +3434,7 @@ return false;*/ forced: true, content: function () { "step 0" - player.storage.yyUseable = false; + player.storage.yyUsable = false; event.count = 0 "step 1" player.storage.yynum[0]+=1; @@ -3308,7 +3467,7 @@ return false;*/ }); } else{ - player.storage.yyUseable = true; + player.storage.yyUsable = true; event.finish() } 'step 3' @@ -3324,7 +3483,7 @@ return false;*/ } // target.damage(event.count,player,'fire') "step 4" - player.storage.yyUseable = true; + player.storage.yyUsable = true; event.finish() // player.addMark("zioy_chuixing", 1); // var i = 0; @@ -5817,10 +5976,25 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; return true; }, content: function () { - player.addDamageMitigationer(0.25, "zioy_t"); - if ([true, false].randomGet()) { - player.removeDamageMitigationer("zioy_t"); + 'step 0' + player.chooseControl([1,2,3,4,5]) + 'step 1' + var c = result.control + if(c == 1){ + player.addBuffImmune("all",2) + }else if(c == 2){ + player.removeBuffImmune("all",'id=testtest') + }else if(c == 3){ + console.log(player.storage.immuneBuffArray,player.storage.immuneBuffRemover) + }else if(c == 4){ + player.addBuffImmune("all",2,'id=testtest') + }else if(c == 5){ + player.changeHujia(999) } + // player.addDamageMitigationer(0.25, "zioy_t"); + // if ([true, false].randomGet()) { + // player.removeDamageMitigationer("zioy_t"); + // } // player.addMark("zioy_t",0.5) // game.log(player.countMark('zioy_t')) // game.changeGlobalStatus("test", 2, false) @@ -6879,7 +7053,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; if (cards.length) { player.gain(cards); } - player.removeBuffImmune("all", Infinity); + player.removeBuffImmune("all", Infinity,'id=zioy_v07yuxie'); game.log(player, "已退出驭械状态"); }, mod: { @@ -7245,7 +7419,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + silent:false, + priority: 523451, trigger: { player: "phaseDrawBegin" }, @@ -7259,7 +7434,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + silent:false, + priority: 523452, trigger: { player: ["phaseEnd", "roundStart"] }, @@ -7267,14 +7443,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; player.draw(1); }, sub: true, - "_priority": 5234500 + "_priority": 5234500457 }, damage: { forced: true, unique: true, charlotte: true, locked: true, - priority: 52345, + silent:false, + priority: 523453, trigger: { source: "damageBegin1" }, @@ -7286,10 +7463,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; trigger.num += 1; }, sub: true, - "_priority": 5234500 + "_priority": 5234501 } }, - "_priority": 5234500 + "_priority": 5234502 }, "zioy_pinghuqiuyue": { init: function (player) { @@ -7311,7 +7488,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; }, forced: true, direct: true, - priority: 52345, + silent:false, + priority: 523445, mark: true, marktext: "怒气", intro: { @@ -7341,12 +7519,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; }, forced: true, direct: true, - priority: 52345, + silent:false, + priority: 523455, content: function () { trigger.cancel(); }, sub: true, - "_priority": 5234500 + "_priority": 52345001 }, "damage2hujia": { trigger: { @@ -7369,7 +7548,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; source: "damageEnd" }, forced: true, - priority: 52345, + priority: 523456, filter: function (event, player) { return true; }, @@ -7383,7 +7562,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; player.addMark("zioy_pinghuqiuyue", trigger.num); }, sub: true, - "_priority": 5234500 + "_priority": 52345002 }, damageEndP: { trigger: { @@ -7444,7 +7623,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; "_priority": 541500 } }, - "_priority": 5234500 + "_priority": 523450045 }, "zioy_yurangzhijian": { enable: ["chooseToUse"], @@ -7656,7 +7835,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 523457, trigger: { player: "phaseDrawBegin" }, @@ -7670,7 +7849,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 523458, trigger: { player: ["phaseEnd", "roundStart"] }, @@ -7678,14 +7857,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; player.draw(1); }, sub: true, - "_priority": 5234500 + "_priority": 5234500456 }, damage: { forced: true, unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 523459, trigger: { source: "damageBegin1" }, @@ -7697,10 +7876,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; trigger.num += 1; }, sub: true, - "_priority": 5234500 + "_priority": 5234500457 } }, - "_priority": 5234500 + "_priority": 5234500786 }, "zioy_zhuxingwuchang": { filter: function (event, player) { @@ -8758,7 +8937,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; "zioy_shoufa": { frequent: true, unique: true, - priority: 