diff --git a/extension.js b/extension.js
index f16ec38..69990b6 100644
--- a/extension.js
+++ b/extension.js
@@ -44,7 +44,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
// 重写废除判定区相关
lib.element.content.enableJudge = function () {
- "step 0"
+ "step 0";
if (!player.storage._disableJudge || player.storage._disableJudge == false) event.finish();
// 多次废除恢复判断
if (!player.storage._disableJudge_layer) {
@@ -56,18 +56,18 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
event.finish();
}
if (player.storage._disableJudge_layer > 0) event.finish();
- "step 1"
+ ("step 1");
game.log(player, "恢复了判定区");
player.storage._disableJudge = false;
// player.markSkill('_disableJudge');
- "step 2"
+ ("step 2");
game.broadcastAll(function (player, card) {
player.$enableJudge();
}, player);
};
lib.element.content.disableJudge = function () {
- "step 0"
+ "step 0";
// if (player.storage._disableJudge == true) return;
// 多次废除恢复判断
if (!player.storage._disableJudge_layer) {
@@ -77,13 +77,13 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
if (player.storage._disableJudge_layer > 1) {
event.finish();
}
- "step 1"
+ ("step 1");
game.log(player, "废除了判定区");
var js = player.getCards("j");
if (js.length) player.discard(js);
player.storage._disableJudge = true;
//player.markSkill('_disableJudge');
- "step 2"
+ ("step 2");
game.broadcastAll(function (player, card) {
player.$disableJudge();
}, player);
@@ -262,7 +262,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}
},
content: function () {
- "step 0"
+ "step 0";
var min = 1;
for (var i = 0; i < player.storage._damageMitigationer_Miao.length; ++i) {
limiter = player.storage._damageMitigationer_Miao[i];
@@ -324,7 +324,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
trigger.num = 0;
}
_status.event.trigger("damageMitigation");
- "step 1"
+ ("step 1");
if (player.hp <= 0 && player.hp_float <= 0) {
player.nodying = false;
// game.log(player.hp,player.hp_float);
@@ -2484,7 +2484,7 @@ target.storage.jss.changeHujia(1);
return trigger.hasSkill("test_control1");
},
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget(1, true, "抹除一名角色的体力", function (card, player, target) {
return target != player;
@@ -2493,7 +2493,7 @@ target.storage.jss.changeHujia(1);
var player = _status.event.player;
return -1;
});
- "step 1"
+ ("step 1");
target = result.targets[0];
target.hp = 0;
target.maxHp = 0;
@@ -2649,13 +2649,13 @@ else */ trigger.player.addSkill("zioy_duyi");
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.storage.huashouSource.addMark("zioy_longyue");
if (player.storage.huashouSource.countMark("zioy_longyue") % 4 == 0) player.storage.huashouSource.gainMaxHp();
var cards = player.getExpansions("zioy_huashou2");
if (cards.length) player.storage.huashouSource.gain(cards, "draw");
player.removeSkill("zioy_huashou2");
- "step 1"
+ ("step 1");
var num = player.maxHp - player.hp;
player.damage(num, player.storage.huashouSource);
if (parseInt(num / 2) > player.maxHp - player.hp) {
@@ -2760,7 +2760,7 @@ return false;*/
return event.source && event.num > 0 && event.source != player;
},
content: function () {
- "step 0"
+ "step 0";
trigger.source.damage(trigger.num);
},
ai: {
@@ -2891,7 +2891,7 @@ return false;*/
check: 2023,
derivation: ["zioy_feilong", "zioy_kanglong"],
content: function () {
- "step 0"
+ "step 0";
player.draw();
player.changeHujia(-1);
player.addSkill("zioy_jianlong4");
@@ -2938,7 +2938,7 @@ return false;*/
return target != player;
},
content: function () {
- "step 0"
+ "step 0";
player.draw();
target.addTempSkill("zioy_kanglong2");
var n = player.hp - target.hp;
@@ -3082,7 +3082,7 @@ return false;*/
priority: 1,
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.addMark("zioy_chuixing", 1);
var i = 0;
player.storage.yynum[0]++;
@@ -3116,9 +3116,9 @@ return false;*/
player.storage.lockflag = false;
},
content: function () {
- "step 0"
+ "step 0";
player.storage.lockflag = true;
- "step 1"
+ ("step 1");
var num = trigger.cards.length;
