update from phone
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b20025670b
commit
e196c6d8e0
3 files changed
+1003
-304
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+329
-304
@@ -923,6 +923,9 @@ game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"喵
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trigger: {
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source: "damageBegin1"
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},
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filter:function(event){
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return event.hasNature('fire');
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},
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priority: -5,
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content: function () {
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trigger.nature = null;
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@@ -937,6 +940,9 @@ game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"喵
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trigger: {
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source: "damageBegin1"
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},
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filter:function(event){
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return event.hasNature('fire');
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},
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priority: -5,
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content: function () {
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trigger.num += 1;
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@@ -2149,8 +2155,9 @@ game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"喵
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"zioy_badun":["male","qun","8/8/8",["zioy_yuemai"],[]],
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"zioy_nemesis":["female","wu","4/7",["zioy_pinghuqiuyue","zioy_yurangzhijian","zioy_liechenyuyou_water"],[]],
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"zioy_osiris":["male","shu",4,["zioy_zhuxingwuchang","zioy_zhufashengmie","zioy_yongyeqingxiao","zioy_liechenyuyou_fire"],[]],
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"zioy_morana":["female","jin",6,[],["hiddenSkill"]],
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"zioy_morana":["female","jin",6,["zioy_lanzhiyuane","zioy_liuzhenxiongxiang","zioy_yinhuxiaowu"],["hiddenSkill"]],
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"zioy_guanghan":["female","wu","2/9",["zioy_nongying","zioy_chanjuan"],["des:2023中秋"]],
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"zioy_xuanhu":["male","wei",1,["zioy_noname1"],[]],
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},
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translate:{
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"zioy_xixuegui":"弗拉基米尔",
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@@ -2191,6 +2198,7 @@ game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"喵
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"zioy_osiris":"奥曦里斯",
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"zioy_morana":"莫洛娜",
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"zioy_guanghan":"广寒",
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"zioy_xuanhu":"翾狐",
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},
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},
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card:{
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@@ -6235,25 +6243,25 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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forced:true,
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filter:function(event,player){
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return (event.name!='phase'||game.phaseNumber==0);
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},
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return (event.name!='phase'||game.phaseNumber==0);
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},
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mark:true,
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marktext:"驭械",
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intro:{
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name:"驭械",
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mark:function (dialog, storage, player) {
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if(player.countCards('h') < player.hp)
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return "当前处于冷却状态";
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return "当前处于暴走状态"
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},
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if(player.countCards('h') < player.hp)
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return "当前处于冷却状态";
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return "当前处于暴走状态"
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},
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},
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init:function(player){
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player.unmarkSkill('zioy_v07yuxie');
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},
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player.unmarkSkill('zioy_v07yuxie');
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},
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content:function(){
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player.changeHujia(4);
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player.addSkill('zioy_v07yuxie_yuxie');
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},
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player.changeHujia(4);
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player.addSkill('zioy_v07yuxie_yuxie');
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},
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group:["zioy_v07yuxie_exitYuxie"],
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subSkill:{
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exitYuxie:{
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@@ -6262,54 +6270,54 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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direct:true,