52345, + priority: 5234105, trigger: { source: "damageBegin1" }, @@ -8776,7 +8955,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; } }, sub: true, - "_priority": 5234500 + "_priority": 52345004248 }, "zioy_liechenyuyou_wood": { init: function (player) { @@ -8786,7 +8965,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 5234511, trigger: { player: "phaseDrawBegin" }, @@ -8800,7 +8979,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 5234512, trigger: { player: ["phaseEnd", "roundStart"] }, @@ -8808,14 +8987,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; player.draw(1); }, sub: true, - "_priority": 5234500 + "_priority": 523450078578 }, damage: { forced: true, unique: true, charlotte: true, locked: true, - priority: 52345, + priority: 5234135, trigger: { source: "damageBegin1" }, @@ -8827,30 +9006,111 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; trigger.num += 1; }, sub: true, - "_priority": 5234500 + "_priority": 523450075878 } }, - "_priority": 5234500 + "_priority": 5234500697 }, "zioy_zhifenghuifang":{ enable: "phaseUse", - // skillAnimation: true, - // animationColor: "thunder", filter: function (event, player) { return true }, + usable:1, content: function () { "step 0" - + if(game.roundNumber%2 == 1){game.changeGlobalStatus("fenfang",3)} + else if(game.globalStatus.name == 'fenfang'){ + game.changeGlobalStatus("senluowanxiang",true,3) + } + "step 1" + var str = '' + if(get.status(game.globalStatus.name).type == 'weather'){ + str = '选择一名角色令其获得“华予”' + }else if(get.status(game.globalStatus.name).type == 'environment'){ + str = '选择一名角色令其获得“篁蔓”' + }else{ + return event.finish() + } + player.chooseTarget(str,1,false) + "step 2" + if(result.bool){ + var target = result.targets[0] + if(get.status(game.globalStatus.name).type == 'weather'){ + var hj = target.hujia + target.changeHujia(-hj) + target.recover(hj+1) + target.draw(3) + lib.skill['zioy_zhifenghuifang'].addH('huayu',target) + }else if(get.status(game.globalStatus.name).type == 'environment'){ + var hp = target.hp + target.loseHp(hp-1) + target.changeHujia(hp-1) + player.discardPlayerCard(target,[1,Math.min(target.countCards("hej"),3)],"hej") + lib.skill['zioy_zhifenghuifang'].addH('huangman',target) + } + } + }, + addH:function(type,player){ + if(type == "huayu"){ + if(player.hasSkill('zioy_zhifenghuifang_huangman')){ + player.removeSkill("zioy_zhifenghuifang_huangman") + } + player.addSkill('zioy_zhifenghuifang_huayu') + game.log(player,"获得了华予") + }else{ + if(player.hasSkill('zioy_zhifenghuifang_huayu')){ + player.removeSkill("zioy_zhifenghuifang_huayu") + } + player.addSkill('zioy_zhifenghuifang_huangman') + } }, ai: { order: 1, }, sub: true, - group: [], + group: ['zioy_zhifenghuifang_gainHuayuPhaseBegin'], subSkill: { + "gainHuayuPhaseBegin":{ + forced: true, + unique: true, + charlotte: true, + locked: true, + priority: 52344135, + trigger: { + global: "phaseBegin" + }, + filter: function (event, player) { + return !player.hasSkill('zioy_zhifenghuifang_huayu') + }, + content: function () { + lib.skill['zioy_zhifenghuifang'].addH('huayu',player) + }, + sub: true, + "_priority": 523075878 + }, + "huayu":{ + mark:true, + marktext:'华予', + intro: { + name: "华予" + }, + init:function(player){ + player.addBuffImmune("all", Infinity,'id=huayu'); + }, + onremove:function(player){ + player.removeBuffImmune("all", Infinity,'id=huayu'); + }, + }, + "huangman":{ + mark:true, + marktext:'篁蔓', + intro: { + name: "篁蔓" + }, + }, }, - "_priority": 5234500 + "_priority": 52345007865 }, "zioy_liwuyaomiao":{}, }, @@ -9166,7 +9426,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; "zioy_liechenyuyou_wood_info": "血脉技,免疫失效。
①令你获得“苏之神佑”。
②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.
③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。", "zioy_zhifenghuifang":"栉风绘芳", - "zioy_zhifenghuifang_info":"
①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择任意名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择任意名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。
②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。
③防止你的“华予”失效。
“华予”:①你永久获得全异常免疫。②你的回合开始阶段,你回复1点体力。③当你即将受到伤害时", + "zioy_zhifenghuifang_info":"
①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择1名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。
②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。
③防止你的“华予”失效。
·“华予”状态下使拥有者获得以下效果:
>>①你获得全异常免疫。
>>②受到伤害后,你回复1点体力。
>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。
>>④当你受到伤害后,伤害来源获得“篁蔓”。
·“篁蔓”状态下使拥有者获得以下效果:
>>①你计算与其他角色的距离+2。
>>②若你本回合造成过伤害,你无法打出任何伤害类型牌。
>>③当你造成伤害后,受伤角色获得“华予”。", "zioy_liwuyaomiao":"鹂舞要眇", "zioy_liwuyaomiao_info":"占位", }