add a sb
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112ed56432
commit
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3 files changed
+237
-185
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+237
-185
@@ -1816,20 +1816,20 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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};
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lib.element.player._miao_check_enhancement = function(){
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if(!this.storage.enhancementArray)
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lib.element.player._miao_check_enhancement = function () {
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if (!this.storage.enhancementArray)
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this.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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miss: 0, //闪避率
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hit: 0, //命中率
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strike: 0, //暴击率,目前没用
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draw: 0, //摸牌,目前没用
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locked: false,
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locked_end: -1,
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locked_type: null
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};
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}
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attack: 0, //攻击力
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defend: 0, //防御力
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miss: 0, //闪避率
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hit: 0, //命中率
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strike: 0, //暴击率,目前没用
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draw: 0, //摸牌,目前没用
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locked: false,
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locked_end: -1,
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locked_type: null
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};
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};
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lib.skill._miao_enhancement_init = {
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/*游戏开始时设置player.storage.enhancementArray */
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// addplayer时会出错,需要注意
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@@ -1873,7 +1873,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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charlotte: true,
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unique: true,
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content: function () {
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if(!player.storage.enhancementArray){
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if (!player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1885,7 +1885,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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locked_end: -1,
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locked_type: null
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};
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}if(!trigger.player.storage.enhancementArray){
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}
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if (!trigger.player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1932,7 +1933,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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charlotte: true,
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unique: true,
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content: function () {
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if(!player.storage.enhancementArray){
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if (!player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1944,7 +1945,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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locked_end: -1,
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locked_type: null
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};
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}if(!trigger.player.storage.enhancementArray){
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}
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if (!trigger.player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1987,7 +1989,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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charlotte: true,
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unique: true,
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content: function () {
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if(!player.storage.enhancementArray){
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if (!player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1999,7 +2001,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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locked_end: -1,
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locked_type: null
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};
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}if(!trigger.player.storage.enhancementArray){
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}
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if (!trigger.player.storage.enhancementArray) {
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -2338,7 +2341,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu", "zioy_zhoumingchuanxuan"], []],
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"zioy_xiyueying": ["double", "shen", 4, ["zioy_riyuexingkong"], []],
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"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
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"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []]
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"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
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"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]]
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2382,7 +2386,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_xuanhu": "翾狐",
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"zioy_xiyueying": "曦月吟",
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"zioy_purangsigai": "普琅斯盖",
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"zioy_bidu": "别西卜"
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"zioy_bidu": "别西卜",
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"zioy_dacongming": "大聪明"
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}
