This commit is contained in:
539943419 committed 2023-10-10 15:09:33 +08:00
1 parent 256dac16cb
commit e57d2c4555
1 file changed
+8 -3
+8 -3
View File
@@ -7461,6 +7461,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
'step 0' 'step 0'
player.removeMark('zioy_leimingqiangu',100); player.removeMark('zioy_leimingqiangu',100);
player.recover() player.recover()
if(player.maxHp >= 9)player.storage.leimingqiangu_count++;
'step 1' 'step 1'
if(player.countMark('zioy_leimingqiangu') >= 100){ if(player.countMark('zioy_leimingqiangu') >= 100){
event.goto(0) event.goto(0)
@@ -7487,20 +7488,24 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
source:['damageEnd'] source:['damageEnd']
}, },
filter:function(event,player){ filter:function(event,player){
return player.maxHp >= 9 && player.storage.leimingqiangu_source; return player.storage.leimingqiangu_source;
}, },
init:function(player){ init:function(player){
player.storage.leimingqiangu_source = true; player.storage.leimingqiangu_source = true;
player.storage.leimingqiangu_count = 0;
}, },
forced:true, forced:true,
content:function(){ content:function(){
'step 0' 'step 0'
player.storage.leimingqiangu_source = false player.storage.leimingqiangu_source = false
'step 1' 'step 1'
if(player.storage.leimingqiangu_count > 0){
trigger.player.damage(1,'thunder') trigger.player.damage(1,'thunder')
player.storage.leimingqiangu_count--
}
'step 2' 'step 2'
player.storage.leimingqiangu_source = true player.storage.leimingqiangu_source = true
player.addMark("zioy_leimingqiangu",trigger.num*9) player.addMark("zioy_leimingqiangu",trigger.num*3*player.maxHp)
event.trigger('addMark_zioy_leimingqiangu') event.trigger('addMark_zioy_leimingqiangu')
}, },
} }
@@ -7797,7 +7802,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_yinhuxiaowu_info": "", "zioy_yinhuxiaowu_info": "",
"zioy_leimingqiangu": "雷鸣千古", "zioy_leimingqiangu": "雷鸣千古",
"zioy_leimingqiangu_info": "zioy_leimingqiangu_info":
'①记你的体力上限为你的"尾数",若你的"尾数"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值。你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。<br>③当你尾数达到9时,你造成的任何伤害后附带1点不触发此技能的雷属性伤害并获得伤害值*9点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。' '①记你的体力上限为你的"尾数",若你的"尾数"小于9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到100枚时你移去100枚“鸣雷”标记并回复1点体力值,若尾数达到9则使你下一次造成伤害后对受伤角色造成1点不会触发此技能③效果的雷属性伤害。<br>③当你尾数达到9时,你造成的任何伤害后获得伤害值*尾数*3点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。<br>⑤你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。'
} }
}, },
intro: "??????????????????????????<br>拒绝规范描述", intro: "??????????????????????????<br>拒绝规范描述",