diff --git a/extension.js b/extension.js
index 6dc2074..2b2362b 100644
--- a/extension.js
+++ b/extension.js
@@ -77,7 +77,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]],
zioy_fanbunusi: ["none", "wei", 4, ['zioy_youxia', 'zioy_changai']],
zioy_fukeleide: ["male", "qun", "4/5/1", ['zioy_ji_jiyue', 'zioy_ji_jidian']],
- zioy_kongwu: ["male", "qun", "0/0/0", ['zioy_kong', 'zioy_wu']],
+ zioy_kongwu: ["male", "qun", "0/0", ['zioy_kong', 'zioy_wu']],
+ zioy_buluohong: ["male", "shu", "3", ['zioy_chiqi', 'zioy_aici', 'zioy_zongwanqianshenglingshengmie']],
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -140,6 +141,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_fanbunusi: '罕晡努斯',
zioy_fukeleide: '弗克雷德',
zioy_kongwu: '空无',
+ zioy_buluohong: '不落红',
}
},
card: {
@@ -9937,6 +9939,258 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
_priority: 1,
},
+ zioy_chiqi: {
+ autoTranslate: {
+ name: "赤契",
+ info: `①游戏开始时,你获得X点体力上限并获得1枚“契月”(X为场上每名角色体力上限的最大值)
②当你拥有“契月”时:你攻击范围+X;你造成的伤害+X;你使用牌无次数限制;当你使用的基本牌结算完成后,你收回此牌;造成伤害后,你移去一枚“契月”标记。
③当你不因〖纵万千生灵生灭〗恢复体力时,取消之。`
+ },
+ trigger:{
+ global:"phaseBefore",
+ player:"enterGame",
+ },
+ mod:{
+ cardUsable:function (card,player,num){
+ if(player.countMark('zioy_chiqi') > 0)
+ return Infinity;
+ },
+ attackRange:(player,num)=> player.countMark('zioy_chiqi') > 0 ? num + player.countMark('zioy_chiqi') : num,
+ },
+ marktext:'契月',
+ intro:{
+ name:'契月',
+ mark:() => ''
+ },
+ forced:true,
+ locked:false,
+ filter:function(event,player){
+ return (event.name!='phase'||game.phaseNumber==0);
+ },
+ async content(event,trigger,player){
+ let max = -1
+ for(const _player of game.players) {
+ max = Math.max(_player.maxHp)
+ }
+ player.gainMaxHp(max)
+ player.addMark('zioy_chiqi')
+ },
+ autoSubSkill: {
+ damageBegin1: {
+ trigger:{
+ source:"damageBegin1",
+ },
+ filter:function(event,player){
+ return player.countMark('zioy_chiqi') > 0;
+ },
+ forced:true,
+ async content(event,trigger,player){
+ trigger.num += player.countMark('zioy_chiqi');
+ },
+ "_priority": 6354564654,
+ },
+ damageEnd: {
+ trigger:{
+ source:"damageEnd",
+ },
+ filter:function(event,player){
+ return player.countMark('zioy_chiqi') > 0;
+ },
+ forced:true,
+ async content(event,trigger,player){
+ player.removeMark('zioy_chiqi', 1)
+ },
+ "_priority": 6354564654,
+ },
+ useCardAfter: {
+ trigger:{
+ player:["useCardAfter"],
+ },
+ filter:function(event,player){
+ return player.countMark('zioy_chiqi') > 0 && get.type(event.card) === 'basic';
+ },
+ async content(event,trigger,player){
+ player.gain(trigger.cards)
+ },
+ forced:true,
+ "_priority":485965631,
+ }
+ }
+ },
+ zioy_aici: {
+ autoTranslate: {
+ name: "哀慈",
+ info: `①出牌阶段,你可选择任意名未拥有“契月”且座次连续的角色。你令其依次获得等同于其体力上限枚“契月”标记,摸等量的牌,并使其依次获得〖赤月东升〗。
②当拥有“契月”标记的角色即将死亡时,你获得其所有“契月”标记。`
+ },
+ locked: false,
+ mod:{
+ maxHandcardBase:function(player,num){
+ return player.hp;
+ },
+ attackRange:(player,num)=>player.hp,
+ },
+ autoSubSkill:{
+ selectTarget: {
+ enable:"phaseUse",
+ usable:1,
+ forced: true,
+ filter(event, player){
+ return game.players.filter(t => t.countMark('zioy_chiqi') > 0).length > 0;
+ },
+ filterTarget:function(card,player,target){
+ // if(player==target) return false;
+ if(target.countMark('zioy_chiqi') > 0) return false;
+ if(ui.selected.targets.length === 0) return true
+ for(const _t of ui.selected.targets){