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filter:function(event, player){
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return player.hasSkill('zioy_v07yuxie_yuxie')&&player.hujia==0
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},
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return player.hasSkill('zioy_v07yuxie_yuxie')&&player.hujia==0
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},
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priority:22,
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content:function(){
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player.removeSkill('zioy_v07yuxie_yuxie')
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},
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player.removeSkill('zioy_v07yuxie_yuxie')
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},
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sub:true,
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"_priority":2200,
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},
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yuxie:{
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init:function(player){
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player.markSkill('zioy_v07yuxie')
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player.removeDamageLimiter(1,'zioy_v07yuxie_yuxie');
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c = ["strike", "attack", "defend", "miss", "hit"];
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for (var i = 0; i < c.length; ++i) {
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player.changeEnhancement(c[i], -1 * player.storage.enhancementArray[c[i]]);
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}
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player.removeBuff("all");
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var cards=player.getCards('j');
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if(cards.length){
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player.gain(cards);
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}
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game.log(player,'已进入驭械状态')
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},
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player.markSkill('zioy_v07yuxie')
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player.removeDamageLimiter(1,'zioy_v07yuxie_yuxie');
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c = ["strike", "attack", "defend", "miss", "hit"];
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for (var i = 0; i < c.length; ++i) {
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player.changeEnhancement(c[i], -1 * player.storage.enhancementArray[c[i]]);
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}
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player.removeBuff("all");
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var cards=player.getCards('j');
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if(cards.length){
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player.gain(cards);
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}
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game.log(player,'已进入驭械状态')
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},
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onremove:function(player){
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player.unmarkSkill('zioy_v07yuxie')
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player.addDamageLimiter(1,'zioy_v07yuxie_yuxie');
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c = ["strike", "attack", "defend", "miss", "hit"];
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for (var i = 0; i < c.length; ++i) {
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player.changeEnhancement(c[i], -1 * player.storage.enhancementArray[c[i]]);
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}
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player.removeBuff("all");
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var cards=player.getCards('j');
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if(cards.length){
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player.gain(cards);
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}
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game.log(player,'已退出驭械状态')
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},
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player.unmarkSkill('zioy_v07yuxie')
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player.addDamageLimiter(1,'zioy_v07yuxie_yuxie');
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c = ["strike", "attack", "defend", "miss", "hit"];
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for (var i = 0; i < c.length; ++i) {
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player.changeEnhancement(c[i], -1 * player.storage.enhancementArray[c[i]]);
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}
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player.removeBuff("all");
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var cards=player.getCards('j');
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if(cards.length){
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player.gain(cards);
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}
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game.log(player,'已退出驭械状态')
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},
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mod:{
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globalFrom:function(from,to,current){
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if(from.hp<=from.countCards('h')) return current-2;
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},
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if(from.hp<=from.countCards('h')) return current-2;
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},
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cardUsable:function(card,player){
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if(player.hp<=player.countCards('h')) return true;
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},
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if(player.hp<=player.countCards('h')) return true;
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},
