加强白鹭
This commit is contained in:
1 parent
1de6c2c6a3
commit
d9ba1462ef
1 file changed
+75
-19
+75
-19
@@ -6872,6 +6872,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
|||||||
},
|
},
|
||||||
"zioy_yuezhuiyunwei": {
|
"zioy_yuezhuiyunwei": {
|
||||||
enable: "phaseUse",
|
enable: "phaseUse",
|
||||||
|
charlotte: true,
|
||||||
usable: 1,
|
usable: 1,
|
||||||
filter: function (event, player) {
|
filter: function (event, player) {
|
||||||
return player.countMark("zioy_hexuchongxiang_mark") > 0;
|
return player.countMark("zioy_hexuchongxiang_mark") > 0;
|
||||||
@@ -6925,24 +6926,79 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
|||||||
var att = get.attitude(_status.event.player, target);
|
var att = get.attitude(_status.event.player, target);
|
||||||
return att;
|
return att;
|
||||||
});
|
});
|
||||||
"step 2"
|
"step 2"
|
||||||
var target = result.targets[0];
|
var target = result.targets[0];
|
||||||
target.recover(event.num);
|
target.recover(event.num);
|
||||||
player
|
player
|
||||||
.chooseTarget(
|
.chooseTarget(
|
||||||
"令一名角色摸" + event.num + "张牌",
|
"令一名角色摸" + event.num + "张牌",
|
||||||
function (card, player, target) {
|
function (card, player, target) {
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
.set("ai", function (target) {
|
.set("ai", function (target) {
|
||||||
var att = get.attitude(_status.event.player, target);
|
var att = get.attitude(_status.event.player, target);
|
||||||
return att;
|
return att;
|
||||||
});
|
});
|
||||||
"step 3"
|
"step 3"
|
||||||
var target = result.targets[0];
|
var target = result.targets[0];
|
||||||
target.draw(event.num);
|
target.draw(event.num);
|
||||||
|
|
||||||
|
"step 4"
|
||||||
|
player
|
||||||
|
.chooseTarget(
|
||||||
|
"对一名角色造成" + event.num + "点伤害",
|
||||||
|
function (card, player, target) {
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
true
|
||||||
|
)
|
||||||
|
.set("ai", function (target) {
|
||||||
|
var att = get.attitude(_status.event.player, target);
|
||||||
|
return -att;
|
||||||
|
});
|
||||||
|
"step 5"
|
||||||
|
var target = result.targets[0];
|
||||||
|
target.damage(event.num);
|
||||||
|
|
||||||
|
"step 6"
|
||||||
|
player
|
||||||
|
.chooseTarget(
|
||||||
|
"弃置一名角色至多" + event.num + "张牌",
|
||||||
|
function (card, player, target) {
|
||||||
|
return target.countCards() > 0;
|
||||||
|
},
|
||||||
|
false
|
||||||
|
)
|
||||||
|
.set("ai", function (target) {
|
||||||
|
var att = get.attitude(_status.event.player, target);
|
||||||
|
return -att;
|
||||||
|
});
|
||||||
|
"step 7"
|
||||||
|
if(result.bool){
|
||||||
|
var target = result.targets[0];
|
||||||
|
player.discardPlayerCard(target, "hej", false, "visible", [1, event.num])
|
||||||
|
}
|
||||||
|
|
||||||
|
// "step 8"
|
||||||
|
// player
|
||||||
|
// .chooseTarget(
|
||||||
|
// "弃置一名角色至多" + event.num + "张牌",
|
||||||
|
// function (card, player, target) {
|
||||||
|
// return target.countCards() > 0;
|
||||||
|
// },
|
||||||
|
// false
|
||||||
|
// )
|
||||||
|
// .set("ai", function (target) {
|
||||||
|
// var att = get.attitude(_status.event.player, target);
|
||||||
|
// return -att;
|
||||||
|
// });
|
||||||
|
// "step 9"
|
||||||
|
// if(result.bool){
|
||||||
|
// var target = result.targets[0];
|
||||||
|
// player.discardPlayerCard(target, "hej", false, "visible", [1, event.num])
|
||||||
|
// }
|
||||||
},
|
},
|
||||||
group: [
|
group: [
|
||||||
"zioy_yuezhuiyunwei_0",
|
"zioy_yuezhuiyunwei_0",
|
||||||
@@ -11204,7 +11260,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
|||||||
"zioy_hexuchongxiang_revive": "鹤墟重香②",
|
"zioy_hexuchongxiang_revive": "鹤墟重香②",
|
||||||
"zioy_yuezhuiyunwei": "月坠云微",
|
"zioy_yuezhuiyunwei": "月坠云微",
|
||||||
"zioy_yuezhuiyunwei_info":
|
"zioy_yuezhuiyunwei_info":
|
||||||
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护甲,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
|
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护甲,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整),对一名角色造成等量伤害,弃置一名角色等量牌。<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
|
||||||
"zioy_zhumingxiangan": "烛明香暗",
|
"zioy_zhumingxiangan": "烛明香暗",
|
||||||
"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>转换技:<br>阳:<br>>>①若你。<br>阴:<br>>>①若你。",
|
"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>转换技:<br>阳:<br>>>①若你。<br>阴:<br>>>①若你。",
|
||||||
"zioy_hanbosuliu": "寒波泝流",
|
"zioy_hanbosuliu": "寒波泝流",
|
||||||
|
|||||||
Reference in new issue
Block a user