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},
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card: {
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@@ -8262,177 +8267,219 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"_priority": 0
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},
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"zioy_biubiubiu": {
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trigger:{
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global:"useCardAfter",
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},
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forced:true,
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filter:function(event,player){
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return (get.type(event.card)=='trick'&&event.card.isCard)&&event.card.name != 'shandian'&&event.player.getExpansions('zioy_biubiubiu').length==0&&player.storage.zioy_biubiubiu_flag1;
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},
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init:function(player){
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player.storage.zioy_biubiubiu_range_unlimit = false;
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player.storage.zioy_biubiubiu_flag = true;
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player.storage.zioy_biubiubiu_flag1 = true;
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},
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mark: false,
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marktext: '泡泡',
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intro: {
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name:'泡泡',
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mark: function (dialog, storage, player) {
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if(player.getExpansions('zioy_biubiubiu'))dialog.addAuto(player.getExpansions('zioy_biubiubiu'));
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},
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trigger: {
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global: "useCardAfter"
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},
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content:function(){
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'step 0'
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var cards=trigger.cards;
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event.card=cards;
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trigger.player.addToExpansion(event.card,'giveAuto',player).gaintag.add('zioy_biubiubiu');
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trigger.player.markSkill('zioy_biubiubiu')
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},
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group:["zioy_biubiubiu_uctt"],
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subSkill:{
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uctt:{
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trigger:{
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global:"useCardToTarget",
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},
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filter:function(event,player){
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return event.targets.length==1&&(event.target==player||event.player==player)&&
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game.countPlayer(function(player){
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return player.getExpansions('zioy_biubiubiu').length!=0
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}) > 0 && player.storage.zioy_biubiubiu_flag//&&lib.filter.targetEnabled2(event.card,event.player,player);
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('zioy_biubiubiu').split('②')[1],function(card,player,target){
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return target.getExpansions('zioy_biubiubiu').length!=0;
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}).set('ai',target=>{
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return Math.random()*100;
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});
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'step 1'
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if(result.bool){
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event.target=result.targets[0];
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event.card = event.target.getExpansions('zioy_biubiubiu')[0]
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game.log(player,'尝试执行',event.card,'的效果')
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event.target.discard(event.card)
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event.target.unmarkSkill('zioy_biubiubiu')
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if(event.card.name == 'wuxie'){
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forced: true,
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filter: function (event, player) {
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return (
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get.type(event.card) == "trick" &&
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event.card.isCard &&
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event.card.name != "shandian" &&
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event.player.getExpansions("zioy_biubiubiu").length == 0 &&
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player.storage.zioy_biubiubiu_flag1
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);
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},
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init: function (player) {
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player.storage.zioy_biubiubiu_range_unlimit = false;
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player.storage.zioy_biubiubiu_flag = true;
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player.storage.zioy_biubiubiu_flag1 = true;
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},
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mark: false,
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marktext: "泡泡",
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intro: {
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name: "泡泡",
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mark: function (dialog, storage, player) {
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if (player.getExpansions("zioy_biubiubiu")) dialog.addAuto(player.getExpansions("zioy_biubiubiu"));
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}
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},
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content: function () {
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"step 0"
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var cards = trigger.cards;