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maxHandcard:function(player,num){
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return num+player.hujia;
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},
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return num+player.hujia;
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},
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},
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group:["zioy_v07yuxie_yuxie1","zioy_v07yuxie_yuxie2","zioy_v07yuxie_yuxie3","zioy_v07yuxie_yuxie4","zioy_v07yuxie_yuxie5","zioy_v07yuxie_yuxie6","zioy_v07yuxie_yuxie7"],
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sub:true,
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@@ -6321,16 +6329,16 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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direct:true,
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filter:function(event,player){
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if(player.countCards('h') < player.hp)return false;
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return event.card.name == 'sha' && game.hasPlayer(current=>{
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return current!=player;
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});
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},
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if(player.countCards('h') < player.hp)return false;
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return event.card.name == 'sha' && game.hasPlayer(current=>{
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return current!=player;
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});
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},
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content:function(){
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trigger.directHit.addArray(game.filterPlayer(current=>{
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return current!=player;
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}));
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},
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trigger.directHit.addArray(game.filterPlayer(current=>{
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return current!=player;
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}));
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},
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sub:true,
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"_priority":0,
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},
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@@ -6340,13 +6348,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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forced:true,
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filter:function(event,player){
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if(player.countCards('h') >= player.hp)return false;
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if(get.type2(event.card)!='trick') return false;
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return player != event.target//event.targets.some(i=>i!=player);
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},
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if(player.countCards('h') >= player.hp)return false;
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if(get.type2(event.card)!='trick') return false;
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return player != event.target//event.targets.some(i=>i!=player);
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},
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content:function(){
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player.discardPlayerCard(trigger.target,'hej',false,[1,2]);
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},
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player.discardPlayerCard(trigger.target,'hej',false,[1,2]);
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},
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sub:true,
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"_priority":0,
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},
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@@ -6356,14 +6364,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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direct:true,
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filter:function(event,player){
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if(player.countCards('h') >= player.hp)return false;
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return event.num>1;
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},
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if(player.countCards('h') >= player.hp)return false;
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return event.num>1;
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},
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priority:0.4547,
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content:function(){
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trigger.num--;
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player.recover()
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},
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trigger.num--;
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player.recover()
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},
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sub:true,
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"_priority":45.47,
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},
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@@ -6374,15 +6382,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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forced:true,
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priority:0.4457,
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filter:function(event,player){
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if(player.countCards('he')==0) return false;
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if(player.countCards('h') < player.hp)return false;
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// if(event.card.name=='sha') return true;
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return true;
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},
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if(player.countCards('he')==0) return false;
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if(player.countCards('h') < player.hp)return false;
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// if(event.card.name=='sha') return true;
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return true;
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},
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autodelay:true,
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content:function(){
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player.chooseToDiscard(true,'hej');
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},
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player.chooseToDiscard(true,'hej');
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},
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sub:true,
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"_priority":44.57,
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},
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@@ -6392,27 +6400,27 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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forced:true,
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filter:function(event,player){
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if(player.countCards('h') >= player.hp)return false;
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for(var i = 0;i < player.storage.zioy_yuxie5_cards.length;i++){
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for(var c of event.cards){
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if (player.storage.zioy_yuxie5_cards[i] == c){
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return false;
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}
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}
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}
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return event.cards && player.storage.zioy_yuxie5_flag && get.type(event.card)!='equip'
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},
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if(player.countCards('h') >= player.hp)return false;
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for(var i = 0;i < player.storage.zioy_yuxie5_cards.length;i++){
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for(var c of event.cards){
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if (player.storage.zioy_yuxie5_cards[i] == c){
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return false;
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}
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}
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}
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return event.cards && player.storage.zioy_yuxie5_flag && get.type(event.card)!='equip'
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},
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init:function(player){
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player.storage.zioy_yuxie5_flag = true;
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player.storage.zioy_yuxie5_cards = [];
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},
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player.storage.zioy_yuxie5_flag = true;
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player.storage.zioy_yuxie5_cards = [];
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},
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content:function(){
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player.gain(trigger.cards);
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for(var c of trigger.cards){
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player.storage.zioy_yuxie5_cards.push(c);
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}
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player.storage.zioy_yuxie5_flag = false;
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},
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player.gain(trigger.cards);
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for(var c of trigger.cards){
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player.storage.zioy_yuxie5_cards.push(c);
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}
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player.storage.zioy_yuxie5_flag = false;
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},
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sub:true,
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"_priority":0,
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},
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@@ -6422,14 +6430,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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direct:true,
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filter:function(event,player){
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return true;
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},
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return true;
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},
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priority:0.6854,
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autodelay:true,
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content:function(){
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player.storage.zioy_yuxie5_flag = true;
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player.storage.zioy_yuxie5_cards = [];
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},
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player.storage.zioy_yuxie5_flag = true;
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player.storage.zioy_yuxie5_cards = [];
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},
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sub:true,
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"_priority":68.54,
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},
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@@ -6439,12 +6447,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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direct:true,
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filter:function(event,player){