var sum = 0;
var res = [];
@@ -3135,7 +3135,7 @@ return false;*/
}
player.draw(sum);
//player.gain(res).type = 'zioy_zhijin';
- "step 2"
+ ("step 2");
player.storage.lockflag = false;
},
"_priority": 1500
@@ -3148,11 +3148,11 @@ return false;*/
check: 2023,
usable: 1,
content: function () {
- "step 0"
+ "step 0";
event.current = player;
event.cp = [];
event.ps = [];
- "step 1"
+ ("step 1");
if (!event.current.countCards("h")) event.goto(3);
else
event.current.chooseCard("将一张牌置于" + get.translation(player) + "的武将牌上", "h", true).set("ai", function (card) {
@@ -3163,17 +3163,17 @@ return false;*/
}
return 100 - get.value(card);
});
- "step 2"
+ ("step 2");
if (result.bool && result.cards && result.cards.length) {
player.addToExpansion(result.cards, "giveAuto", player).gaintag.add("zioy_xuanzhuan");
event.ps.push(event.current);
if ([true, false, false].randomGet()) event.ps.push(player);
event.cp.push(result.cards);
}
- "step 3"
+ ("step 3");
event.current = event.current.next;
if (event.current != player) event.goto(1);
- "step 4"
+ ("step 4");
//player.damage();
var cards = player.getExpansions("zioy_xuanzhuan");
for (var i = cards.length; i-- > 0; ) {
@@ -3247,7 +3247,7 @@ return false;*/
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.awakenSkill("zioy_mosha");
player.awakenSkill("zioy_shuangsha");
player.awakenSkill("zioy_leiye1");
@@ -3259,7 +3259,7 @@ return false;*/
player.node.name.innerHTML /*= player.name = player.name1 = player.name2*/ = "墨玄飱阳";
player.changeGroup("shen");
player.update();
- "step 1"
+ ("step 1");
player.storage.ly = 2;
},
ai: {
@@ -3289,7 +3289,7 @@ return false;*/
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.awakenSkill("zioy_mosha");
player.awakenSkill("zioy_shuangsha");
player.awakenSkill("zioy_leiye1");
@@ -3305,7 +3305,7 @@ return false;*/
player.node.name.innerHTML /*= player.name = player.name1 = player.name2*/ = "霜华染月";
player.changeGroup("shen");
player.update();
- "step 1"
+ ("step 1");
player.storage.ly = 3;
},
ai: {
@@ -3449,7 +3449,7 @@ return false;*/
return game.players.length > 1 && (event.name != "phase" || game.phaseNumber == 0);
},
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget("请选择【伪像】的目标", lib.translate.zioyweixiang__info, true, function (card, player, target) {
return target != player && (!player.storage.xianfu2 || !player.storage.xianfu2.contains(target));
@@ -3460,7 +3460,7 @@ return false;*/
if (att == 0) return Math.random();
return att;
}).animate = false;
- "step 1"
+ ("step 1");
if (result.bool) {
var target = result.targets[0];
player.reinit(player.name, target.name);
@@ -3575,7 +3575,7 @@ return false;*/
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget(get.prompt2(event.name), function (card, player, target) {
return player != target;
@@ -3593,7 +3593,7 @@ return false;*/
return num;
})
.set("sourcex", trigger.source);
- "step 1"
+ ("step 1");
if (result.bool) {
var n = 3;
target = result.targets[0];
@@ -3708,7 +3708,7 @@ return false;*/
return type == "basic" || type == "trick";
},
content: function () {
- "step 0"
+ "step 0";
var goon = false;
var info = get.info(trigger.card);
if (trigger.targets && !info.multitarget) {
@@ -3739,14 +3739,14 @@ return false;*/
event.finish();
}
}
- "step 1"
+ ("step 1");
if (result.bool) {
if (!event.isMine()) game.delayx();
event.target = result.targets[0];
} else {
event.finish();
}
- "step 2"
+ ("step 2");
if (event.target) {
player.gain(player.storage.liubocard);
player.storage.liubocard = null;
@@ -3856,7 +3856,7 @@ return false;*/
});
},
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget("请选择【影遁】的目标", lib.translate.zioy_yingdun_info, false, function (card, player, target) {
var evt = _status.event.getTrigger();
@@ -3872,7 +3872,7 @@ return false;*/
.set("ai", function (target) {
return [1, -1].randomGet();
});
- "step 1"
+ ("step 1");
if (result.bool) {
var target = result.targets[0];
target.storage.shadow_flag = false;
