update xuanhu
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11adb1be2b
commit
eb32faef47
1 file changed
+79
-6
+79
-6
@@ -2161,7 +2161,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_osiris": ["male", "shu", 4, ["zioy_zhuxingwuchang", "zioy_zhufashengmie", "zioy_yongyeqingxiao", "zioy_liechenyuyou_fire"], []],
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"zioy_morana": ["female", "jin", 6, ["zioy_lanzhiyuane", "zioy_liuzhenxiongxiang", "zioy_yinhuxiaowu"], ["hiddenSkill"]],
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"zioy_guanghan": ["female", "wu", "2/9", ["zioy_nongying", "zioy_chanjuan"], ["des:2023中秋"]],
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_noname1"], []]
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu"], []]
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -7188,7 +7188,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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if (trigger.player.countCards("hej") > 0) player.discardPlayerCard(trigger.player, "hej", true, 1);
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},
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sub: true,
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"_priority": 0
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"_priority": 123
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}
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},
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"_priority": 16
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@@ -7405,7 +7405,80 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_yinhuxiaowu": {
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"_priority": 0
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},
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"zioy_noname1": {
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"zioy_leimingqiangu": {
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trigger:{
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player:['damageBegin']
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},
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filter:function(event,player){
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return true;
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},
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init:function(player){
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player.addDamageLimiter(parseInt(player.maxHp/2),'zioy_leimingqiangu')
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},
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mark:true,
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marktext:'鸣雷',
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intro:{},
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forced:true,
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content:function(){
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'step 0'
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if(player.maxHp < 9)player.gainMaxHp();
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'step 1'
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if(player.maxHp < 9)player.recover();
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'step 2'
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if(player.maxHp < 9)player.addDamageLimiter(parseInt(player.maxHp/2),'zioy_leimingqiangu')
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'step 3'
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player.addMark("zioy_leimingqiangu",player.maxHp*5)
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event.trigger('addMark_zioy_leimingqiangu')
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},
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group:['zioy_leimingqiangu_useCard','zioy_leimingqiangu_addMark','zioy_leimingqiangu_phaseDraw'],
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subSkill:{
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useCard:{
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trigger:{
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player:['useCard']
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},
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filter:function(event,player){
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return player.maxHp < 9 && event.card && get.tag(event.card, "damage");
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},
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forced:true,
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content:function(){
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'step 0'
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player.gainMaxHp();
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'step 1'
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player.recover();
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'step 2'
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player.addDamageLimiter(parseInt(player.maxHp/2),'zioy_leimingqiangu')
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},
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},
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addMark:{
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trigger:{
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player:['addMark_zioy_leimingqiangu']
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},
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filter:function(event,player){
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return player.countMark('zioy_leimingqiangu') >= 100;
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},
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forced:true,
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content:function(){
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'step 0'
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player.removeMark('zioy_leimingqiangu',100);
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player.recover()
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},
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},
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phaseDraw:{
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trigger:{
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player:"phaseDrawBegin",
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},
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forced:true,
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filter:function(event,player){
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return !event.numFixed;
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},
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content:function(){
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trigger.num=player.maxHp;
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},
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ai:{
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threaten:1.3,
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},
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}
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},
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"_priority": 0
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}
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},
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@@ -7696,9 +7769,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_liuzhenxiongxiang_info": "",
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"zioy_yinhuxiaowu": "饮蛊销污",
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"zioy_yinhuxiaowu_info": "",
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"zioy_noname1": "占位",
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"zioy_noname1_info":
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'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/2(向下取整),你受到的伤害减少尾数*0.05(向上取整),你的摸牌阶段摸牌数+X(X为你的尾数)。<br>③当你尾数为9时,你造成的任何伤害+1并且附带1点不触发此技能的雷属性伤害。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。'
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"zioy_leimingqiangu": "雷鸣千古",
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"zioy_leimingqiangu_info":
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'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/2(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值。你的摸牌阶段摸牌数基数为你的尾数。<br>③当你尾数为9时,你造成的任何伤害+1并且附带1点不触发此技能的雷属性伤害。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。'
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}
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},
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intro: "??????????????????????????<br>拒绝规范描述",
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