diff --git a/extension.js b/extension.js
index f45e732..6eaaf6e 100644
--- a/extension.js
+++ b/extension.js
@@ -81,6 +81,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_buluohong: ["male", "shu", "3", ['zioy_chiqi', 'zioy_aici', 'zioy_zongwanqianshenglingshengmie']],
zioy_lingfeng: ["female", "qun", "4", ['zioy_bolian', 'zioy_fengzhen']],
zioy_huahuo: ["female", "shu", "2/5", ['zioy_shenji', 'zioy_huahuo']],
+ zioy_si: ["female", "wu", "20/25", ['zioy_tiangongkaiwu', 'zioy_tianqiaonianchai']],
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -146,6 +147,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_buluohong: '不落红',
zioy_lingfeng: '凌风',
zioy_huahuo: '花火',
+ zioy_si: "巳"
}
},
card: {
@@ -180,6 +182,143 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
},
skill: skillFactory({
skill: {
+ zioy_tiangongkaiwu: {
+ autoTranslate: {
+ name: "天工开物",
+ info: `
①锁定技。获得此技能时废除你所有的装备栏。防止你恢复装备栏与新增装备栏。你无法使用装备牌。
②游戏开始时,你获得场上所有的装备牌。
③出牌阶段,你可以将你区域内的所有装备牌移出游戏,失去1点体力上限并获得其效果。`
+ },
+ enable: "phaseUse",
+ useable: Infinity,
+ mod:{
+ cardEnabled(card){
+ if(get.type(card)=='equip') return false;
+ },
+ globalFrom:function (from, to, current) {
+ return current + from.storage.zioy_tiangongkaiwu_distance.globalFrom;
+ },
+ globalTo:function (from, to, current) {
+ return current + to.storage.zioy_tiangongkaiwu_distance.globalFrom;
+ },
+ attackFrom:function (from, to, current) {
+ return current + from.storage.zioy_tiangongkaiwu_distance.attackFrom;
+ },
+ },
+ locked: true,
+ mark: true,
+ marktext:"天工",
+ intro:{
+ content:"expansion",
+ markcount:"expansion",
+ },
+ init: function (player) {
+ player.storage.zioy_tiangongkaiwu_cards = []
+ player.storage.zioy_tiangongkaiwu_distance = {
+ globalTo: 0,
+ globalFrom: 0,
+ attackFrom: 0,
+ }
+ var list=[];
+ for(var i=1;i<6;i++){
+ for(var j=0;j new Promise(_ => _())
+ player.enableEquip = () => new Promise(_ => _())
+ },
+ filter(event, player){
+ return player.getCards('h').filter(c => get.type(c) == "equip").length;
+ },
+ // filterCard: (card, player) => {
+ // return get.type(card) == "equip";
+ // },
+ async content(event, trigger, player){
+ const cards = player.getCards('hej').filter(c => get.type(c) == "equip");
+ for(const card of cards){
+ player.storage.zioy_tiangongkaiwu_cards.push(card);
+ player.addToExpansion(card).gaintag.add('zioy_tiangongkaiwu');
+ // console.log({card});
+ const cinfo = lib.card[card.name]
+ if(cinfo?.distance){
+ player.storage.zioy_tiangongkaiwu_distance.globalTo += cinfo.distance.globalTo || 0;
+ player.storage.zioy_tiangongkaiwu_distance.globalFrom += cinfo.distance.globalFrom || 0;
+ player.storage.zioy_tiangongkaiwu_distance.attackFrom += cinfo.distance.attackFrom || 0;
+ }
+ if(cinfo?.skills){
+ for(const skill of cinfo.skills){
+ player.addSkill(skill);
+ }
+ }
+ player.loseMaxHp(1)
+ }
+ },
+ autoSubSkill: {
+ gain: {
+ trigger:{
+ global:"phaseBefore",
+ player:"enterGame",
+ },
+ filter:function(event,player){
+ return (event.name!='phase'||game.phaseNumber==0)
+ },
+ forced: true,
+ async content(event, trigger, player){
+ const ecards = game.players.reduce((c, p) => {
+ return [...c, ...p.getCards('hej').filter(c => get.type(c) == "equip")]
+ }, [])
+ // console.log(ecards);
+ for(const card of ecards){
+ player.gain(card)
+ }
+ }
+ }
+ },
+ ai: {
+ order: 9,
+ result: {
+ player: 2
+ },
+ threaten: 1
+ },
+ _priority: 1,
+ },
+ zioy_tianqiaonianchai: {
+ autoTranslate: {
+ name: "天巧拈钗",
+ info: `限定技。出牌阶段,你可以获得场上的所有装备牌。`
+ },
+ enable: "phaseUse",
+ limit: true,
+ skillAnimation: true,
+ animationColor: "soil",
+ check: function (event, player) {
+ return game.players.filter(p=>p !== player).reduce((c, p) => {
+ return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
+ }, []).length - game.players.length;
+ },
+ async content(event, trigger, player){
+ player.awakenSkill('zioy_tianqiaonianchai');
+ const ecards = game.players.reduce((c, p) => {
+ return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
+ }, [])
+ for(const card of ecards){
+ player.gain(card)
+ }
+ },
+ ai: {
+ order: 2,
+ result: {
+ player: (player) => {
+ return game.players.filter(p=>p !== player).reduce((c, p) => {
+ return [...c,...p.getCards('hej').filter(c => get.type(c) == "equip")]
+ }, []).length - game.players.length;
+ }
+ },
+ threaten: 1
+ },
+ _priority: 1456,
+ },
"zioy_xixue": {
enable: "phaseUse",
usable: 1,
diff --git a/zioy_si.jpg b/zioy_si.jpg
new file mode 100644
index 0000000..d92d6ce
Binary files /dev/null and b/zioy_si.jpg differ