@@ -3947,7 +3947,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return true;
},
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget("请选择【末影】的目标", lib.translate.zioy_jianying_info, false, function (card, player, target) {
if (target == player) return false;
@@ -3956,7 +3956,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
.set("ai", function (target) {
return 1;
});
- "step 1"
+ ("step 1");
if (result.bool) {
var target = result.targets[0];
if (player.storage.shadowl.length > 1) {
@@ -4073,14 +4073,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
priority: 1,
forceunique: true,
content: function () {
- "step 0"
+ "step 0";
var targets = game.players;
var target = targets.randomGet();
var cards = get.cards(7);
target.addToExpansion(cards, "draw").gaintag.add("zioy_xingdou");
target.addSkill("zioy_xingdou");
target.storage.zioy_xingdou_lastround = game.phaseNumber;
- "step 1"
+ ("step 1");
if (player.storage.yuexiang_num == 1) {
var p = null;
if (player.hasSkill("zioy_xingdou")) {
@@ -4132,7 +4132,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
var target = player.next;
var cards = player.getExpansions("zioy_xingdou");
if (cards.length > 0) {
@@ -4195,7 +4195,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player.gain(trigger.player.getExpansions("zioy_xingdou"));
player.storage.douzhuan_flag = true;
},
@@ -4216,12 +4216,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.nianxi_num = 0;
},
content: function () {
- "step 0"
+ "step 0";
player.addSkill("zioy_nianxi2");
player.storage.nianxi_flag = false;
- "step 1"
+ ("step 1");
player.useCard({ name: "sha", isCard: false }, target, false);
- "step 2"
+ ("step 2");
player.removeSkill("zioy_nianxi2");
if (player.storage.nianxi_flag == false) {
player.storage.nianxi_num++;
@@ -4294,11 +4294,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
group: ["zioy_xiantong2"],
direct: true,
content: function () {
- "step 0"
+ "step 0";
player.chooseCard("h", false, "你可以选择一张非装备牌并将其置于武将牌上,称为“瞳”", function (card) {
return get.type(card) != "equip";
});
- "step 1"
+ ("step 1");
if (result.bool) {
//player.markAuto("zioy_xiantong",result.cards);
player.addToExpansion(result.cards, "giveAuto", player).gaintag.add("zioy_xiantong");
@@ -4329,10 +4329,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return cards.length > 2;
},
content: function () {
- "step 0"
+ "step 0";
event.cs = player.getExpansions("zioy_xiantong");
if (event.cs.length == 0) event.finish();
- "step 1"
+ ("step 1");
var c = event.cs[0];
var ts = game.players;
var target = player;
@@ -4359,12 +4359,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return cards.length > 0;
},
content: function () {
- "step 0"
+ "step 0";
event.index = 0;
- "step 1"
+ ("step 1");
event.cs = player.getExpansions("zioy_xiantong");
if (event.cs.length == event.index) event.finish();
- "step 2"
+ ("step 2");
var c = event.cs[event.index];
event.index += 1;
var ts = game.players;
@@ -4393,7 +4393,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
group: ["zioy_wuya4", "zioy_wuya3"],
content: function () {
- "step 0"
+ "step 0";
//target.addMark('zioy_wuya');
target.addSkill("zioy_wuya2");
if (player.storage.puai_flag == false) player.loseMaxHp();
@@ -4428,14 +4428,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return event.card.name == "sha" && player.countMark("zioy_wuya") > 0;
},
content: function () {
- "step 0"
+ "step 0";
player.removeMark("zioy_wuya");
ts = trigger.targets;
for (var i = 0; i < ts.length; ++i) {
ts[i].loseHp();
player.recover();
}
- "step 1"
+ ("step 1");
trigger.targets.remove(trigger.targets);
trigger.getParent().triggeredTargets2.remove(trigger.targets);
trigger.untrigger();
@@ -4455,13 +4455,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.puai_flag = false;
},
content: function () {
- "step 0"
+ "step 0";
var choices = [];
for (var i = 1; i <= player.countMark("zioy_wuya") && i < player.maxHp; ++i) {
choices.push(i);
}
player.chooseControl(choices).set("prompt", "请选择移去的“黑血”数量");
- "step 1"
+ ("step 1");
player.storage.puai_round = result.control;
player.loseMaxHp(result.control);
player.removeMark("zioy_wuya", result.control);
@@ -4524,19 +4524,19 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
if (player.storage.puai_flag == false) {
event.goto(3);
}
- "step 1"
+ ("step 1");
var choices = ["是", "否"];
player
.chooseControl(choices)
.set("prompt", "雾鸦:请选择一项")
.set("prompt2", "是否移去“鸦”并防止" + get.translation(trigger.player) + "受到伤害");
- "step 2"
+ ("step 2");
if (result.control == "否") event.finish();
- "step 3"
+ ("step 3");
trigger.cancel();
trigger.player.removeSkill("zioy_wuya2");
},
@@ -4551,7 +4551,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
"step 1";
if (player.storage.puai_flag == false)
player
@@ -4577,7 +4577,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
.set("ai", function (target) {
return [-1, 1].randomGet();
});
- "step 2"
+ ("step 2");
if (result.bool) {
var target = result.targets[0];
trigger.player.loseHp();
@@ -4687,7 +4687,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player.removeMark("zioy_xingchi", 3);
trigger.num--;
},
@@ -4703,7 +4703,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player.removeMark("zioy_xingchi", 3);
trigger.num++;
},
@@ -4758,7 +4758,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.alps_bugs = [];
},
content: function () {
- "step 0"
+ "step 0";
event.p = trigger.player;
if (!player.storage.alps_bugs.contains(event.p)) {
event.goto(1);
@@ -4767,7 +4767,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.gain(event.togain, trigger.player, "giveAuto", "bySelf");
event.finish();
}
- "step 1"
+ ("step 1");
player.line(p, "red");
var p = event.p;
var name, name1, name2;
@@ -4798,12 +4798,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
if (!_status.auto) ui.click.auto();
}
p.maxHp = p.hp = 2;
- "step 2"
+ ("step 2");
event.p.clearSkills();
event.p.draw(2);
player.draw(2);
player.gainMaxHp();
- "step 3"
+ ("step 3");
var n = 0;
var n1 = player.maxHp - player.hp - 1;
while (n * 2 < n1) n++;
@@ -4844,7 +4844,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return n > 2;
},
content: function () {
- "step 0"
+ "step 0";
player.awakenSkill(event.name);
event.num = 0;
event.l = player.storage.alps_bugs;
@@ -4858,7 +4858,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
event.num++;
}
}
- "step 1"
+ ("step 1");
player.loseMaxHp(event.num);
for (var i = 0; i < event.l.length; i++) {
var p = event.l[i];
@@ -4889,7 +4889,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return false && event.player.countCards("he") > 0 && event.player.storage.alps;
},
content: function () {
- "step 0"
+ "step 0";
event.togain = trigger.player.getCards("he");
player.gain(event.togain, trigger.player, "giveAuto", "bySelf");
},
@@ -4924,13 +4924,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return event.player != player && player.isTurnedOver() && event.player.maxHp != event.player.hp;
},
content: function () {
- "step 0"
+ "step 0";
if (player.next != trigger.player) game.swapSeat(player, player.next);
- "step 1"
+ ("step 1");
if (player.next != trigger.player) event.goto(0);
- "step 2"
+ ("step 2");
player.turnOver();
- "step 3"
+ ("step 3");
player.insertPhase();
player.storage.yy_player = trigger.player;
player.storage.yingyuan_lastround = game.roundNumber;
@@ -4985,14 +4985,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.addSkill("zioy_guangmang");
},
content: function () {
- "step 0"
+ "step 0";
if (player.storage.hey_lastr < game.roundNumber) {
player.storage.hey_lastp = null;
player.storage.hey_lastr = game.roundNumber;
}
var choices = ["红色", "黑色"];
player.chooseControl(choices).set("prompt", "请选择一种颜色");
- "step 1"
+ ("step 1");
event.color = "red";
if (result.control == "黑色") event.color = "black";
player
@@ -5006,7 +5006,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
.set("ai", function (target) {
return [-1, 1].randomGet();
});
- "step 2"
+ ("step 2");
event.target = result.targets[0];
player.storage.hey_lastp = event.target;
player.viewHandcards(event.target);
@@ -5014,7 +5014,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var l = event.target.getCards("h").length - hs.length;
event.flag = true;
if (hs.length < l) event.flag = false;
- "step 3"
+ ("step 3");
var target = event.target;
if (event.flag == true) {
player.draw();
@@ -5051,7 +5051,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget(
"是否将一名角色的光芒移动至己方区域内并防止此次伤害",
@@ -5063,7 +5063,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
.set("ai", function (target) {
return 1;
});
- "step 1"
+ ("step 1");
if (result.bool) {
event.from = result.targets[0];
event.from.removeSkill("zioy_guangmang");
@@ -5091,7 +5091,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return false;
},
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget(
"请选择转出光芒的角色",
@@ -5104,7 +5104,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
if (target == player) return 2;
return [-1, 1].randomGet();
});
- "step 1"
+ ("step 1");
if (result.bool) {
event.from = result.targets[0];
player
@@ -5119,7 +5119,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return 1;
});
} else event.finish();
- "step 2"
+ ("step 2");
if (result.bool) {
event.to = result.targets[0];
event.from.removeSkill("zioy_guangmang");
@@ -5142,7 +5142,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return event.num > 0;
},
content: function () {
- "step 0"
+ "step 0";
var targets = game.players;
var ts1 = [];
for (var i = 0; i < targets.length; ++i) {
@@ -5152,9 +5152,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}
if (ts1.length > 0) event.target = ts1.randomGet();
else event.finish();
- "step 1"
+ ("step 1");
player.removeSkill(event.name);
- "step 2"
+ ("step 2");
target.damage(trigger.num);
},
mod: {
@@ -5177,7 +5177,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return true || !event.numFixed;
},
content: function () {
- "step 0"
+ "step 0";
var num = game.players.length;
if (player.storage.shulin_juexing == true) {
game.changeGlobalStatus("shuguang", num, "phase");
@@ -5202,7 +5202,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return choices - 2;
});
}
- "step 1"
+ ("step 1");
var num = game.players.length;
num = Math.ceil(num / 2);
trigger.num += result.control;
@@ -5223,7 +5223,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
else {
event.finish();
}
- "step 2"
+ ("step 2");
if (result.bool) {
var target = result.targets[0];
player.discardPlayerCard(target, "hej", true, event.num);
@@ -5254,7 +5254,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
markcount: "expansion"
},
content: function () {
- "step 0"
+ "step 0";
var p = player;
var num = game.players.length;
if (!player.storage.shulin_juexing) player.storage.shulin_juexing = false;
@@ -5289,7 +5289,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return index * att;
});
}
- "step 1"
+ ("step 1");
if (player.storage.shulin_juexing == false && result.bool) {
var target = result.targets[0];
if (target.countMark("zioy_cuiyi") == 0) {
@@ -5298,7 +5298,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
target.removeMark("zioy_cuiyi");
}
}
- "step 2"
+ ("step 2");
var p = player;
if (player.storage.shulin_juexing == false) {
var p1 = p;
@@ -5381,7 +5381,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.huangyi_locked = false;
},
content: function () {
- "step 0"
+ "step 0";
if (player.storage.shulin_juexing == false) {
player.recover();
trigger.num -= 1;
@@ -5392,7 +5392,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
trigger.player.unlockEnhancement();
}
}
- "step 1"
+ ("step 1");
target = trigger.player;
num = 0;
c = ["strike", "attack", "defend", "miss", "hit"];
@@ -5402,7 +5402,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}
trigger.num += num;
// trigger.player.damage(trigger.num, trigger.nature);
- "step 2"
+ ("step 2");
player.storage.huangyi_locked = false;