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return player.countCards('h') > player.hp
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},
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return player.countCards('h') > player.hp
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},
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autodelay:true,
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content:function(){
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player.storage.zioy_yuxie5_flag = true;
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},
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player.storage.zioy_yuxie5_flag = true;
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},
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sub:true,
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"_priority":0,
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},
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@@ -6845,62 +6853,62 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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usable:1,
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unique:true,
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init:function(player){
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player.storage.yurangzhijian_nuqi = 0.0;
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player.storage.yurangzhijian_count = 0;
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},
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player.storage.yurangzhijian_nuqi = 0.0;
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player.storage.yurangzhijian_count = 0;
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},
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content:function(){
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nuqi = player.countMark('zioy_pinghuqiuyue')
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player.removeMark('zioy_pinghuqiuyue',nuqi)
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m = 0
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
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m = player.countMark('zioy_yurangzhijian_chengsheng')
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if(m < 4){
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m = m - 1
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}
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else{
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m = 3
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}
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player.removeMark('zioy_yurangzhijian_chengsheng',m)
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}
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game.changeGlobalStatus('xiyu',5,'round');
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player.addBuffImmune('all',5,'round');
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x = player.storage.yurangzhijian_count;
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y = parseInt(0 - x + parseInt(nuqi/3) + m);
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if(y > 0){
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player.recover(y)
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}else if(y < 0){
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
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player.chooseToDiscard('h',Math.min(player.countCards('h'),-y),true)
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}else{
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player.chooseToDiscard('he',Math.min(player.countCards('he'),-y),true)
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}
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}
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
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player.addSkill('zioy_yurangzhijian_damage');
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}
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if(player.storage.yurangzhijian_nuqi + nuqi >= 10 && !player.hasSkill('zioy_yurangzhijian_chengsheng')){
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player.addSkill('zioy_yurangzhijian_chengsheng');
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player.addMark('zioy_yurangzhijian_chengsheng',1);
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}
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player.storage.yurangzhijian_nuqi += nuqi/3
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player.storage.yurangzhijian_count+=1.5;
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},
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nuqi = player.countMark('zioy_pinghuqiuyue')
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player.removeMark('zioy_pinghuqiuyue',nuqi)
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m = 0
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
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m = player.countMark('zioy_yurangzhijian_chengsheng')
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if(m < 4){
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m = m - 1
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}
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else{
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m = 3
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}
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player.removeMark('zioy_yurangzhijian_chengsheng',m)
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}
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game.changeGlobalStatus('xiyu',5,'round');
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player.addBuffImmune('all',5,'round');
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x = player.storage.yurangzhijian_count;
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y = parseInt(0 - x + parseInt(nuqi/3) + m);
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if(y > 0){
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player.recover(y)
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}else if(y < 0){
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
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player.chooseToDiscard('h',Math.min(player.countCards('h'),-y),true)
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}else{
