添加武将“何者”
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@@ -73,7 +73,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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zioy_sanjijie: ["male", "qun", "3/3/3", ["zioy_fouzhiyu", "zioy_ningguxi"], []],
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zioy_sanjijie: ["male", "qun", "3/3/3", ["zioy_fouzhiyu", "zioy_ningguxi"], []],
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zioy_yuze: ["none", "wei", "2", ["zioy_juhun"], []],
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zioy_yuze: ["none", "wei", "2", ["zioy_juhun"], []],
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zioy_luosa: ["male", "wu", "4", ["zioy_minchao", "zioy_kuangyong"]],
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zioy_luosa: ["male", "wu", "4", ["zioy_minchao", "zioy_kuangyong"]],
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zioy_gold: ["male", "qun", 5, ["zioy_shihunzhuo","zioy_nuhuangfeng","zioy_duwenlei"]]
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zioy_gold: ["male", "qun", 5, ["zioy_shihunzhuo","zioy_nuhuangfeng","zioy_duwenlei"]],
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zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]],
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},
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},
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translate: {
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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"zioy_xixuegui": "弗拉基米尔",
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@@ -131,7 +132,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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zioy_sanjijie: "三畿界",
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zioy_sanjijie: "三畿界",
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zioy_yuze: "羽泽",
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zioy_yuze: "羽泽",
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zioy_luosa: "罗萨",
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zioy_luosa: "罗萨",
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zioy_gold: '黄金'
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zioy_gold: '黄金',
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zioy_hezhe: '何者'
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}
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}
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},
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},
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card: {
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card: {
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@@ -9514,6 +9516,116 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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_priority:7055433
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_priority:7055433
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}
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}
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}
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}
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},
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zioy_tanxi:{
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autoTranslate: {
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"name": "谈息",
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"info": `锁定技。每回合限1次。当你使用或打出基本牌或成为使用基本牌的目标时,你获得1枚“息”(不超过11枚),然后你摸等同于“息”的数量/3张牌(向上取整)并将护甲值调整为“息”的数量/5(向下取整)。`
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},
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trigger:{
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target:"useCardToTarget",
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player:['useCardToTarget', "respond", "useCard"]
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},
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marktext:'息',
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intro:{
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name:'息',
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mark:()=>lib.translate.zioy_tanxi_info
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},
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locked: true,
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forced: true,
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filter(event,player){
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return !player.hasSkill('zioy_tanxi_blocker') && get.type(event.card)=='basic'
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},
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async content(_e,_t,player){
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player.addSkill('zioy_tanxi_blocker')
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const count = player.countMark('zioy_tanxi')
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if(count < 11){
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player.addMark('zioy_tanxi')
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}
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player.draw(Math.ceil(count/3))
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player.changeHujia(Math.floor(count/5) - player.hujia)
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},
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subSkill:{
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blocker:{
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trigger:{
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global:'phaseEnd'
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},
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filter:()=>true,
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silent:true,
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direct:true,
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async content(_e,__,player){
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player.removeSkill('zioy_tanxi_blocker')
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}
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}
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},
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_priority: 3
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},
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zioy_yuekong:{
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autoTranslate: {
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"name": "阅空",
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"info": `锁定技。你造成/受到的伤害不超过1点。`
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},
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trigger:{
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source:'damageBegin3',
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player:['damageBegin3']
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},
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locked: true,
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forced: true,
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filter(event,player){
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return event.num > 1
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},
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async content(_e,trigger,_p){
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trigger.num = 1
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},
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_priority: -5646541,
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},
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zioy_gengyi:{
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autoTranslate: {
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"name": "亘一",
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"info": `出牌阶段限1次。你可以失去1/2的“息”(向下取整),令所有角色弃置区域内所有牌并失去所有护甲,然后调整体力上限/体力与武将牌上相同并摸4张牌。`
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},
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enable: "phaseUse",
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usable: 1,
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skillAnimation: true,
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filter(){return true},
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async content(_e,_t,player){
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player.removeMark('zioy_tanxi', Math.floor(player.countMark('zioy_tanxi')/2))
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game.players.forEach(p=>{
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p.discard(p.getCards('hej'))
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p.changeHujia(-p.hujia)
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const maxHp = get.infoMaxHp(lib.character[p.name][2]);
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if(p.maxHp > maxHp){
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p.loseMaxHp(p.maxHp - maxHp)
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}
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if(p.maxHp < maxHp){
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p.gainMaxHp(maxHp - p.maxHp)
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}
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const hp = get.infoHp(lib.character[p.name][2]);
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if(p.hp > hp){
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p.loseHp(p.hp - hp)
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}
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if(p.hp < hp){
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p.recover(hp - p.hp)
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}
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// p.recover(p.maxHp - p.hp)
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p.draw(4)
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})
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},
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ai: {
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order: 2,
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result: {
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player: function (player) {
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if(player.hp == 1){
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return 999
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}
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let count = 0
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game.players.forEach(p=>{
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count += get.attitude(player,p) * (2 + (get.infoHp(lib.character[p.name][2]) - p.hp)**3 - p.countCards('h') - 3 * p.countCards('e') - 2 * p.hujia)
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})
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return count
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}
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}
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},
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}
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}
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},
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},
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translate: {
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translate: {
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