// trigger.cancel();
},
@@ -5517,14 +5517,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
logTarget: "player",
content: function () {
- "step 0"
+ "step 0";
player.storage.shuohui_locked = true;
- "step 1"
+ ("step 1");
trigger.cancel();
if (trigger.source != null) player.recover(trigger.num, trigger.source, trigger.cards, trigger.card);
- "step 2"
+ ("step 2");
player.storage.shuohui_locked = false;
- "step 3"
+ ("step 3");
event.forceDie = true;
if ((_status.dying.contains(player) && player.isAlive()) || player.hp < player.maxHp) {
event.finish();
@@ -5536,7 +5536,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}, _status.dying);
event.trigger("dying");
game.log(player, "濒死");
- "step 4"
+ ("step 4");
delete event.filterStop;
if (player.hp < player.maxHp || event.nodying) {
_status.dying.remove(player);
@@ -5559,10 +5559,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
next.triggername = "_save";
next.forceDie = true;
next.setContent(function () {
- "step 0"
+ "step 0";
event.dying = trigger.player;
if (!event.acted) event.acted = [];
- "step 1"
+ ("step 1");
if (trigger.player.isDead()) {
event.finish();
return;
@@ -5638,7 +5638,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
bool: false
};
}
- "step 2"
+ ("step 2");
if (result.bool) {
var player = trigger.player;
player.hp--;
@@ -5660,7 +5660,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}
});
}
- "step 5"
+ ("step 5");
_status.dying.remove(player);
game.broadcast(function (list) {
_status.dying = list;
@@ -5682,15 +5682,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
logTarget: "player",
content: function () {
- "step 0"
+ "step 0";
player.storage.shuohui_locked = true;
- "step 1"
+ ("step 1");
trigger.cancel();
if (trigger.source != null) {
player.loseHp(trigger.num, trigger.source, trigger.cards, trigger.card);
}
// player.hp -=trigger.num;
- "step 2"
+ ("step 2");
player.storage.shuohui_locked = false;
// game.log(player.hp);
},
@@ -5870,7 +5870,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
logTarget: "player",
content: function () {
- "step 0"
+ "step 0";
if (player.hp > 0) {
trigger.cancel();
for (var i = 0; i < _status.dying.length; ++i) {
@@ -5881,7 +5881,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.loseHp(player.hp);
event.finish();
}
- "step 1"
+ ("step 1");
trigger.cancel();
player.storage.hxcx_count2++;
player.gainMaxHp(player.storage.hxcx_count2 + 1);
@@ -5892,9 +5892,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.hxcx_x = player.storage.hxcx_count2 - 1;
player.storage.hxcx_count1 = 0;
if (player.storage.yzyw_eq_flag) player.storage.yzyw_eq_flag = true;
- "step 2"
+ ("step 2");
player.recover(player.maxHp - player.hp);
- "step 3"
+ ("step 3");
if (player.hp < 0) {
player.hp = player.maxHp;
player.update();
@@ -5992,7 +5992,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.yzyw_eq_flag = true;
},
content: function () {
- "step 0"
+ "step 0";
num = player.countMark("zioy_hexuchongxiang_mark");
event.num = num;
player.loseShenqi(num);
@@ -6019,7 +6019,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var att = get.attitude(_status.event.player, target);
return att;
});
- "step 1"
+ ("step 1");
var target = result.targets[0];
target.changeHujia(event.num);
player
@@ -6034,7 +6034,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var att = get.attitude(_status.event.player, target);
return att;
});
- "step 2"
+ ("step 2");
var target = result.targets[0];
target.recover(event.num);
player
@@ -6049,7 +6049,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var att = get.attitude(_status.event.player, target);
return att;
});
- "step 3"
+ ("step 3");
var target = result.targets[0];
target.draw(event.num);
},
@@ -6334,9 +6334,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.zioy_xumie_flag = true;
},
content: function () {
- "step 0"
+ "step 0";
player.storage.zioy_xumie_flag = false;
- "step 1"
+ ("step 1");
if (!trigger.player.storage.zioy_xumie) {