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player.chooseToDiscard('he',Math.min(player.countCards('he'),-y),true)
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||||
}
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||||
}
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if(player.hasSkill('zioy_yurangzhijian_chengsheng')){
|
||||
player.addSkill('zioy_yurangzhijian_damage');
|
||||
}
|
||||
if(player.storage.yurangzhijian_nuqi + nuqi >= 10 && !player.hasSkill('zioy_yurangzhijian_chengsheng')){
|
||||
player.addSkill('zioy_yurangzhijian_chengsheng');
|
||||
player.addMark('zioy_yurangzhijian_chengsheng',1);
|
||||
}
|
||||
player.storage.yurangzhijian_nuqi += nuqi/3
|
||||
player.storage.yurangzhijian_count+=1.5;
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
player:function(player){
|
||||
x = player.storage.yurangzhijian_count;
|
||||
n = player.countMark('zioy_pinghuqiuyue');
|
||||
m = player.countMark('zioy_yurangzhijian_chengsheng');
|
||||
y = parseInt(0 - x + n/3 + m);
|
||||
if(player.storage.yurangzhijian_nuqi + n >= 10 && !player.hasSkill('zioy_yurangzhijian_chengsheng')){
|
||||
return 100;
|
||||
}
|
||||
if(player.hp < 3 && y > 0){
|
||||
return 100;
|
||||
}
|
||||
return Math.min(y,player.maxHp - player.hp) - 1;
|
||||
},
|
||||
x = player.storage.yurangzhijian_count;
|
||||
n = player.countMark('zioy_pinghuqiuyue');
|
||||
m = player.countMark('zioy_yurangzhijian_chengsheng');
|
||||
y = parseInt(0 - x + n/3 + m);
|
||||
if(player.storage.yurangzhijian_nuqi + n >= 10 && !player.hasSkill('zioy_yurangzhijian_chengsheng')){
|
||||
return 100;
|
||||
}
|
||||
if(player.hp < 3 && y > 0){
|
||||
return 100;
|
||||
}
|
||||
return Math.min(y,player.maxHp - player.hp) - 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
subSkill:{
|
||||
@@ -6911,9 +6919,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
forced:true,
|
||||
priority:54145,
|
||||
content:function(){
|
||||
trigger.num = 0;
|
||||
player.removeSkill('zioy_yurangzhijian_damage');
|
||||
},
|
||||
trigger.num = 0;
|
||||
player.removeSkill('zioy_yurangzhijian_damage');
|
||||
},
|
||||
sub:true,
|
||||
"_priority":5414500,
|
||||
},
|
||||
@@ -6927,26 +6935,26 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
name:"盛怒",
|
||||
},
|
||||
init:function(player){
|
||||
game.log(player,'已进入盛怒')
|
||||
},
|
||||
game.log(player,'已进入盛怒')
|
||||
},
|
||||
trigger:{
|
||||
player:"useCard",
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.card &&(get.tag(event.card,'damage')) ;
|
||||
},
|
||||
return event.card &&(get.tag(event.card,'damage')) ;
|
||||
},
|
||||
content:function(){
|
||||
if(player.countMark('zioy_yurangzhijian_chengsheng') < 7){
|
||||
player.addMark('zioy_yurangzhijian_chengsheng',1);
|
||||
}
|
||||
},
|
||||
if(player.countMark('zioy_yurangzhijian_chengsheng') < 7){
|
||||
player.addMark('zioy_yurangzhijian_chengsheng',1);
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha') return num+parseInt(player.countMark('zioy_yurangzhijian_chengsheng')*0.43);
|
||||
},
|
||||
if(card.name=='sha') return num+parseInt(player.countMark('zioy_yurangzhijian_chengsheng')*0.43);
|
||||
},
|
||||
canBeDiscarded:function(card){
|
||||
if(get.position(card)=='e') return false;
|
||||
},
|
||||
if(get.position(card)=='e') return false;
|
||||
},
|
||||
},
|
||||
group:["zioy_yurangzhijian_wushuang","zioy_yurangzhijian_damageEnd","zioy_yurangzhijian_damageBegin"],
|
||||
sub:true,
|
||||
@@ -6958,29 +6966,29 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&!event.getParent().directHit.contains(event.target);
|
||||
},
|
||||
return event.card.name=='sha'&&!event.getParent().directHit.contains(event.target);
|
||||
},
|
||||
logTarget:"target",
|
||||
content:function(){
|
||||
var id=trigger.target.playerid;
|
||||
var map=trigger.getParent().customArgs;
|
||||
if(!map[id]) map[id]={};
|
||||
if(typeof map[id].shanRequired=='number'){
|
||||
n = parseInt(player.countMark('zioy_yurangzhijian_chengsheng')/2.3);
|
||||
if(n == 0){
|
||||
n = 1
|
||||
}
|
||||
map[id].shanRequired+=n;
|
||||
}
|
||||
else{
|
||||
map[id].shanRequired=2;
|
||||
}
|
||||
},
|
||||
var id=trigger.target.playerid;
|
||||
var map=trigger.getParent().customArgs;
|
||||
if(!map[id]) map[id]={};
|
||||
if(typeof map[id].shanRequired=='number'){
|
||||
n = parseInt(player.countMark('zioy_yurangzhijian_chengsheng')/2.3);
|
||||
if(n == 0){
|
||||
n = 1
|
||||
}
|
||||
map[id].shanRequired+=n;
|
||||
}
|
||||
else{
|
||||
map[id].shanRequired=2;
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
"directHit_ai":true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg.card.name!='sha'||arg.target.countCards('h','shan')>parseInt(player.countMark('zioy_yurangzhijian_chengsheng')/2.3)) return false;
|
||||
},
|
||||
if(arg.card.name!='sha'||arg.target.countCards('h','shan')>parseInt(player.countMark('zioy_yurangzhijian_chengsheng')/2.3)) return false;
|
||||
},
|
||||
},
|
||||
sub:true,
|
||||
"_priority":0,
|
||||
@@ -6992,13 +7000,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
forced:true,
|
||||
priority:5243145,
|
||||
filter:function(event,player){
|
||||
return true;
|
||||
},
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
player.recover(parseInt(trigger.num*0.05*player.countMark('zioy_yurangzhijian_chengsheng')));
|
||||
if(parseInt(trigger.num*0.15*player.countMark('zioy_yurangzhijian_chengsheng')) > 0)
|
||||
player.discardPlayerCard(trigger.player,'hej',true,Math.min(trigger.player.countCards('hej'),parseInt(trigger.num*0.15*player.countMark('zioy_yurangzhijian_chengsheng'))));
|
||||
},
|
||||
player.recover(parseInt(trigger.num*0.05*player.countMark('zioy_yurangzhijian_chengsheng')));
|
||||
if(parseInt(trigger.num*0.15*player.countMark('zioy_yurangzhijian_chengsheng')) > 0)
|
||||
player.discardPlayerCard(trigger.player,'hej',true,Math.min(trigger.player.countCards('hej'),parseInt(trigger.num*0.15*player.countMark('zioy_yurangzhijian_chengsheng'))));
|
||||
},
|
||||
sub:true,
|
||||
"_priority":524314500,
|
||||
},
|
||||
@@ -7009,11 +7017,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
direct:true,
|
||||
priority:5045,
|
||||
filter:function(event,player){
|
||||
return true;
|
||||
},
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
trigger.num+=parseInt(0.58*player.countMark('zioy_yurangzhijian_chengsheng'));
|
||||
},
|
||||
trigger.num+=parseInt(0.58*player.countMark('zioy_yurangzhijian_chengsheng'));
