为miaotool添加skillFactory,用于在game.import中包裹skill,对其进行一定的预处理,使其支持一些如自动导入子技能,自动设置技能名等的功能
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@@ -1,7 +1,8 @@
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import content from "./content.js";
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import _miaoTool from "./miaoTool.js";
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import {skillFactory} from "./miaoTool.js";
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game.import("extension", function (lib, game, ui, get, ai, _status) {
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const miaoTool = _miaoTool(lib, game, ui, get, ai, _status)
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const mtool = _miaoTool(lib, game, ui, get, ai, _status)
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return {
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name: "喵喵喵喵",
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content:content(lib, game, ui, get, ai, _status),
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@@ -155,7 +156,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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list: []
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},
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skill: {
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skill: skillFactory({
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skill: {
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"zioy_xixue": {
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enable: "phaseUse",
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@@ -3716,8 +3717,6 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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'step 1'
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var c = result.control
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if(c == 1){
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// player.addBuffImmune("all",2)
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// player.discardPlayerCard(player.next,'hej',[0,999])
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player.next.damage(1)
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}else if(c == 2){
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player.removeBuffImmune("all",'id=testtest')
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@@ -3728,64 +3727,34 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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}else if(c == 5){
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player.changeHujia(999)
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}
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// player.addDamageMitigationer(0.25, "zioy_t");
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// if ([true, false].randomGet()) {
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// player.removeDamageMitigationer("zioy_t");
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// }
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// player.addMark("zioy_t",0.5)
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// game.log(player.countMark('zioy_t'))
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// game.changeGlobalStatus("test", 2, false)
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// game.changeGlobalStatus(["xiyu", "rerang"].randomGet(), 5, 4, "phase");
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// if([false,true].randomGet())
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// player.addDamageLimiter(1,'test123456')
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// else{
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// player.removeDamageLimiter('test123456')
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// }
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// for(var i in _status.event){
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// game.log(i," ==> ",_status.event[i])
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// }
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// game.log(_status.event.name)
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// game.changeGlobalStatusEnd(-1, -999);
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// // game.changeGlobalStatus("mizhang", 2, 1, true)
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// // game.clearGlobalStatus(false)
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// // game.clearGlobalStatus(true)
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// // game.changeGlobalStatus("mizhang", 2, 1)
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// // player.addBuffImmune(["shuimian", "ranshao"]);
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// player.addBuffImmune("all", true);
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// if ([true, false].randomGet()) player.removeBuffImmune("all");
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// player.addBuff(["shuimian", "bingdong"].randomGet(), [null, player].randomGet(), [true, false].randomGet());
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// // player.removeBuff('all');
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// num = 6;
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// if (player.storage.enhancementArray["miss"] != 0) num = -6;
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// player.changeEnhancement("all", num);
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// player.lockEnhancement(1, "round");
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// player.addSkill('jiang');
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// var p = player.next;
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// while(p != player){
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// game.log(p,p.storage.enhancementArray['miss']);
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// p = p.next;
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// }
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},
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init: function (player) {},
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subSkill: {
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group: ['yingzi'],
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subSkill:{
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test:{
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}
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},
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autoSubSkill: {
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"t1": {
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trigger: {
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player: "damageBegin3"
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global: "phaseBegin"
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},
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frequent: false,
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frequent: true,
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filter: function (event, player) {
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return false;
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return true;
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},
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content: function () {
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// trigger.cancel();
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// player.say("test");
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// trigger.num /= 10
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player.draw()
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},
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sub: true,
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"_priority": 0
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}
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},
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group: ["zioy_t_t1"],
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autoTranslate:{
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name:'测试技能',
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info:'测试自动导入翻译'
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},
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"_priority": 0
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},
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"zioy_shuohui": {
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@@ -5972,15 +5941,6 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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"_priority": 0
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},
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"zioy_lanzhiyuane": {
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"_priority": 0
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},
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"zioy_liuzhenxiongxiang": {
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"_priority": 0
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},
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"zioy_yinhuxiaowu": {
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"_priority": 0
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},
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"zioy_leimingqiangu": {
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trigger: {
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player: ["damageBegin"]
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@@ -8549,7 +8509,98 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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trigger.getParent().effectCount+=num;
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player.removeMark('zioy_minchao');
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},
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}