trigger.player.storage.zioy_xumie = 0;
}
@@ -6354,7 +6354,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.addMark("zioy_yujin", 1);
player.addDamageLimiter(1, "zioy_yujin");
}
- "step 2"
+ ("step 2");
player.storage.zioy_xumie_flag = true;
},
mod: {
@@ -6655,13 +6655,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.storage.zioy_f42chongzai_hujia = 0;
},
content: function () {
- "step 0"
+ "step 0";
event.i = 0;
- "step 1"
+ ("step 1");
game.players[event.i].damage(1, "nosource", "nocard");
player.line(game.players[event.i]);
event.i++;
- "step 2"
+ ("step 2");
if (event.i < game.players.length) {
event.goto(1);
} else {
@@ -6709,7 +6709,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
name: "能量"
},
content: function () {
- "step 0"
+ "step 0";
var num = cards.length;
if (num < 4) {
player.addMark("zioy_f42chongzai_1", num - 1);
@@ -6721,7 +6721,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.hp = 1;
}
player.addSkill("zioy_f42chongzai_2");
- "step 1"
+ ("step 1");
if (player.storage.zioy_f42chongzai_hp > 0) {
player.recover(player.storage.zioy_f42chongzai_hp);
player.storage.zioy_f42chongzai_hp = 0;
@@ -6793,9 +6793,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return get.status(game.globalStatus.name).type != "environment";
},
content: function () {
- "step 0"
+ "step 0";
game.changeGlobalStatus("mizhang", 8);
- "step 1"
+ ("step 1");
if (game.globalStatus.name == "mizhang") {
player.changeHujia(2);
}
@@ -7281,15 +7281,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
source: "damageEnd"
},
content: function () {
- "step 0"
+ "step 0";
player.loseHp(1);
- "step 1"
+ ("step 1");
if (game.globalStatus.name != "huoshan") {
player.recover(2);
} else {
player.recover(4);
}
- "step 2"
+ ("step 2");
if (game.roundNumber % 2 == 1) {
game.changeGlobalStatus("rerang", 2);
} else {
@@ -7338,7 +7338,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
source: "damageEnd"
},
content: function () {
- "step 0"
+ "step 0";
if (trigger.player.countCards("hej") > 0) player.discardPlayerCard(trigger.player, "hej", true, 1);
},
sub: true,
@@ -7360,14 +7360,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return true;
},
content: function () {
- "step 0"
+ "step 0";
player.awakenSkill("zioy_zhufashengmie");
trigger.cancel();
- "step 1"
+ ("step 1");
player.hp = player.maxHp;
- "step 2"
+ ("step 2");
player.addTempSkill("zioy_lockHp", { player: "phaseUseEnd" });
- "step 3"
+ ("step 3");
player.update();
},
"_priority": 0
@@ -7436,12 +7436,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player.removeMark("zioy_yongyeqingxiao");
if (player.countCards("he") > 0) {
player.chooseToDiscard("he", 1, true);
}
- "step 1"
+ ("step 1");
if (player.countMark("zioy_yongyeqingxiao") == 0) {
player.disableJudge();
player.addBuffImmune("all", Infinity);
@@ -7522,7 +7522,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
direct: true,
content: function () {
- "step 0"
+ "step 0";
player
.chooseTarget(
"令任意名其他角色恢复" + trigger.num + "点体力",
@@ -7541,7 +7541,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var att = get.attitude(_status.event.player, target);
return att;
});
- "step 1"
+ ("step 1");
if (result.bool) {
for (var p of result.targets) {
p.recover(trigger.num);
@@ -7579,13 +7579,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
if (player.getTailCount() < 9) player.gainMaxHp();
- "step 1"
+ ("step 1");
if (player.getTailCount() < 9) player.recover();
- "step 2"
+ ("step 2");
if (player.getTailCount() < 9) player.addDamageLimiter(parseInt(player.getTailCount() / 3), "zioy_leimingqiangu");
- "step 3"
+ ("step 3");
player.addMark("zioy_leimingqiangu", player.getTailCount() * 5);
event.trigger("addMark_zioy_leimingqiangu");
},
@@ -7600,11 +7600,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.gainMaxHp();
- "step 1"
+ ("step 1");
player.recover();
- "step 2"
+ ("step 2");
player.addDamageLimiter(parseInt(player.getTailCount() / 2), "zioy_leimingqiangu");
