update
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1 parent
256dac16cb
commit
e57d2c4555
1 file changed
+9
-4
+9
-4
@@ -7461,6 +7461,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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'step 0'
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player.removeMark('zioy_leimingqiangu',100);
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player.recover()
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if(player.maxHp >= 9)player.storage.leimingqiangu_count++;
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'step 1'
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if(player.countMark('zioy_leimingqiangu') >= 100){
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event.goto(0)
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@@ -7487,20 +7488,24 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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source:['damageEnd']
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},
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filter:function(event,player){
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return player.maxHp >= 9 && player.storage.leimingqiangu_source;
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return player.storage.leimingqiangu_source;
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},
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init:function(player){
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player.storage.leimingqiangu_source = true;
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player.storage.leimingqiangu_count = 0;
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},
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forced:true,
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content:function(){
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'step 0'
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player.storage.leimingqiangu_source = false
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'step 1'
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trigger.player.damage(1,'thunder')
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if(player.storage.leimingqiangu_count > 0){
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trigger.player.damage(1,'thunder')
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player.storage.leimingqiangu_count--
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}
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'step 2'
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player.storage.leimingqiangu_source = true
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player.addMark("zioy_leimingqiangu",trigger.num*9)
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player.addMark("zioy_leimingqiangu",trigger.num*3*player.maxHp)
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event.trigger('addMark_zioy_leimingqiangu')
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},
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}
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@@ -7797,7 +7802,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_yinhuxiaowu_info": "",
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"zioy_leimingqiangu": "雷鸣千古",
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"zioy_leimingqiangu_info":
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'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值。你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。<br>③当你尾数达到9时,你造成的任何伤害后附带1点不触发此技能的雷属性伤害并获得伤害值*9点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。'
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'①记你的体力上限为你的"尾数",若你的"尾数"小于9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值,若尾数达到9则使你下一次造成伤害后对受伤角色造成1点不会触发此技能③效果的雷属性伤害。<br>③当你尾数达到9时,你造成的任何伤害后获得伤害值*尾数*3点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。<br>⑤你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。'
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}
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},
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intro: "??????????????????????????<br>拒绝规范描述",
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