feat: 添加武将“不落红”

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539943419 committed 2024-10-25 18:35:55 +08:00
1 parent 998e27b756
commit a228dc94ce
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@@ -77,7 +77,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]],
zioy_fanbunusi: ["none", "wei", 4, ['zioy_youxia', 'zioy_changai']],
zioy_fukeleide: ["male", "qun", "4/5/1", ['zioy_ji_jiyue', 'zioy_ji_jidian']],
zioy_kongwu: ["male", "qun", "0/0/0", ['zioy_kong', 'zioy_wu']],
zioy_kongwu: ["male", "qun", "0/0", ['zioy_kong', 'zioy_wu']],
zioy_buluohong: ["male", "shu", "3", ['zioy_chiqi', 'zioy_aici', 'zioy_zongwanqianshenglingshengmie']],
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -140,6 +141,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_fanbunusi: '罕晡努斯',
zioy_fukeleide: '弗克雷德',
zioy_kongwu: '空无',
zioy_buluohong: '不落红',
}
},
card: {
@@ -9937,6 +9939,258 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
_priority: 1,
},
zioy_chiqi: {
autoTranslate: {
name: "赤契",
info: `①游戏开始时,你获得X点体力上限并获得1枚“契月”(X为场上每名角色体力上限的最大值)<br>②当你拥有“契月”时:你攻击范围+X;你造成的伤害+X;你使用牌无次数限制;当你使用的基本牌结算完成后,你收回此牌;造成伤害后,你移去一枚“契月”标记。<br>③当你不因〖纵万千生灵生灭〗恢复体力时,取消之。`
},
trigger:{
global:"phaseBefore",
player:"enterGame",
},
mod:{
cardUsable:function (card,player,num){
if(player.countMark('zioy_chiqi') > 0)
return Infinity;
},
attackRange:(player,num)=> player.countMark('zioy_chiqi') > 0 ? num + player.countMark('zioy_chiqi') : num,
},
marktext:'契月',
intro:{
name:'契月',
mark:() => ''
},
forced:true,
locked:false,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
async content(event,trigger,player){
let max = -1
for(const _player of game.players) {
max = Math.max(_player.maxHp)
}
player.gainMaxHp(max)
player.addMark('zioy_chiqi')
},
autoSubSkill: {
damageBegin1: {
trigger:{
source:"damageBegin1",
},
filter:function(event,player){
return player.countMark('zioy_chiqi') > 0;
},
forced:true,
async content(event,trigger,player){
trigger.num += player.countMark('zioy_chiqi');
},
"_priority": 6354564654,
},
damageEnd: {
trigger:{
source:"damageEnd",
},
filter:function(event,player){
return player.countMark('zioy_chiqi') > 0;
},
forced:true,
async content(event,trigger,player){
player.removeMark('zioy_chiqi', 1)
},
"_priority": 6354564654,
},
useCardAfter: {
trigger:{
player:["useCardAfter"],
},
filter:function(event,player){
return player.countMark('zioy_chiqi') > 0 && get.type(event.card) === 'basic';
},
async content(event,trigger,player){
player.gain(trigger.cards)
},
forced:true,
"_priority":485965631,
}
}
},
zioy_aici: {
autoTranslate: {
name: "哀慈",
info: `①出牌阶段,你可选择任意名未拥有“契月”且座次连续的角色。你令其依次获得等同于其体力上限枚“契月”标记,摸等量的牌,并使其依次获得〖赤月东升〗。<br>②当拥有“契月”标记的角色即将死亡时,你获得其所有“契月”标记。`
},
locked: false,
mod:{
maxHandcardBase:function(player,num){
return player.hp;
},
attackRange:(player,num)=>player.hp,
},
autoSubSkill:{
selectTarget: {
enable:"phaseUse",
usable:1,
forced: true,
filter(event, player){
return game.players.filter(t => t.countMark('zioy_chiqi') > 0).length > 0;
},
filterTarget:function(card,player,target){