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},
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"zioy_lanzhiyuane": {
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autoTranslate:{
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"name": "滥蛭垣厄",
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"info":"锁定技,你使用【杀】造成的伤害+X(X为log2(目标角色当前体力)且向下取整),若造成伤害后目标角色体力值不小于其最大体力值*0.5则你弃置2张牌并弃置其至多2张牌,否则倒置其下次回复体力效果并令此技能本轮游戏无法再对其发动。",
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},
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trigger:{
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source:'damageBegin1'
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},
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filter(event,player){
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if(event.player.hasSkill('zioy_lanzhiyuane_block')){
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return false
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}
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return event?.card?.name==='sha'
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},
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forced:true,
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locked:true,
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content:async function(event,trigger,player){
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const num = Math.floor(Math.log2(trigger.player.hp))
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trigger.num += num
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},
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_priority:115615684,
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subSkill:{
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targetRecover:{
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trigger:{
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player:'recoverBefore'
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},
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direct:true,
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mark:true,
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marktext:'蛭',
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intro:{
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name:'滥蛭垣厄',
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mark:()=>'回复体力改为失去体力'
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},
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content:async function(event,trigger,player){
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const num = trigger.num
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trigger.cancel()
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trigger.player.loseHp(num)
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trigger.player.removeSkill('zioy_lanzhiyuane_targetRecover')
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},
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_priority:115615684,
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},
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block:{
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trigger:{
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global:'roundStart'
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},
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content:async function (event,trigger,player){
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player.removeSkill('zioy_lanzhiyuane_block')
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},
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_priority:115615684,
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}
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},
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autoSubSkill:{
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damageEnd:{
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trigger:{
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source:'damageEnd'
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},
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forced:true,
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locked:true,
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filter(event,player){
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if(event.player.hasSkill('zioy_lanzhiyuane_block')){
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return false
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}
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return event?.card?.name==='sha'
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},
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content:async function(event,trigger,player){
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let target = trigger.player
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if(target.hp >= target.maxHp/2){
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player.chooseToDiscard(2,'he',true)
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player.discardPlayerCard('hej',trigger.player,[1,2],false)
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}else{
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trigger.player.addSkill('zioy_lanzhiyuane_targetRecover')
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trigger.player.removeSkill('zioy_lanzhiyuane_block')
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}
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},
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_priority:115615684,
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}
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},
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},
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"zioy_liuzhenxiongxiang": {
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autoTranslate:{
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"name": "流鸩汹飨",
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"info":"",
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},
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},
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"zioy_yinhuxiaowu": {
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autoTranslate:{
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"name": "饮蛊销污",
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"info":"",
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},
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},
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},
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translate: {
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"zioy_xixue": "汲血",
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@@ -8776,8 +8827,6 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_huangyi": "煌熠",
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"zioy_huangyi_info":
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"锁定技,你即将造成伤害时,未觉醒状态下你令此伤害-1并回复1点体力,然后你可以移动受伤角色区域内至多2张牌,觉醒状态下若目标角色强化锁定则解除锁定,然后倒置目标角色强化,令伤害+X(X为你以此法倒置的强化项数之和)",
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"zioy_t": "测试",
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"zioy_t_info": "测试技能",
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"zioy_t1": "测试",
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"zioy_t1_info": "sadadwadwaedaw",
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"zioy_shuohui": "朔回",
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@@ -8837,13 +8886,6 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"起舞弄清影,何似在人间。<br>①你手牌中的【闪】均视为【杀】,当你需要使用或打出【闪】时,你可以视为打出一张【闪】。<br>②每当你发动〖弄影①〗或将【闪】视为【杀】使用或打出时,若你已受伤,你失去1点体力上限并恢复1点体力,否则你获得1点体力上限并失去1点体力。",
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"zioy_chanjuan": "婵娟",
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"zioy_chanjuan_info": "但愿人长久,千里共婵娟。<br>你回复体力后,可令任意名已受伤的其他角色回复等量体力。",
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"zioy_lanzhiyuane": "滥蛭垣厄",
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"zioy_lanzhiyuane_info":
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"锁定技,你的【杀】造成的伤害+X(X为log2(目标角色当前体力)且向下取整),若造成伤害后目标角色体力值不小于最大体力值*0.5则弃置其2张牌,否则倒置其下次回复体力效果并令此技能无法再对其发动。",
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"zioy_liuzhenxiongxiang": "流鸩汹飨",
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"zioy_liuzhenxiongxiang_info": "",
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"zioy_yinhuxiaowu": "饮蛊销污",
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"zioy_yinhuxiaowu_info": "测试是否有更新",
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"zioy_leimingqiangu": "雷鸣千古",
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"zioy_leimingqiangu_info":
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'①记你的体力上限+你拥有的“雷殊”数量为你的"尾数",若你的"尾数"小于9,每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到200枚时你移去200枚“鸣雷”标记并回复1点体力值,若尾数达到9则使你下一次造成伤害后对受伤角色造成1点不会触发此技能③效果的雷属性伤害。<br>③当你尾数达到9时,你为伤害来源的任何伤害数值+2,你造成任何伤害后获得伤害值*尾数*3点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。<br>⑤你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。',
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@@ -8925,7 +8967,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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zioy_kuangyong:'狂涌',
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zioy_kuangyong_info:'当你使用基本牌或普通锦囊牌指定一名角色为唯一目标时,你可以结算X次以下效果:你有50%概率令此牌额外结算一次。然后弃置1枚“涌”(X为你“涌”标记的数量)。',
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}
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},
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}),
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intro: "??????????????????????????<br>拒绝规范描述",
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author: "喵喵",
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diskURL: "",
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