This commit is contained in:
539943419 committed 2023-10-18 22:43:52 +08:00
1 parent b7ffa7ba17
commit 112ed56432
1 file changed
+90 -1
+90 -1
View File
@@ -1816,6 +1816,20 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}
};
lib.element.player._miao_check_enhancement = function(){
if(!this.storage.enhancementArray)
this.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}
lib.skill._miao_enhancement_init = {
/*游戏开始时设置player.storage.enhancementArray */
// addplayer时会出错,需要注意
@@ -1859,6 +1873,31 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
charlotte: true,
unique: true,
content: function () {
if(!player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}if(!trigger.player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}
var numDamage = trigger.num,
numAtk = player.storage.enhancementArray["attack"],
numDfd = trigger.player.storage.enhancementArray["defend"];
@@ -1893,6 +1932,31 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
charlotte: true,
unique: true,
content: function () {
if(!player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}if(!trigger.player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}
event.miss_skill_miaomiao = true;
var numMis = player.storage.enhancementArray["miss"],
numHit = trigger.player.storage.enhancementArray["hit"];
@@ -1923,6 +1987,31 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
charlotte: true,
unique: true,
content: function () {
if(!player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}if(!trigger.player.storage.enhancementArray){
player.storage.enhancementArray = {
attack: 0, //攻击力
defend: 0, //防御力
miss: 0, //闪避率
hit: 0, //命中率
strike: 0, //暴击率,目前没用
draw: 0, //摸牌,目前没用
locked: false,
locked_end: -1,
locked_type: null
};
}
var numDamage = trigger.num,
num = player.storage.enhancementArray["strike"];
if (num * 0.05 > Math.random()) {
@@ -2293,7 +2382,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_xuanhu": "翾狐",
"zioy_xiyueying": "曦月吟",
"zioy_purangsigai": "普琅斯盖",
"zioy_bidu": "哔嘟"
"zioy_bidu": "别西卜"
}
},
card: {