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539943419 committed 2023-10-14 22:26:50 +08:00
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commit ce9f236f17
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+220 -154
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@@ -13,8 +13,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
return false;
};
game.changeRoundNumber = function () {
/*接受输入num,游戏轮数+=num */
//event.trigger("changeRoundNumberBegin");
@@ -44,7 +42,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
//event.trigger("changeRoundNumberEnd");
};
// 重写废除判定区相关
lib.element.content.enableJudge = function () {
"step 0"
@@ -144,12 +141,11 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
// }
//更换武将头像
lib.element.player.changeAvatarMiao = function(imgFrom,imgTo){
lib.element.player.changeAvatarMiao = function (imgFrom, imgTo) {
path = this.node.avatar.style.backgroundImage.split(imgFrom)[0];
path = this.node.avatar.style.backgroundImage.split(imgFrom)[0]
this.node.avatar.style.backgroundImage = path + imgTo +'")'
}
this.node.avatar.style.backgroundImage = path + imgTo + '")';
};
//获得限伤
lib.element.player.addDamageLimiter = function () {
if (!this.storage._damageLimiter_Miao) {
@@ -1816,8 +1812,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}
};
lib.skill._miao_enhancement_init = {
/*游戏开始时设置player.storage.enhancementArray */
// addplayer时会出错,需要注意
@@ -2249,7 +2243,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_morana": ["female", "jin", 6, ["zioy_lanzhiyuane", "zioy_liuzhenxiongxiang", "zioy_yinhuxiaowu"], ["hiddenSkill"]],
"zioy_guanghan": ["female", "wu", "2/9", ["zioy_nongying", "zioy_chanjuan"], ["des:2023中秋"]],
"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu", "zioy_zhoumingchuanxuan"], []],
"zioy_xiyueying": ["male", "shen", 4, ["zioy_riyuexingkong"], []]
"zioy_xiyueying": ["double", "shen", 4, ["zioy_riyuexingkong"], []],
"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]]
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -2291,7 +2286,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_morana": "莫洛娜",
"zioy_guanghan": "广寒",
"zioy_xuanhu": "翾狐",
"zioy_xiyueying": "曦月吟"
"zioy_xiyueying": "曦月吟",
"zioy_purangsigai": "普琅斯盖"
}
},
card: {
@@ -7799,66 +7795,60 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"_priority": 0
},
"zioy_riyuexingkong": {
// enable: "phaseUse",
// usable: 119,
// filter: function (event, player) {
// return true
// },unique:true,
trigger:{
global:"phaseBefore",
player:"enterGame",
trigger: {
global: "phaseBefore",
player: "enterGame"
},
forced:true,
direct:true,
derivation:"",
filter:function(event,player){
forced: true,
direct: true,
derivation: "",
filter: function (event, player) {
// return true;
return (event.name!='phase'||game.phaseNumber==0);
return event.name != "phase" || game.phaseNumber == 0;
},
mod:{
// 共享距离
inRange:function(from,to){
if(!from.storage._miao_twins||!from.storage._miao_twins.isIn()||from.storage.zioy_riyuexingkong_inRange_flag === false) return;
mod: {
inRange: function (from, to) {
if (!from.storage._miao_twins || !from.storage._miao_twins.isIn() || from.storage.zioy_riyuexingkong_inRange_flag === false) return;
// 防止堆栈溢出
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = false;
if(from.storage._miao_twins.inRange(to)){
return true
if (from.storage._miao_twins.inRange(to)) {
return true;
}
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = true;
}
},
},
content:function(){
content: function () {
"step 0"
game.addGlobalSkill('autoswap');
game.addGlobalSkill("autoswap");
// player.node.avatar.style.backgroundImage = path + 'zioy_xiyueying1.jpg")'
player.changeAvatarMiao('zioy_xiyueying.jpg','zioy_xiyueying1.jpg')
player.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying1.jpg");
player.node.name.innerHTML = "耀阳";
player.sex = "male";
var p = game.addPlayer(player.dataset.position+1, player.name)
var p = game.addPlayer(player.dataset.position + 1, player.name);
//fix bug....