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event.card = cards;
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trigger.player.addToExpansion(event.card, "giveAuto", player).gaintag.add("zioy_biubiubiu");
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trigger.player.markSkill("zioy_biubiubiu");
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},
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group: ["zioy_biubiubiu_uctt"],
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subSkill: {
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uctt: {
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trigger: {
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global: "useCardToTarget"
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},
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filter: function (event, player) {
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return (
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event.targets.length == 1 &&
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(event.target == player || event.player == player) &&
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game.countPlayer(function (player) {
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return player.getExpansions("zioy_biubiubiu").length != 0;
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}) > 0 &&
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player.storage.zioy_biubiubiu_flag
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); //&&lib.filter.targetEnabled2(event.card,event.player,player);
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},
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direct: true,
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content: function () {
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"step 0"
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player
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.chooseTarget(get.prompt2("zioy_biubiubiu").split("②")[1], function (card, player, target) {
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return target.getExpansions("zioy_biubiubiu").length != 0;
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})
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.set("ai", target => {
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return Math.random() * 100;
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});
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"step 1"
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if (result.bool) {
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event.target = result.targets[0];
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event.card = event.target.getExpansions("zioy_biubiubiu")[0];
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game.log(player, "尝试执行", event.card, "的效果");
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event.target.discard(event.card);
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event.target.unmarkSkill("zioy_biubiubiu");
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if (event.card.name == "wuxie") {
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// 我放弃了
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game.log(player,'尝试执行',event.card,'失败')
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// if(get.type(trigger.card)=='trick'){
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// // event.getParent(1)._trigger.neutralize();
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// // event.getParent(2)._trigger.neutralize();
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// // event.getParent(3)._trigger.neutralize();
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// // player.storage.zioy_biubiubiu_flag1 = false;
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// // player.useCard('wuxie')
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// player.addSkill('zioy_biubiubiu_wuxie')
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// trigger.cancelled=true;
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// }
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event.skip = true;
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}else if(event.card.name == 'nanman' || event.card.name == 'wanjian'){
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player.storage.zioy_biubiubiu_flag = false;
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for(var i of game.players){
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if(player == i) continue
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = i;
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next.setContent(lib.card[event.card.name].content)
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player.line(i)
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}
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player.storage.zioy_biubiubiu_flag = true;
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event.skip = true;
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}else if(event.card.name == 'wugu'||event.card.name == 'taoyuan'){
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game.log(player, "尝试执行", event.card, "失败");
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// if(get.type(trigger.card)=='trick'){
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// // event.getParent(1)._trigger.neutralize();
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// // event.getParent(2)._trigger.neutralize();
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// // event.getParent(3)._trigger.neutralize();
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// // player.storage.zioy_biubiubiu_flag1 = false;
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// // player.useCard('wuxie')
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// player.addSkill('zioy_biubiubiu_wuxie')
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// trigger.cancelled=true;
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// }
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event.skip = true;
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} else if (event.card.name == "nanman" || event.card.name == "wanjian") {
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player.storage.zioy_biubiubiu_flag = false;
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for (var i of game.players) {
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if (player == i) continue;
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = i;
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next.setContent(lib.card[event.card.name].content);
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player.line(i);
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}
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player.storage.zioy_biubiubiu_flag = true;