// if(player==target) return false;
if(target.countMark('zioy_chiqi') > 0) return false;
if(ui.selected.targets.length === 0) return true
for(const _t of ui.selected.targets){
if([_t.getNext(), _t.getPrevious()].includes(target)) {
return true
}
}
return false
},
selectTarget:[1,Infinity],
async content(event, trigger, player){
const num = event.num
const t = event.targets[num]
const maxHp = t.maxHp
t.addMark('zioy_chiqi', maxHp)
t.draw(maxHp)
t.addSkill('zioy_chiyuedongsheng')
},
ai: {
threaten: 1
},
_priority: -351651,
},
die: {
trigger:{
global:"dieBefore",
},
forced: true,
filter(event,player){
return event.player.countMark('zioy_chiqi') > 0;
},
async content(event,trigger,player){
const count = trigger.player.countMark('zioy_chiqi');
trigger.player.removeMark('zioy_chiqi', count)
player.addMark('zioy_chiqi', count)
},
ai:{
threaten:1.3,
},
},
},
ai: {
threaten: 1
},
_priority: 1,
},
zioy_chiyuedongsheng: {
autoTranslate: {
name: "赤月东升",
info: `①当你即将恢复体力时,取消之,然后你移去一枚“契月”标记。<br>②回合开始阶段,你移去一枚“契月”标记。<br>③当你因此技能失去所有“契月”时,你失去此技能并受到1点无来源伤害。`
},
locked: false,
mod:{
maxHandcardBase:function(player,num){
return player.hp;
},
attackRange:(player,num)=>player.hp,
},
autoSubSkill:{
recover: {
trigger: {
source: 'recoverBefore'
},
forced: true,
filter(event, player){
return player.countMark('zioy_chiqi')
},
async content(event, trigger, player){
trigger.cancel()
player.removeMark('zioy_chiqi', 1)
if(player.countMark('zioy_chiqi') === 0) {
player.damage()
player.removeSkill('zioy_chiyuedongsheng')
}
},
ai: {
threaten: 1
},
_priority: -351651,
},
phaseBegin: {
trigger:{
player:"phaseBegin",
},
forced: true,
filter(event,player){
return player.countMark('zioy_chiqi')
},
async content(event,trigger,player){
player.removeMark('zioy_chiqi', 1)
if(player.countMark('zioy_chiqi') === 0) {
player.damage()
player.removeSkill('zioy_chiyuedongsheng')
}
},
ai:{
threaten:1.3,
},
},
},
ai: {
threaten: 1
},
_priority: 1,
},
zioy_zongwanqianshenglingshengmie: {
autoTranslate: {
name: "纵万千生灵生灭",
info: `限定技。回合开始阶段,你可以弃置你区域内所有牌,然后将其他角色区域内的所有牌移动至你区域内的相应位置,然后你将所有“契月”移动至你的区域内并摸等同于本次移动“契月”数量的牌,然后你移去所有“契月”,恢复等量体力并对所有其他角色造成等同于你当前体力/3的伤害。`
},
trigger: {
player: 'phaseBegin'
},
limit: true,
skillAnimation: true,
animationColor: "soil",
async content(event,trigger,player){
player.awakenSkill('zioy_zongwanqianshenglingshengmie')
player.discard('hej')
for(const target of game.players) {
if(target === player) {
continue
}
for(const card of target.getCards('hej')) {
if (get.position(card) == "e") {
player.equip(card);
} else if (get.position(card) == "j") {
player.addJudge(card);
} else {
player.gain(card);
}
}
const count = target.countMark('zioy_chiqi');
target.removeMark('zioy_chiqi', count)
player.addMark('zioy_chiqi', count)
player.draw(count)
}
const count = player.countMark('zioy_chiqi');
player.removeMark('zioy_chiqi', count)
player.recover(count)
for(const target of game.players) {
if(target === player) {
continue
}
target.damage(Math.floor(count / 3))
}
},
autoSubSkill:{
},
ai: {
threaten: 1
},
_priority: 1,
},
},
translate: {
"zioy_xixue": "汲血",