|
||||
},
|
||||
sub:true,
|
||||
"_priority":504500,
|
||||
},
|
||||
@@ -7077,45 +7085,45 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
"zioy_zhuxingwuchang":{
|
||||
filter:function(event,player){
|
||||
return player.countMark("zioy_yongyeqingxiao") == 0;
|
||||
},
|
||||
return player.countMark("zioy_yongyeqingxiao") == 0;
|
||||
},
|
||||
direct:true,
|
||||
locked:true,
|
||||
trigger:{
|
||||
source:"damageEnd",
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.loseHp(1);
|
||||
'step 1'
|
||||
if(game.globalStatus.name != 'huoshan'){
|
||||
player.recover(2);
|
||||
}
|
||||
else{
|
||||
player.recover(4);
|
||||
}
|
||||
'step 2'
|
||||
if(game.roundNumber%2 == 1){
|
||||
game.changeGlobalStatus('rerang',2);
|
||||
}
|
||||
else{
|
||||
game.changeGlobalStatus('huoshan',2);
|
||||
}
|
||||
},
|
||||
'step 0'
|
||||
player.loseHp(1);
|
||||
'step 1'
|
||||
if(game.globalStatus.name != 'huoshan'){
|
||||
player.recover(2);
|
||||
}
|
||||
else{
|
||||
player.recover(4);
|
||||
}
|
||||
'step 2'
|
||||
if(game.roundNumber%2 == 1){
|
||||
game.changeGlobalStatus('rerang',2);
|
||||
}
|
||||
else{
|
||||
game.changeGlobalStatus('huoshan',2);
|
||||
}
|
||||
},
|
||||
group:["zioy_zhuxingwuchang_damageBegin","zioy_zhuxingwuchang_damageEnd","zioy_zhuxingwuchang_useCard"],
|
||||
subSkill:{
|
||||
damageBegin:{
|
||||
filter:function(event,player){
|
||||
return get.status(game.globalStatus.name).type == "weather";
|
||||
},
|
||||
return get.status(game.globalStatus.name).type == "weather";
|
||||
},
|
||||
direct:true,
|
||||
locked:true,
|
||||
trigger:{
|
||||
player:["useCardToBefore"],
|
||||
},
|
||||
content:function(){
|
||||
trigger.card.nature = 'fire';
|
||||
},
|
||||
trigger.card.nature = 'fire';
|
||||
},
|
||||
"_priority":165463463456,
|
||||
sub:true,
|
||||
},
|
||||
@@ -7126,28 +7134,28 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
direct:true,
|
||||
locked:true,
|
||||
filter:function(event,player){
|
||||
return get.status(game.globalStatus.name).type == "environment";
|
||||
},
|
||||
return get.status(game.globalStatus.name).type == "environment";
|
||||
},
|
||||
content:function(){
|
||||
trigger.directHit.addArray(game.filterPlayer());
|
||||
},
|
||||
trigger.directHit.addArray(game.filterPlayer());
|
||||
},
|
||||
sub:true,
|
||||
"_priority":0,
|
||||
},
|
||||
damageEnd:{
|
||||
filter:function(event,player){
|
||||
return get.status(game.globalStatus.name).type == "weather";
|
||||
},
|
||||
return get.status(game.globalStatus.name).type == "weather";
|
||||
},
|
||||
direct:true,
|
||||
locked:true,
|
||||
trigger:{
|
||||
source:"damageEnd",
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(trigger.player.countCards('hej') > 0)
|
||||
player.discardPlayerCard(trigger.player,'hej',true,1);
|
||||
},
|
||||
'step 0'
|
||||
if(trigger.player.countCards('hej') > 0)
|
||||
player.discardPlayerCard(trigger.player,'hej',true,1);
|
||||
},
|
||||
sub:true,
|
||||
"_priority":0,
|
||||
},
|
||||
@@ -7266,94 +7274,105 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
},
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_anyuningfeng":{
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_nongying":{
|
||||
trigger:{
|
||||
player:["chooseToRespondBegin","chooseToUseBegin"],
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.responded) return false;
|
||||
if(!event.filterCard({name:'shan'},player,event)) return false;
|
||||
return true;
|
||||
},
|
||||
if(event.responded) return false;
|
||||
if(!event.filterCard({name:'shan'},player,event)) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
trigger.untrigger();
|
||||
// game.log(trigger)
|
||||
trigger.responded=true;
|
||||
trigger.result={bool:true,card:{name:'shan'}}
|
||||
if(player.hp < player.maxHp){
|
||||
player.recover()
|
||||
player.loseMaxHp()
|
||||
}else{
|
||||
player.loseHp()
|
||||
player.gainMaxHp()
|
||||
}
|
||||
},
|
||||
trigger.untrigger();
|
||||
// game.log(trigger)
|
||||
trigger.responded=true;
|
||||
trigger.result={bool:true,card:{name:'shan'}}
|
||||
if(player.hp < player.maxHp){
|
||||
player.recover()
|
||||
player.loseMaxHp()
|
||||
}else{
|
||||
player.loseHp()
|
||||
player.gainMaxHp()
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
cardname:function(card){
|
||||
if(card.name=='shan') return 'sha';
|
||||
},
|
||||
if(card.name=='shan') return 'sha';
|
||||
},
|
||||
},
|
||||
group:['zioy_nongying_2'],
|
||||
group:["zioy_nongying_2"],
|
||||
subSkill:{
|
||||
2:{
|
||||
"2":{
|
||||
trigger:{
|
||||
player:['useCard',"respond"]
|
||||
player:["useCard","respond"],
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.card.name != 'sha')return false
|
||||
for(var c of event.cards){
|
||||
if(c.name == 'shan') return true
|
||||
}
|
||||
return false
|
||||
},
|
||||
if(event.card.name != 'sha')return false
|
||||
for(var c of event.cards){
|
||||
if(c.name == 'shan') return true
|
||||
}
|
||||
return false
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
if(player.hp < player.maxHp){
|
||||
player.recover()
|
||||
player.loseMaxHp()
|
||||
}else{
|
||||
player.loseHp()
|
||||
player.gainMaxHp()
|
||||
}
|
||||
}
|
||||
}
|
||||
if(player.hp < player.maxHp){
|
||||
player.recover()
|
||||
player.loseMaxHp()
|
||||
}else{
|
||||
player.loseHp()
|
||||
player.gainMaxHp()
|
||||
}
|
||||
},
|
||||
sub:true,
|
||||
"_priority":0,
|
||||
},
|
||||
},
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_chanjuan":{
|
||||
trigger:{
|
||||
player:'recoverEnd'
|
||||
player:"recoverEnd",
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event && event.num > 0;
|
||||
},
|
||||
return event && event.num > 0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player
|
||||
.chooseTarget(
|
||||
"令任意名其他角色恢复" + trigger.num + "点体力",
|
||||
function (card, player, target) {
|
||||
return target.hp < target.maxHp && target != player;
|
||||
},[1,game.countPlayer(function (target) {
|
||||
return target.hp < target.maxHp;
|
||||
})],
|
||||
false
|
||||
)
|
||||
.set("ai", function (target) {
|
||||
var att = get.attitude(_status.event.player, target);
|
||||
return att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
for(var p of result.targets){
|
||||
p.recover(trigger.num)
|
||||
}
|
||||
}
|
||||
},
|
||||
'step 0'
|
||||
player
|
||||
.chooseTarget(
|
||||
"令任意名其他角色恢复" + trigger.num + "点体力",
|
||||
function (card, player, target) {
|
||||
