feat: 添加武将“巳”

This commit is contained in:
539943419 committed 2025-01-29 02:44:46 +08:00
1 parent f970eaad47
commit 7c6b27ee1e
2 files changed
+139

No files matched your search

+139
View File
@@ -81,6 +81,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_buluohong: ["male", "shu", "3", ['zioy_chiqi', 'zioy_aici', 'zioy_zongwanqianshenglingshengmie']],
zioy_lingfeng: ["female", "qun", "4", ['zioy_bolian', 'zioy_fengzhen']],
zioy_huahuo: ["female", "shu", "2/5", ['zioy_shenji', 'zioy_huahuo']],
zioy_si: ["female", "wu", "20/25", ['zioy_tiangongkaiwu', 'zioy_tianqiaonianchai']],
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -146,6 +147,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_buluohong: '不落红',
zioy_lingfeng: '凌风',
zioy_huahuo: '花火',
zioy_si: "巳"
}
},
card: {
@@ -180,6 +182,143 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
},
skill: skillFactory({
skill: {
zioy_tiangongkaiwu: {
autoTranslate: {
name: "天工开物",
info: `<br>①锁定技。获得此技能时废除你所有的装备栏。防止你恢复装备栏与新增装备栏。你无法使用装备牌。<br>②游戏开始时,你获得场上所有的装备牌。<br>③出牌阶段,你可以将你区域内的所有装备牌移出游戏,失去1点体力上限并获得其效果。`
},
enable: "phaseUse",
useable: Infinity,
mod:{
cardEnabled(card){
if(get.type(card)=='equip') return false;
},
globalFrom:function (from, to, current) {
return current + from.storage.zioy_tiangongkaiwu_distance.globalFrom;
},
globalTo:function (from, to, current) {
return current + to.storage.zioy_tiangongkaiwu_distance.globalFrom;
},
attackFrom:function (from, to, current) {
return current + from.storage.zioy_tiangongkaiwu_distance.attackFrom;
},
},
locked: true,
mark: true,
marktext:"天工",
intro:{
content:"expansion",
markcount:"expansion",
},
init: function (player) {
player.storage.zioy_tiangongkaiwu_cards = []
player.storage.zioy_tiangongkaiwu_distance = {
globalTo: 0,
globalFrom: 0,
attackFrom: 0,
}
var list=[];
for(var i=1;i<6;i++){
for(var j=0;j<player.countEnabledSlot(i);j++){
list.push(i);
}
}
player.disableEquip(list);
player.expandEquip = () => new Promise(_ => _())
player.enableEquip = () => new Promise(_ => _())
},
filter(event, player){
return player.getCards('h').filter(c => get.type(c) == "equip").length;
},
// filterCard: (card, player) => {
// return get.type(card) == "equip";
// },
async content(event, trigger, player){
const cards = player.getCards('hej').filter(c => get.type(c) == "equip");
for(const card of cards){
player.storage.zioy_tiangongkaiwu_cards.push(card);
player.addToExpansion(card).gaintag.add('zioy_tiangongkaiwu');
// console.log({card});
const cinfo = lib.card[card.name]
if(cinfo?.distance){
player.storage.zioy_tiangongkaiwu_distance.globalTo += cinfo.distance.globalTo || 0;
player.storage.zioy_tiangongkaiwu_distance.globalFrom += cinfo.distance.globalFrom || 0;
player.storage.zioy_tiangongkaiwu_distance.attackFrom += cinfo.distance.attackFrom || 0;
}
if(cinfo?.skills){
for(const skill of cinfo.skills){
player.addSkill(skill);
}
}
player.loseMaxHp(1)
}
},
autoSubSkill: {
gain: {
trigger:{
global:"phaseBefore",
player:"enterGame",
},
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0)
},
forced: true,
async content(event, trigger, player){
const ecards = game.players.reduce((c, p) => {
return [...c, ...p.getCards('hej').filter(c => get.type(c) == "equip")]
}, [])
// console.log(ecards);
for(const card of ecards){
player.gain(card)
}
}
}
},
ai: {
order: 9,
result: {
player: 2
},
threaten: 1
},
_priority: 1,
},
zioy_tianqiaonianchai: {
autoTranslate: {
name: "天巧拈钗",
info: `限定技。出牌阶段,你可以获得场上的所有装备牌。`
},
enable: "phaseUse",
limit: true,
skillAnimation: true,
animationColor: "soil",
check: function (event, player) {
return game.players.filter(p=>p !== player).reduce((c, p) => {
return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
}, []).length - game.players.length;
},
async content(event, trigger, player){
player.awakenSkill('zioy_tianqiaonianchai');
const ecards = game.players.reduce((c, p) => {
return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
}, [])
for(const card of ecards){
player.gain(card)
}
},
ai: {
order: 2,
result: {
player: (player) => {
return game.players.filter(p=>p !== player).reduce((c, p) => {
return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
}, []).length - game.players.length;
}
},
threaten: 1
},
_priority: 1456,
},
"zioy_xixue": {
enable: "phaseUse",
usable: 1,
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB