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66caa1a345
commit
67de299018
1 file changed
+25
-11
+25
-11
@@ -258,13 +258,17 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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var i = player.storage.hjianxiong
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var i = player.storage.hjianxiong
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player.removeMark("yeba", player.storage.hjianxiong)
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player.removeMark("yeba", player.storage.hjianxiong)
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player.storage.hjianxiong = 0
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player.storage.hjianxiong = 0
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var nd = 0
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var nr = 0
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while (i > 0) {
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while (i > 0) {
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i = i - 1
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i = i - 1
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player.draw()
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nd++;
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if ([true, false].randomGet()) {
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if ([true, false].randomGet()) {
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player.recover()
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nr++;
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}
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}
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}
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}
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if(nd > 0)player.draw(nd)
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if(nr > 0)player.recover(nr)
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//player.addSkillBlocker(event.name);
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//player.addSkillBlocker(event.name);
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},
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},
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ai: {
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ai: {
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@@ -282,13 +286,23 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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},
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content: function () {
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content: function () {
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"step 0"
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"step 0"
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if (get.itemtype(trigger.cards) == "cards" && get.position(trigger.cards[0], true) == "o") {
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event.flag = true;
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event.num = trigger.num;
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"step 1"
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"step 2"
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if (get.itemtype(trigger.cards) == "cards" && get.position(trigger.cards[0], true) == "o" && event.flag) {
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player.gain(trigger.cards, "gain2")
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player.gain(trigger.cards, "gain2")
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} else player.draw()
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} else player.draw()
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player.draw("nodelay")
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player.draw("nodelay")
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player.addMark("yeba")
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player.addMark("yeba")
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player.storage.hjianxiong += 1
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player.storage.hjianxiong += 1
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//player.removeSkillBlocker('yeba');
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//player.removeSkillBlocker('yeba');
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"step 3"
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event.num -= 1;
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event.flag = false;
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if(event.num > 0){
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event.goto(2)
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}
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},
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},
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ai: {
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ai: {
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maixie: true,
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maixie: true,
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@@ -1706,13 +1720,13 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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ai: {
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ai: {
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result: {
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result: {
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target: function (player, target) {
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target: function (player, target) {
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if (target.countCards("hej") > target.hp + 1 && get.recoverEffect(target) > 0) {
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// if (target.countCards("hej") > target.hp + 1 && get.recoverEffect(target) > 0) {
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return 1
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// return 1
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}
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// }
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if (player.canUse("sha", target) && (player.countCards("hej", "sha") || player.countCards("hej", { color: "red" }))) {
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// if (player.canUse("sha", target) && (player.countCards("hej", "sha") || player.countCards("hej", { color: "red" }))) {
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return 1
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// return 1
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}
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// }
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return 1
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return (get.attitude(player,target)+0.1) * 10
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}
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}
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},
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},
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order: 9,
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order: 9,
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@@ -3669,7 +3683,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"yeba_info":
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"yeba_info":
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"当你造成伤害时,你可摸X张牌,并令此伤害+X,你每以此法摸一张牌,就有50%概率回复一点体力。( X为你上一次发动〖业霸〗后发动〖奸雄〗的次数)",
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"当你造成伤害时,你可摸X张牌,并令此伤害+X,你每以此法摸一张牌,就有50%概率回复一点体力。( X为你上一次发动〖业霸〗后发动〖奸雄〗的次数)",
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supjianxiong: "奸雄",
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supjianxiong: "奸雄",
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"supjianxiong_info": "当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌,若无法获得对你造成伤害的牌,则改为摸两张牌。",
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"supjianxiong_info": "当你受到1点伤害后,你可以获得对你造成伤害的牌并摸一张牌,若无法获得对你造成伤害的牌,则改为摸两张牌。",
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supkongcheng: "空城",
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supkongcheng: "空城",
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"supkongcheng_info": "锁定技,当你没有手牌时,你不能成为除【万箭齐发】外其他牌的目标。",
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"supkongcheng_info": "锁定技,当你没有手牌时,你不能成为除【万箭齐发】外其他牌的目标。",
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supguanxing: "观星",
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supguanxing: "观星",
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