p.removeSkill("zioy_riyuexingkong")
p.addSkill("zioy_riyuexingkong")
p.changeAvatarMiao('zioy_xiyueying.jpg','zioy_xiyueying2.jpg')
for (var s of player.getSkills()) {
// p.removeSkill("zioy_riyuexingkong")
// p.addSkill("zioy_riyuexingkong")
p.removeSkill(s);
p.addSkill(s);
}
p.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying2.jpg");
p.node.name.innerHTML = "辉月";
p.maxHp = player.maxHp
p.hp = player.hp
p.maxHp = player.maxHp;
p.hp = player.hp;
p.directgain(get.cards(4));
p._trueMe = player
p.sex = 'female'
p._trueMe = player;
p.sex = "female";
p.identity = player.identity;
p.setIdentity();
p.identityShown = true;
p.storage._miao_twins = player
player.storage._miao_twins = p
p.storage._miao_twins = player;
player.storage._miao_twins = p;
// player.removeSkill(event.name);
// p.removeSkill(event.name)
@@ -7868,142 +7858,214 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
// }
// game.log(p1.sex,typeof p1.sex)
},
group:["zioy_riyuexingkong_die","zioy_riyuexingkong_return"],
subSkill:{
die:{
trigger:{
player:"dieBefore",
group: ["zioy_riyuexingkong_die", "zioy_riyuexingkong_return", "zioy_riyuexingkong_win"],
subSkill: {
die: {
trigger: {
player: "dieBefore"
},
filter:function(event,player){
filter: function (event, player) {
// game.log(player.storage._miao_twins.hp > 0&& player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0)
return !player.storage._miao_twins.storage.zioy_riyuexingkong_die
return !player.storage._miao_twins.storage.zioy_riyuexingkong_die;
},
forced:true,
direct:true,
priority:-1561565189,
// group:["mbmowang_die","mbmowang_return"],
content:function(){
forced: true,
direct: true,
priority: -1561565189,
content: function () {
// 休整
if(player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0){
if (player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn() && event.getParent().name != "giveup" && player.maxHp > 0) {
// trigger.cancel()
trigger.setContent(function(){
event.forceDie=true;
trigger.setContent(function () {
event.forceDie = true;
// event.forceDie=true;
if(source){
game.log(player,'被',source,'杀害');
if(source.stat[source.stat.length-1].kill==undefined){
source.stat[source.stat.length-1].kill=1;
if (source) {
game.log(player, "被", source, "杀害");
if (source.stat[source.stat.length - 1].kill == undefined) {
source.stat[source.stat.length - 1].kill = 1;
} else {
source.stat[source.stat.length - 1].kill++;
}
else{
source.stat[source.stat.length-1].kill++;
}
}
else{
game.log(player,'阵亡');
} else {
game.log(player, "阵亡");
}
// if(player.isIn()&&(false&&(!_status.mbmowang_return||!_status.mbmowang_return[player.playerid]))){
event.reserveOut=true;
game.log(player,'进入了修整状态');
game.log(player,'移出了游戏');
event.reserveOut = true;
game.log(player, "进入了修整状态");
game.log(player, "移出了游戏");
// }
// else event.finish();
if(!game.countPlayer()) game.over();
else if(player.hp!=0){
player.changeHp(0-player.hp,false).forceDie=true;
if (!game.countPlayer()) game.over();
else if (player.hp != 0) {
player.changeHp(0 - player.hp, false).forceDie = true;
}
game.broadcastAll(function(player){
if(player.isLinked()){
if(get.is.linked2(player)){
player.classList.toggle('linked2');
}
else{
player.classList.toggle('linked');
game.broadcastAll(function (player) {
if (player.isLinked()) {