return target.hp < target.maxHp && target != player;
|
||||
},[1,game.countPlayer(function (target) {
|
||||
return target.hp < target.maxHp;
|
||||
})],
|
||||
false
|
||||
)
|
||||
.set("ai", function (target) {
|
||||
var att = get.attitude(_status.event.player, target);
|
||||
return att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
for(var p of result.targets){
|
||||
p.recover(trigger.num)
|
||||
}
|
||||
}
|
||||
},
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_lanzhiyuane":{
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_liuzhenxiongxiang":{
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_yinhuxiaowu":{
|
||||
"_priority":0,
|
||||
},
|
||||
"zioy_noname1":{
|
||||
"_priority":0,
|
||||
},
|
||||
},
|
||||
@@ -7571,7 +7590,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_xumie":"虚灭",
|
||||
"zioy_xumie_info":"当你造成伤害时,根据你对该受伤角色造成伤害的次数追加以下效果:<br>大于0次:其始终在你攻击范围内且不能响应你使用的【杀】。<br>大于1次:你弃置其至多2张牌。<br>大于2次:其下一次造成的伤害-1。<br>大于3次:你对其追加1点伤害,此伤害无法触发〖虚灭〗。<br>大于4次:你获得1点“烬”",
|
||||
"zioy_v07yuxie":"V07-驭械",
|
||||
"zioy_v07yuxie_info":"①游戏开始时你获得4点护甲并进入“驭械”状态,当你的护甲被击破时你退出“驭械”状态。<br>②“驭械”状态为你提供以下增益:<br>1.你的手牌上限+X(X为你的护甲值)。<br><br>·>当你手牌数不小于体力值时,你为暴走状态,获得以下增益:<br>1.你的进攻距离+2。<br>2.你的【杀】无法被响应。<br>3.你使用牌没有次数限制。<br>4.你使用牌时需额外弃置1张牌。<br><br>·>当你手牌数小于体力值时,你为冷却状态,获得以下增益:<br>1.你使用锦囊牌指定角色为目标时,你可以弃置目标角色至多2张牌。<br>2.你使用非装备牌结算完成后,你收回此牌。每回合限1次,获得手牌时若手牌数大于体力值则重置此计数。每张牌每回合限1次。<br>3.你即将受到超过1点的伤害时令此伤害值-1并恢复你1点体力。<br><br>③非“驭械”状态下限制你受到的伤害不超过1点。<br>④切换“驭械”状态时清除自身任何强化与异常状态并获得判定区内的所有牌。",
|
||||
"zioy_v07yuxie_info":"①游戏开始时你获得4点护甲并进入“驭械”状态,当你的护甲被击破时你退出“驭械”状态。<br>②“驭械”状态为你提供以下增益:<br>1.你的手牌上限+X(X为你的护甲值)。<br><br>·>当你手牌数不小于体力值时,你为暴走状态,获得以下增益:<br>1.你的进攻距离+2。<br>2.你的【杀】无法被响应。<br>3.你使用牌没有次数限制。<br>4.你使用牌时需额外弃置1张牌。<br><br>·>当你手牌数小于体力值时,你为冷却状态,获得以下增益:<br>1.你使用锦囊牌指定角色为目标时,你可以弃置目标角色至多2张牌。<br>2.你使用非装备牌结算完成后,你收回此牌。每回合限1次,获得手牌时若手牌数大于体力值则重置此计数。每张牌每回合限1次。<br>3.你即将受到超过1点的伤害时令此伤害值-1并恢复你1点体力。<br><br>③非“驭械”状态下限制你受到的伤害不超过1点。<br>④进入或退出“驭械”状态时清除自身任何强化与异常状态并获得判定区内的所有牌。",
|
||||
"zioy_f42chongzai":"F42-重载",
|
||||
"zioy_f42chongzai_info":"出牌阶段各限1次:<br>①若你为“驭械”状态,你令所有角色受到1点无来源伤害,然后你摸3张牌,然后若你未损失体力则储存1点体力,若你拥有护甲则储存1点护甲。<br>②若你不为“驭械”状态,你可以弃置至少2张花色各不同的手牌,根据你弃置的手牌数执行以下效果:<br>不为4张:你获得等同于弃置手牌数-1枚“能量”标记。<br>4张:你获得4枚“能量”标记。<br>然后将当前体力值超过1的部分转化为等量“能量”标记,之后释放你储存的体力值。使用此技能后的每个的回合结束阶段,根据你的“能量”标记数量,执行以下效果:<br>小于体力上限:你获得1枚“能量”标记。<br>不小于体力上限:你弃置所有“能量”标记,获得等量护甲并释放储存的护甲,进入“驭械”状态,若你以此法获得的护甲值大于你的体力上限,你获得1点体力上限。",
|
||||
"zioy_yuemai":"岳衇",
|
||||
@@ -7581,26 +7600,32 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_pinghuqiuyue":"平湖秋月",
|
||||
"zioy_pinghuqiuyue_info":"①限制你受到的伤害最大为2点。<br>②当你流失体力后,防止你于本轮游戏流失体力。<br>③你的手牌上限-4且不小于3。<br>④你对拥有护甲的角色造成的伤害+1。<br>⑤触发限伤效果/击破一名角色护甲/令一名角色进入濒死状态时获得7点怒气,受到/造成伤害时获得等额怒气。<br>⑥你的回合结束阶段,你失去1点怒气。",
|
||||
"zioy_yurangzhijian":"与浪之间",
|
||||
"zioy_yurangzhijian_info":"出牌阶段限一次,依次结算以下效果:<br>①消耗你所有“怒气”,减少你至多3层“盛怒”层数(最多减少至1层)。<br>②召唤5轮“细雨”天气,获得5回合全异常免疫。<br>③令Y=M-1.5X+N/3(向下取整),若Y大于零则回复Y点体力,否则弃置Y张牌(X为本局游戏〖与浪之间〗累计使用次数,N为本次消耗怒气值,M为本次消耗“盛怒”层数)。<br>④若累计记录消耗怒气数+N达到10点则进入盛怒状态并获得1点“盛怒”层数,此效果一局游戏限1次。<br>⑤盛怒状态下使你下一次受到的伤害基础值等于0。<br>⑥记录N/3点消耗怒气数。<br>盛怒状态:盛怒状态最多达到7层,盛怒状态中每次使用伤害类型牌时获得1层“盛怒”层数,盛怒状态为你提供以下增益:<br>>①你出牌阶段可以多使用X*0.43(向下取整)张【杀】<br>>②你使用【杀】时对方需多使用X*0.43(向下取整且至少为1)张【闪】<br>>③你的【杀】造成的伤害+X*0.58(向下取整)<br>>④造成伤害时你回复0.05*X*伤害值(向下取整)点伤害值并弃置受伤角色0.15*X*伤害值(向下取整)张牌。<br>>⑤你装备区的牌无法被弃置。",
|
||||
"zioy_yurangzhijian_info":"出牌阶段限一次,依次结算以下效果:<br>①消耗你所有“怒气”,减少你至多3层“盛怒”层数(最多减少至1层)。<br>②召唤5轮“细雨”天气,获得5回合全异常免疫。<br>③令Y=M-1.5X+N/3(向下取整),若Y大于零则回复Y点体力,否则弃置-Y张牌(X为本局游戏〖与浪之间〗累计使用次数,N为本次消耗怒气值,M为本次消耗“盛怒”层数)。<br>④若累计记录消耗怒气数+N达到10点则进入盛怒状态并获得1点“盛怒”层数,此效果一局游戏限1次。<br>⑤盛怒状态下使你下一次受到的伤害基础值等于0。<br>⑥记录N/3点消耗怒气数。<br>盛怒状态:盛怒状态最多达到7层,盛怒状态中每次使用伤害类型牌时获得1层“盛怒”层数,盛怒状态为你提供以下增益:<br>>①你出牌阶段可以多使用X*0.43(向下取整)张【杀】<br>>②你使用【杀】时对方需多使用X*0.43(向下取整且至少为1)张【闪】<br>>③你的【杀】造成的伤害+X*0.58(向下取整)<br>>④造成伤害时你回复0.05*X*伤害值(向下取整)点伤害值并弃置受伤角色0.15*X*伤害值(向下取整)张牌。<br>>⑤你装备区的牌无法被弃置。",
|
||||
"zioy_liechenyuyou_fire":"列辰御佑",
|
||||
"zioy_liechenyuyou_fire_info":"血脉技,免疫失效。<br>①令你获得“燚之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“苏之神佑”的角色造成的伤害+1。",
|
||||
"zioy_zhuxingwuchang":"诸行无常",
|
||||
"zioy_zhuxingwuchang_info":"锁定技,若场上为天气,你造成的伤害视为火属性伤害且造成伤害后弃置受伤角色1张牌;若场上为环境,你的牌不可被响应;若你没有“无瞋”:造成伤害后你失去1点体力然后恢复2点体力,“风林火山”环境下提升至4点,若当前为奇数轮则召唤2轮“热浪”天气,否则召唤2轮“风林火山”环境。。",
|
||||
"zioy_zhuxingwuchang_info":"锁定技,若场上为天气,你使用的牌视为火属性且造成伤害后弃置受伤角色1张牌;若场上为环境,你的牌不可被响应;若你没有“无瞋”:造成伤害后你失去1点体力然后恢复2点体力,“风林火山”环境下提升至4点,若当前为奇数轮则召唤2轮“热浪”天气,否则召唤2轮“风林火山”环境。。",
|
||||
"zioy_zhufashengmie":"诸法生灭",
|
||||
"zioy_zhufashengmie_info":"一局游戏限一次,你死亡时,取消之,然后你令你的体力值等于体力上限并锁定体力直到你的下个出牌阶段结束。",
|
||||
"zioy_yongyeqingxiao":"永夜清宵",
|
||||
"zioy_yongyeqingxiao_info":"①获得此技能时你获得5个“无瞋”标记。若你有“无瞋”,你使用牌结算后需弃置1张牌(没有则不弃)并失去1个“无瞋”。<br>②出牌阶段,若你有“无瞋”标记且不为5个,你可以将“无瞋”补至5个,记补充数量为X,你摸X*1.25(向下取整)张牌,回复X/2(向下取整)点体力(回复体力效果每回合限1次),获得X轮异常免疫,若当前为奇数轮则召唤X轮“热浪”天气,否则召唤X轮“风林火山”环境。<br>③若你没有“无瞋”,你废弃你的判定区,永久获得全异常免疫,攻击距离+1。",
|
||||
"zioy_anyuningfeng":"黯喻凝风",
|
||||
"zioy_anyuningfeng_info":"",
|
||||
"zioy_nongying":"弄影",
|
||||
"zioy_nongying_info":"起舞弄清影,何似在人间。<br>①你的【闪】均视为【杀】,当你需要使用或打出【闪】时,你可以视为打出一张【闪】。<br>②每当你使用〖弄影①〗或将【闪】视为【杀】使用或打出时,若你已受伤,你失去1点体力上限并恢复1点体力,否则你获得1点体力上限并失去1点体力。",
|
||||
"zioy_nongying_info":"起舞弄清影,何似在人间。<br>①你手牌中的【闪】均视为【杀】,当你需要使用或打出【闪】时,你可以视为打出一张【闪】。<br>②每当你发动〖弄影①〗或将【闪】视为【杀】使用或打出时,若你已受伤,你失去1点体力上限并恢复1点体力,否则你获得1点体力上限并失去1点体力。",
|
||||
"zioy_chanjuan":"婵娟",
|
||||
"zioy_chanjuan_info":"但愿人长久,千里共婵娟。<br>当你回复体力时,你可令任意名已受伤的其他角色回复等量体力。",
|
||||
"zioy_chanjuan_info":"但愿人长久,千里共婵娟。<br>你回复体力后,可令任意名已受伤的其他角色回复等量体力。",
|
||||
"zioy_lanzhiyuane":"滥蛭垣厄",
|
||||
"zioy_lanzhiyuane_info":"锁定技,你的【杀】造成的伤害+X(X为log2(目标角色当前体力)且向下取整),若造成伤害后目标角色体力值不小于最大体力值*0.5则弃置其2张牌,否则倒置其下次回复体力效果并令此技能无法再对其发动。",
|
||||
"zioy_liuzhenxiongxiang":"流鸩汹飨",
|
||||
"zioy_liuzhenxiongxiang_info":"",
|
||||
"zioy_yinhuxiaowu":"饮蛊销污",
|
||||
"zioy_yinhuxiaowu_info":"",
|
||||
"zioy_noname1":"占位",
|
||||
"zioy_noname1_info":"①记你的体力上限为你的\"尾数\",若你的\"尾数\"不为9,你每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/2(向下取整),你受到的伤害减少尾数*0.05(向上取整),你的摸牌阶段摸牌数+X(X为你的尾数)。<br>③当你尾数为9时,你造成的任何伤害+1并且附带1点不触发此技能的雷属性伤害。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。",
|
||||
},
|
||||
},
|
||||
intro:"??????????????????????????",
|
||||
intro:"??????????????????????????<br>拒绝规范描述",
|
||||
author:"喵喵",
|
||||
diskURL:"",
|
||||
forumURL:"",
|
||||
version:"23.08.13.01.39",
|
||||
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|
||||
},files:{"character":["zioy_xuanhu.jpg"],"card":["zioy_yueguang.jpg"],"skill":[],"audio":[]}}})
|
||||
Reference in new issue
Block a user