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event.skip = true;
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} else if (event.card.name == "wugu" || event.card.name == "taoyuan") {
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player.storage.zioy_biubiubiu_flag1 = false;
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player.useCard(event.card,game.players)
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player.line(i)
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event.skip = true;
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}else if(player.hasUseTarget(event.card)){
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player.chooseTarget(lib.card[event.card.name].filterTarget,lib.card[event.card.name].selectTarget == -1 ? 1:lib.card[event.card.name].selectTarget,true)
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.set('ai',target=>{
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if(typeof lib.card[event.card.name].ai.result.target == 'function')return lib.card[event.card.name].ai.result.target(player,target)
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});
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event.skip = false;
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}else{
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game.log(player,'尝试执行',event.card,'失败')
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player.useCard(event.card, game.players);
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player.line(i);
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event.skip = true;
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} else if (player.hasUseTarget(event.card)) {
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player
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.chooseTarget(
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lib.card[event.card.name].filterTarget,
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lib.card[event.card.name].selectTarget == -1 ? 1 : lib.card[event.card.name].selectTarget,
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true
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)
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.set("ai", target => {
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if (typeof lib.card[event.card.name].ai.result.target == "function")
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return lib.card[event.card.name].ai.result.target(player, target);
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});
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event.skip = false;
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} else {
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game.log(player, "尝试执行", event.card, "失败");
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}
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}else{
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event.finish()
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}
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'step 2'
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if(result && result.bool && !event.skip){
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if(event.card.name == 'tiesuo'){
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player.storage.zioy_biubiubiu_flag = false;
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for(var i of result.targets){
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event.target1=i;
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = event.target1;
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next.targets = result.targets;
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next.setContent(lib.card[event.card.name].content)
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}
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player.storage.zioy_biubiubiu_flag = true;
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}else{
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event.target1=result.targets[0];
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = event.target1;
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next.targets = result.targets;
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next.setContent(lib.card[event.card.name].content)
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}
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}else{
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// event.finish()
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}
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'step 3'
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} else {
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event.finish();
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}
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"step 2"
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if (result && result.bool && !event.skip) {
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if (event.card.name == "tiesuo") {
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player.storage.zioy_biubiubiu_flag = false;
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for (var i of result.targets) {
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event.target1 = i;
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = event.target1;
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next.targets = result.targets;
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next.setContent(lib.card[event.card.name].content);
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}
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player.storage.zioy_biubiubiu_flag = true;
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} else {
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event.target1 = result.targets[0];
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var next = game.createEvent(event.card.name);
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next.player = player;
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next.target = event.target1;
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next.targets = result.targets;
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next.setContent(lib.card[event.card.name].content);
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}
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} else {
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// event.finish()
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}
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"step 3"
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player.storage.zioy_biubiubiu_flag1 = true;
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'step 4'
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// if(player != event.target)game.swapSeat(player,event.target)