if (get.is.linked2(player)) {
player.classList.toggle("linked2");
} else {
player.classList.toggle("linked");
}
}
if(player.isTurnedOver()){
player.classList.toggle('turnedover');
if (player.isTurnedOver()) {
player.classList.toggle("turnedover");
}
},player);
game.addVideo('link',player,player.isLinked());
game.addVideo('turnOver',player,player.classList.contains('turnedover'));
}, player);
game.addVideo("link", player, player.isLinked());
game.addVideo("turnOver", player, player.classList.contains("turnedover"));
// game.broadcastAll(function(player){
player.classList.add('out');
player.classList.add("out");
// });
player.$dieAfter();
player.classList.remove('fullskin2');
player.node.avatar2.classList.add('hidden');
player.classList.remove("fullskin2");
player.node.avatar2.classList.add("hidden");
// player.node.framebg.dataset.auto='silver';
// player.node.framebg.dataset.decoration='silver';
});
trigger.includeOut=true;
trigger.includeOut = true;
}
// 死透了
else{
else {
// game.broadcastAll(function(player){
player.storage._miao_twins.classList.remove('out');
player.storage._miao_twins.classList.remove("out");
// });
player.storage._miao_twins.storage.zioy_riyuexingkong_die = true;
player.storage.zioy_riyuexingkong_die = true;
if(game.me == player.storage._miao_twins)player.die
if (game.me == player.storage._miao_twins) player.die();
player.storage._miao_twins.die();
}
},
ai:{
threaten:0.6,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
if(target.hp - target.storage._miao_twins.hp == 0) return 10
return 15*(target.hp - target.storage._miao_twins.hp);
ai: {
threaten: 0.6,
effect: {
target: function (card, player, target) {
if (get.attitude(player, target) >= 0) return 0;
if (get.tag(card, "damage")) {
if (target.hp - target.storage._miao_twins.hp == 0) return 10;
return 15 * (target.hp - target.storage._miao_twins.hp);
}
}
}
},
sub: true,
"_priority": -156156518900
},
return: {
trigger: {
player: "phaseBefore"
},
},
return:{
trigger:{
player:"phaseBefore",
},
forced:true,
charlotte:true,
silent:true,
forceDie:true,
forceOut:true,
filter:function(event,player){
forced: true,
charlotte: true,
silent: true,
forceDie: true,
forceOut: true,
filter: function (event, player) {
return event.player.isOut();
},
content: function () {
"step 0"
game.broadcastAll(function (player) {
player.classList.remove("out");
}, trigger.player);
game.log(trigger.player, "移回了游戏");
trigger.player.recover(trigger.player.maxHp - trigger.player.hp);
"step 1"
event.trigger("restEnd");
},
sub: true,
popup: false,
"_priority": 1
},
win: {
trigger: {
global: "phaseBefore"
},
filter: function (event, player) {
var flag = false;
for (var p of game.players) {
if (p != player && p != player.storage._miao_twins) {
flag = true;
break;
}
}
return !flag;
},
content: function () {
game.over(player == game.me || player.storage._miao_twins == game.me || winners.contains(game.me));
},
sub: true,
"_priority": 0
}
},
"_priority": 0
},
"zioy_jisuishengjin": {
enable: "phaseUse",
// usable: Infinity,
filter: function(){
return true;
},
init:function(player){
player.storage.jisuishengjin_ai = 'nb'
},
content:function(){
player.damage(1);
},
ai: {
order:99,
result: {
player: function (player) {
if(true){
if(player.countCards('h','tao')+player.countCards('h','jiu') > 0)return 9999;