},
sub: true,
@@ -7619,11 +7619,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.removeMark("zioy_leimingqiangu", 200);
player.recover();
if (player.getTailCount() >= 9) player.storage.leimingqiangu_count++;
- "step 1"
+ ("step 1");
if (player.countMark("zioy_leimingqiangu") >= 200) {
event.goto(0);
}
@@ -7661,14 +7661,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
content: function () {
- "step 0"
+ "step 0";
player.storage.leimingqiangu_source = false;
- "step 1"
+ ("step 1");
if (player.storage.leimingqiangu_count > 0) {
trigger.player.damage(1, "thunder");
player.storage.leimingqiangu_count--;
}
- "step 2"
+ ("step 2");
player.storage.leimingqiangu_source = true;
player.addMark("zioy_leimingqiangu", trigger.num * 3 * player.getTailCount());
event.trigger("addMark_zioy_leimingqiangu");
@@ -7731,7 +7731,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return player.countMark("zioy_zhoumingchuanxuan") > 1;
},
content: function () {
- "step 0"
+ "step 0";
event.num = parseInt(player.countMark("zioy_zhoumingchuanxuan") / 1.5);
player.removeMark("zioy_zhoumingchuanxuan", player.countMark("zioy_zhoumingchuanxuan"));
player
@@ -7747,7 +7747,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
var att = get.attitude(_status.event.player, target);
return -att;
});
- "step 1"
+ ("step 1");
if (result.bool) {
for (var p of result.targets) {
p.damage(event.num, "thunder");
@@ -7768,7 +7768,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}
},
"_priority": 0
- }
+ },
+ "zioy_riyuexingkong": {}
},
translate: {
"zioy_xixue": "汲血",
@@ -8062,7 +8063,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
'①记你的体力上限+你拥有的“雷殊”数量为你的"尾数",若你的"尾数"小于9,每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。
②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到200枚时你移去200枚“鸣雷”标记并回复1点体力值,若尾数达到9则使你下一次造成伤害后对受伤角色造成1点不会触发此技能③效果的雷属性伤害。
③当你尾数达到9时,你造成的任何伤害后获得伤害值*尾数*3点“鸣雷”标记。
④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。
⑤你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。',
"zioy_zhoumingchuanxuan": "骤明穿玄",
"zioy_zhoumingchuanxuan_info":
- "①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)
②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态
③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)"
+ "①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)
②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态
③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)",
+ "zioy_riyuexingkong": "日月行空",
+ "zioy_riyuexingkong_info": "你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。"
}
},
intro: "??????????????????????????
拒绝规范描述",
@@ -8075,31 +8078,32 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"character": [
"zioy_gaiying.jpg",
"test.jpg",
+ "zioy_renturtle.jpg",
"zioy_xuanhu.jpg",
"zioy_xixuegui.jpg",
"zioy_shuijinxiezi.jpg",
"zioy_zhigaotian.jpg",
- "zioy_renturtle.jpg",
"zioy_yinlong.jpg",
"zioy_heibai.jpg",
"zioy_senjianmeng.jpg",
- "zioy_guanghan.jpg",
+ "zioy_huajian.jpg",
+ "zioy_pqsj.jpg",
+ "zioy_jinu.jpg",
"zioy_yilong.jpg",
"zioy_dreamaker.jpg",
"zioy_drugdoctor.jpg",
- "zioy_huajian.jpg",
"zioy_shenxianxiang.jpg",
- "zioy_xielingyun.jpg",
"zioy_peiki.jpg",
- "zioy_sose.jpg",
- "zioy_pqsj.jpg",
+ "zioy_xielingyun.jpg",
"zioy_nianshou.jpg",
- "zioy_jinu.jpg",
+ "zioy_sose.jpg",
"zioy_diana.jpg",
- "zioy_xiaozhenhe.jpg",
"zioy_lanchesite.jpg",
+ "zioy_xiaozhenhe.jpg",
"zioy_badun.jpg",
+ "zioy_guanghan.jpg",
"zioy_xingjun.jpg",
+ "zioy_xiyueying.jpg",
"zioy_osiris.jpg",
"zioy_titan.jpg",
"zioy_yenglish.jpg",
@@ -8111,10 +8115,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_muxi.jpg",
"zioy_b7chuhaoji.jpg",
"zioy_morana.jpg",
- "zioy_kailuer.jpg",
- "zioy_xiyueying.jpg",
- "zioy_xiyueying1.jpg",
- "zioy_xiyueying2.jpg"
+ "zioy_kailuer.jpg"
],
"card": ["zioy_yueguang.jpg"],
"skill": [],
diff --git a/zioy_xiyueying.jpg b/zioy_xiyueying.jpg
index 4072ae9..833643a 100644
Binary files a/zioy_xiyueying.jpg and b/zioy_xiyueying.jpg differ