+ if([_t.getNext(), _t.getPrevious()].includes(target)) {
+ return true
+ }
+ }
+ return false
+ },
+ selectTarget:[1,Infinity],
+ async content(event, trigger, player){
+ const num = event.num
+ const t = event.targets[num]
+ const maxHp = t.maxHp
+ t.addMark('zioy_chiqi', maxHp)
+ t.draw(maxHp)
+ t.addSkill('zioy_chiyuedongsheng')
+ },
+ ai: {
+ threaten: 1
+ },
+ _priority: -351651,
+ },
+ die: {
+ trigger:{
+ global:"dieBefore",
+ },
+ forced: true,
+ filter(event,player){
+ return event.player.countMark('zioy_chiqi') > 0;
+ },
+ async content(event,trigger,player){
+ const count = trigger.player.countMark('zioy_chiqi');
+ trigger.player.removeMark('zioy_chiqi', count)
+ player.addMark('zioy_chiqi', count)
+ },
+ ai:{
+ threaten:1.3,
+ },
+ },
+ },
+ ai: {
+ threaten: 1
+ },
+ _priority: 1,
+ },
+ zioy_chiyuedongsheng: {
+ autoTranslate: {
+ name: "赤月东升",
+ info: `①当你即将恢复体力时,取消之,然后你移去一枚“契月”标记。
②回合开始阶段,你移去一枚“契月”标记。
③当你因此技能失去所有“契月”时,你失去此技能并受到1点无来源伤害。`
+ },
+ locked: false,
+ mod:{
+ maxHandcardBase:function(player,num){
+ return player.hp;
+ },
+ attackRange:(player,num)=>player.hp,
+ },
+ autoSubSkill:{
+ recover: {
+ trigger: {
+ source: 'recoverBefore'
+ },
+ forced: true,
+ filter(event, player){
+ return player.countMark('zioy_chiqi')
+ },
+ async content(event, trigger, player){
+ trigger.cancel()
+ player.removeMark('zioy_chiqi', 1)
+ if(player.countMark('zioy_chiqi') === 0) {
+ player.damage()
+ player.removeSkill('zioy_chiyuedongsheng')
+ }
+ },
+ ai: {
+ threaten: 1
+ },
+ _priority: -351651,
+ },
+ phaseBegin: {
+ trigger:{
+ player:"phaseBegin",
+ },
+ forced: true,
+ filter(event,player){
+ return player.countMark('zioy_chiqi')
+ },
+ async content(event,trigger,player){
+ player.removeMark('zioy_chiqi', 1)
+ if(player.countMark('zioy_chiqi') === 0) {
+ player.damage()
+ player.removeSkill('zioy_chiyuedongsheng')
+ }
+ },
+ ai:{
+ threaten:1.3,
+ },
+ },
+ },
+ ai: {
+ threaten: 1
+ },
+ _priority: 1,
+ },
+ zioy_zongwanqianshenglingshengmie: {
+ autoTranslate: {
+ name: "纵万千生灵生灭",
+ info: `限定技。回合开始阶段,你可以弃置你区域内所有牌,然后将其他角色区域内的所有牌移动至你区域内的相应位置,然后你将所有“契月”移动至你的区域内并摸等同于本次移动“契月”数量的牌,然后你移去所有“契月”,恢复等量体力并对所有其他角色造成等同于你当前体力/3的伤害。`
+ },
+ trigger: {
+ player: 'phaseBegin'
+ },
+ limit: true,
+ skillAnimation: true,
+ animationColor: "soil",
+ async content(event,trigger,player){
+ player.awakenSkill('zioy_zongwanqianshenglingshengmie')
+ player.discard('hej')
+ for(const target of game.players) {
+ if(target === player) {
+ continue
+ }
+ for(const card of target.getCards('hej')) {
+ if (get.position(card) == "e") {
+ player.equip(card);
+ } else if (get.position(card) == "j") {
+ player.addJudge(card);
+ } else {
+ player.gain(card);
+ }
+ }
+ const count = target.countMark('zioy_chiqi');
+ target.removeMark('zioy_chiqi', count)
+ player.addMark('zioy_chiqi', count)
+ player.draw(count)
+ }
+ const count = player.countMark('zioy_chiqi');
+ player.removeMark('zioy_chiqi', count)
+ player.recover(count)
+ for(const target of game.players) {
+ if(target === player) {
+ continue
+ }
+ target.damage(Math.floor(count / 3))
+ }
+ },
+ autoSubSkill:{
+ },
+ ai: {
+ threaten: 1
+ },
+ _priority: 1,
+ },
},
translate: {
"zioy_xixue": "汲血",
diff --git a/zioy_buluohong.jpg b/zioy_buluohong.jpg
new file mode 100644
index 0000000..2ccdf0d
Binary files /dev/null and b/zioy_buluohong.jpg differ