if(player.hp<3) return -1;
return 9999;
}else if(true){
}else{
}
}
}
},
group:['zioy_jisuishengjin_draw'],
subSkill:{
draw:{
trigger:{
player:'damageEnd'
},
filter:function(){
return true
},
frequent:true,
content:function(){
'step 0'
// trigger._mbmowang_return=true;
game.broadcastAll(function(player){
player.classList.remove('out');
},trigger.player);
game.log(trigger.player,'移回了游戏');
// delete _status.mbmowang_return[trigger.player.playerid];
trigger.player.recover(trigger.player.maxHp-trigger.player.hp);
// game.broadcastAll(function(player){
// if(player.name1=='shichangshi'){
// player.smoothAvatar(false);
// player.node.avatar.setBackground(player.name1,'character');
// }
// if(player.name2=='shichangshi'){
// player.smoothAvatar(true);
// player.node.avatar2.setBackground(player.name2,'character');
// }
// },trigger.player);
event.num = trigger.num;
'step 1'
event.trigger('restEnd');
},
sub:true,
popup:false,
"_priority":1,
event.cards=get.cards(8);
player.chooseCardButton('获得至多4张牌',[0,4],event.cards,true).ai=function(button){
if(button.link == 'tao' && button.link == 'jiu'){
return 99;
}else{
return get.useful(button.link);
}
};
'step 2'
if(result.bool){
var cards1 = []
for(var i=0;i<result.links.length;i++){
cards1.push(result.links[i]);
event.cards.remove(result.links[i])
}
player.gain(cards1)
}
for(var i=event.cards.length-1;i>=0;i--){
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.firstChild);
}
event.num--;
if(event.num > 0)event.goto(1)
}
}
}
}
@@ -8302,7 +8364,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_zhoumingchuanxuan_info":
"①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)<br>②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态<br>③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)",
"zioy_riyuexingkong": "日月行空",
"zioy_riyuexingkong_info": "你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至下一轮游戏开始时,否则令“耀阳”与“辉月”死亡。"
"zioy_riyuexingkong_info":
"你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至下一轮游戏开始时,否则令“耀阳”与“辉月”死亡。",
"zioy_jisuishengjin": "击髓生津",
"zioy_jisuishengjin_info": "<br>①出牌阶段,你可以对自己造成1点伤害。<br>②当你受到1点伤害时,你可以观看牌堆顶上的8张牌并获得其中至多四张牌,将剩余的牌按原顺序放回牌堆顶。"
}
},
intro: "??????????????????????????<br>拒绝规范描述",
@@ -8315,28 +8380,28 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"character": [
"zioy_gaiying.jpg",
"test.jpg",
"zioy_renturtle.jpg",
"zioy_xuanhu.jpg",
"zioy_xixuegui.jpg",
"zioy_shuijinxiezi.jpg",
"zioy_zhigaotian.jpg",
"zioy_renturtle.jpg",
"zioy_yinlong.jpg",
"zioy_heibai.jpg",
"zioy_senjianmeng.jpg",
"zioy_huajian.jpg",
"zioy_pqsj.jpg",
"zioy_jinu.jpg",
"zioy_xuanhu.jpg",
"zioy_yilong.jpg",
"zioy_dreamaker.jpg",
"zioy_drugdoctor.jpg",
"zioy_huajian.jpg",
"zioy_shenxianxiang.jpg",
"zioy_peiki.jpg",
"zioy_xielingyun.jpg",
"zioy_nianshou.jpg",
"zioy_sose.jpg",
"zioy_pqsj.jpg",
"zioy_nianshou.jpg",
"zioy_jinu.jpg",
"zioy_diana.jpg",
"zioy_lanchesite.jpg",
"zioy_xiaozhenhe.jpg",
"zioy_lanchesite.jpg",
"zioy_badun.jpg",
"zioy_guanghan.jpg",
"zioy_xingjun.jpg",
@@ -8352,7 +8417,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_muxi.jpg",
"zioy_b7chuhaoji.jpg",
"zioy_morana.jpg",
"zioy_kailuer.jpg"
"zioy_kailuer.jpg",
"zioy_purangsigai.jpg"
],
"card": ["zioy_yueguang.jpg"],
"skill": [],
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