This commit is contained in:
539943419 committed 2023-10-10 11:42:56 +08:00
1 parent eb32faef47
commit e7b6e70b6f
1 file changed
+27 -5
+27 -5
View File
@@ -7413,7 +7413,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return true;
},
init:function(player){
player.addDamageLimiter(parseInt(player.maxHp/2),'zioy_leimingqiangu')
player.addDamageLimiter(parseInt(player.maxHp/3),'zioy_leimingqiangu')
},
mark:true,
marktext:'鸣雷',
@@ -7425,12 +7425,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
'step 1'
if(player.maxHp < 9)player.recover();
'step 2'
if(player.maxHp < 9)player.addDamageLimiter(parseInt(player.maxHp/2),'zioy_leimingqiangu')
if(player.maxHp < 9)player.addDamageLimiter(parseInt(player.maxHp/3),'zioy_leimingqiangu')
'step 3'
player.addMark("zioy_leimingqiangu",player.maxHp*5)
event.trigger('addMark_zioy_leimingqiangu')
},
group:['zioy_leimingqiangu_useCard','zioy_leimingqiangu_addMark','zioy_leimingqiangu_phaseDraw'],
group:['zioy_leimingqiangu_useCard','zioy_leimingqiangu_addMark','zioy_leimingqiangu_phaseDraw','zioy_leimingqiangu_source'],
subSkill:{
useCard:{
trigger:{
@@ -7472,11 +7472,33 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
return !event.numFixed;
},
content:function(){
trigger.num=player.maxHp;
trigger.num=parseInt(player.maxHp/1.5 + 0.001);
},
ai:{
threaten:1.3,
},
},
source:{
trigger:{
source:['damageEnd']
},
filter:function(event,player){
return player.maxHp >= 9 && player.storage.leimingqiangu_source;
},
init:function(player){
player.storage.leimingqiangu_source = true;
},
forced:true,
content:function(){
'step 0'
player.storage.leimingqiangu_source = false
'step 1'
trigger.player.damage(1,'thunder')
'step 2'
player.storage.leimingqiangu_source = true
player.addMark("zioy_leimingqiangu",trigger.num*9)
event.trigger('addMark_zioy_leimingqiangu')
},
}
},
"_priority": 0
@@ -7771,7 +7793,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_yinhuxiaowu_info": "",
"zioy_leimingqiangu": "雷鸣千古",
"zioy_leimingqiangu_info":
'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/2(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值。你的摸牌阶段摸牌数基数为你的尾数。<br>③当你尾数为9时,你造成的任何伤害+1并且附带1点不触发此技能的雷属性伤害。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。'
'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值。你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。<br>③当你尾数达到9时,你造成的任何伤害后附带1点不触发此技能的雷属性伤害并获得伤害值*9点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。'
}
},
intro: "??????????????????????????<br>拒绝规范描述",