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if(player != event.target){
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game.swapSeat(player,event.target)
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"step 4"
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// if(player != event.target)game.swapSeat(player,event.target)
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if (player != event.target) {
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game.swapSeat(player, event.target);
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if(player.getExpansions('zioy_biubiubiu').length!=0){
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var c = player.getExpansions('zioy_biubiubiu');
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event.target.addToExpansion(c,'giveAuto',player).gaintag.add('zioy_biubiubiu');
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event.target.markSkill('zioy_biubiubiu')
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player.unmarkSkill('zioy_biubiubiu')
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if (player.getExpansions("zioy_biubiubiu").length != 0) {
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var c = player.getExpansions("zioy_biubiubiu");
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event.target.addToExpansion(c, "giveAuto", player).gaintag.add("zioy_biubiubiu");
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event.target.markSkill("zioy_biubiubiu");
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player.unmarkSkill("zioy_biubiubiu");
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}
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if(trigger.target==player){
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var evt=trigger.getParent();
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if (trigger.target == player) {
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var evt = trigger.getParent();
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evt.triggeredTargets2.remove(player);
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evt.targets.remove(player);
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evt.targets.push(event.target);
|
||||
}
|
||||
|
||||
if(trigger.player==player){
|
||||
var evt=trigger.getParent();
|
||||
evt.player = event.target
|
||||
if (trigger.player == player) {
|
||||
var evt = trigger.getParent();
|
||||
evt.player = event.target;
|
||||
}
|
||||
}
|
||||
'step 5'
|
||||
for(var p of game.players){
|
||||
if(p.getExpansions('zioy_biubiubiu').length==0){
|
||||
p.unmarkSkill('zioy_biubiubiu')
|
||||
"step 5"
|
||||
for (var p of game.players) {
|
||||
if (p.getExpansions("zioy_biubiubiu").length == 0) {
|
||||
p.unmarkSkill("zioy_biubiubiu");
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
wuxie:{
|
||||
trigger:{
|
||||
target:"useCardToTarget",
|
||||
player:"addJudgeBefore",
|
||||
},
|
||||
direct:true,
|
||||
filter:()=>{return true},
|
||||
content:function(){
|
||||
player.say('fuck')
|
||||
// event.getParent(2)._trigger.neutralize();
|
||||
trigger.neutralize();
|
||||
player.removeSkill(event.name)
|
||||
}
|
||||
},
|
||||
wuxie: {
|
||||
trigger: {
|
||||
target: "useCardToTarget",
|
||||
player: "addJudgeBefore"
|
||||
},
|
||||
direct: true,
|
||||
filter: () => {
|
||||
return true;
|
||||
},
|
||||
content: function () {
|
||||
player.say("fuck");
|
||||
// event.getParent(2)._trigger.neutralize();
|
||||
trigger.neutralize();
|
||||
player.removeSkill(event.name);
|
||||
}
|
||||
}
|
||||
},
|
||||
"_priority": 0
|
||||
},
|
||||
"zioy_shoufa": {
|
||||
frequent: true,
|
||||
unique: true,
|
||||
priority: 52345,
|
||||
trigger: {
|
||||
source: "damageBegin1"
|
||||
},
|
||||
"_priority": 0
|
||||
}
|
||||
filter: function (event, player) {
|
||||
return true;
|
||||
},
|
||||
content: function () {
|
||||
'step 0'
|
||||
player.chooseControl([1,2,3],true).set("prompt", "请选择你认为1+1=?的答案").set('ai',()=>{return '2'});
|
||||
"step 1"
|
||||
if(result.control == 2){
|
||||
var num = 100;
|
||||
while(num < trigger.player.maxHp)num *= 10
|
||||
trigger.num = num*10-1;
|
||||
}
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 5234500}
|
||||
},
|
||||
translate: {
|
||||
"zioy_xixue": "汲血",
|
||||
@@ -8738,7 +8785,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_huiyueyao": "辉月谣",
|
||||
"zioy_huiyueyao_info": "占位。",
|
||||
"zioy_biubiubiu": "Biu! ",
|
||||
"zioy_biubiubiu_info": "①一名未拥有“泡泡”的角色使用非转化的普通锦囊牌结算后,你将此牌置于其武将牌上,称为“泡泡”。<br>②当你成为/使一名角色成为一张牌的唯一目标时,你选择一名拥有“泡泡”的角色,弃置其“泡泡”并无视距离与时机尝试执行其中内容,然后与其交换座位并令其代替你进行此牌后续结算,若你有“泡泡”则令其获得之。"
|
||||
"zioy_biubiubiu_info":
|
||||
"①一名未拥有“泡泡”的角色使用非转化的普通锦囊牌结算后,你将此牌置于其武将牌上,称为“泡泡”。<br>②当你成为/使一名角色成为一张牌的唯一目标时,你选择一名拥有“泡泡”的角色,弃置其“泡泡”并无视距离与时机尝试执行其中内容,然后与其交换座位并令其代替你进行此牌后续结算,若你有“泡泡”则令其获得之。",
|
||||
"zioy_shoufa": "手法",
|
||||
"zioy_shoufa_info": "当你即将造成伤害时,你可以表演计算1+1,若你计算出正确答案,此伤害等于999。"
|
||||
}
|
||||
},
|
||||
intro: "??????????????????????????<br>拒绝规范描述",
|
||||
@@ -8749,26 +8799,26 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
files: {
|
||||
"character": [
|
||||
"test.jpg",
|
||||
"zioy_gaiying.jpg",
|
||||
"zioy_yinlong.jpg",
|
||||
"zioy_heibai.jpg",
|
||||
"zioy_xuanhu.jpg",
|
||||
"test.jpg",
|
||||
"zioy_xixuegui.jpg",
|
||||
"zioy_shuijinxiezi.jpg",
|
||||
"zioy_renturtle.jpg",
|
||||
"zioy_zhigaotian.jpg",
|
||||
"zioy_renturtle.jpg",
|
||||
"zioy_yinlong.jpg",
|
||||
"zioy_heibai.jpg",
|
||||
"zioy_senjianmeng.jpg",
|
||||
"zioy_shenxianxiang.jpg",
|
||||
"zioy_peiki.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_drugdoctor.jpg",
|
||||
"zioy_xuanhu.jpg",
|
||||
"zioy_yilong.jpg",
|
||||
"zioy_huajian.jpg",
|
||||
"zioy_dreamaker.jpg",
|
||||
"zioy_drugdoctor.jpg",
|
||||
"zioy_huajian.jpg",
|
||||
"zioy_shenxianxiang.jpg",
|
||||
"zioy_xielingyun.jpg",
|
||||
"zioy_nianshou.jpg",
|
||||
"zioy_peiki.jpg",
|
||||
"zioy_sose.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_nianshou.jpg",
|
||||
"zioy_jinu.jpg",
|
||||
"zioy_diana.jpg",
|
||||
"zioy_xiaozhenhe.jpg",
|
||||
@@ -8778,6 +8828,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_xingjun.jpg",
|
||||
"zioy_purangsigai.jpg",
|
||||
"zioy_xiyueying.jpg",
|
||||
"zioy_bidu.jpg",
|
||||
"zioy_osiris.jpg",
|
||||
"zioy_titan.jpg",
|
||||
"zioy_yenglish.jpg",
|
||||
@@ -8787,9 +8838,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_xukongchong.jpg",
|
||||
"zioy_nike.jpg",
|
||||
"zioy_muxi.jpg",
|
||||
"zioy_b7chuhaoji.jpg",
|
||||
"zioy_morana.jpg",
|
||||
"zioy_b7chuhaoji.jpg",
|
||||
"zioy_kailuer.jpg",
|
||||
"zioy_dacongming.jpg"
|
||||
],
|
||||
"card": ["zioy_yueguang.jpg"],
|
||||
"skill": [],
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 159 KiB After Width: | Height: | Size: 1.1 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 74 KiB |
Reference in new issue
Block a user