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2 files changed
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-154
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+220
-154
@@ -13,8 +13,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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return false;
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};
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game.changeRoundNumber = function () {
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/*接受输入num,游戏轮数+=num */
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//event.trigger("changeRoundNumberBegin");
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@@ -44,7 +42,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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//event.trigger("changeRoundNumberEnd");
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};
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// 重写废除判定区相关
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lib.element.content.enableJudge = function () {
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"step 0"
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@@ -144,12 +141,11 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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// }
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//更换武将头像
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lib.element.player.changeAvatarMiao = function(imgFrom,imgTo){
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lib.element.player.changeAvatarMiao = function (imgFrom, imgTo) {
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path = this.node.avatar.style.backgroundImage.split(imgFrom)[0];
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path = this.node.avatar.style.backgroundImage.split(imgFrom)[0]
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this.node.avatar.style.backgroundImage = path + imgTo +'")'
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}
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this.node.avatar.style.backgroundImage = path + imgTo + '")';
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};
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//获得限伤
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lib.element.player.addDamageLimiter = function () {
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if (!this.storage._damageLimiter_Miao) {
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@@ -1816,8 +1812,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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};
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lib.skill._miao_enhancement_init = {
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/*游戏开始时设置player.storage.enhancementArray */
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// addplayer时会出错,需要注意
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@@ -2249,7 +2243,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_morana": ["female", "jin", 6, ["zioy_lanzhiyuane", "zioy_liuzhenxiongxiang", "zioy_yinhuxiaowu"], ["hiddenSkill"]],
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"zioy_guanghan": ["female", "wu", "2/9", ["zioy_nongying", "zioy_chanjuan"], ["des:2023中秋"]],
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu", "zioy_zhoumingchuanxuan"], []],
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"zioy_xiyueying": ["male", "shen", 4, ["zioy_riyuexingkong"], []]
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"zioy_xiyueying": ["double", "shen", 4, ["zioy_riyuexingkong"], []],
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"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]]
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2291,7 +2286,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_morana": "莫洛娜",
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"zioy_guanghan": "广寒",
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"zioy_xuanhu": "翾狐",
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"zioy_xiyueying": "曦月吟"
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"zioy_xiyueying": "曦月吟",
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"zioy_purangsigai": "普琅斯盖"
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}
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},
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card: {
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@@ -7799,66 +7795,60 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"_priority": 0
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},
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"zioy_riyuexingkong": {
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// enable: "phaseUse",
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// usable: 119,
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// filter: function (event, player) {
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// return true
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// },unique:true,
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trigger:{
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global:"phaseBefore",
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player:"enterGame",
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trigger: {
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global: "phaseBefore",
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player: "enterGame"
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},
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forced:true,
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direct:true,
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derivation:"",
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filter:function(event,player){
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forced: true,
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direct: true,
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derivation: "",
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filter: function (event, player) {
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// return true;
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return (event.name!='phase'||game.phaseNumber==0);
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return event.name != "phase" || game.phaseNumber == 0;
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},
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mod:{
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// 共享距离
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inRange:function(from,to){
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if(!from.storage._miao_twins||!from.storage._miao_twins.isIn()||from.storage.zioy_riyuexingkong_inRange_flag === false) return;
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mod: {
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inRange: function (from, to) {
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if (!from.storage._miao_twins || !from.storage._miao_twins.isIn() || from.storage.zioy_riyuexingkong_inRange_flag === false) return;
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// 防止堆栈溢出
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from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = false;
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if(from.storage._miao_twins.inRange(to)){
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return true
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if (from.storage._miao_twins.inRange(to)) {
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return true;
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}
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from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = true;
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}
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},
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},
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content:function(){
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content: function () {
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"step 0"
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game.addGlobalSkill('autoswap');
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game.addGlobalSkill("autoswap");
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// player.node.avatar.style.backgroundImage = path + 'zioy_xiyueying1.jpg")'
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player.changeAvatarMiao('zioy_xiyueying.jpg','zioy_xiyueying1.jpg')
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player.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying1.jpg");
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player.node.name.innerHTML = "耀阳";
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player.sex = "male";
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var p = game.addPlayer(player.dataset.position+1, player.name)
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var p = game.addPlayer(player.dataset.position + 1, player.name);
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//fix bug....
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p.removeSkill("zioy_riyuexingkong")
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p.addSkill("zioy_riyuexingkong")
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p.changeAvatarMiao('zioy_xiyueying.jpg','zioy_xiyueying2.jpg')
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for (var s of player.getSkills()) {
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// p.removeSkill("zioy_riyuexingkong")
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// p.addSkill("zioy_riyuexingkong")
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p.removeSkill(s);
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p.addSkill(s);
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}
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p.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying2.jpg");
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p.node.name.innerHTML = "辉月";
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p.maxHp = player.maxHp
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p.hp = player.hp
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p.maxHp = player.maxHp;
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p.hp = player.hp;
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p.directgain(get.cards(4));
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p._trueMe = player
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p.sex = 'female'
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p._trueMe = player;
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p.sex = "female";
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p.identity = player.identity;
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p.setIdentity();
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p.identityShown = true;
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p.storage._miao_twins = player
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player.storage._miao_twins = p
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p.storage._miao_twins = player;
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player.storage._miao_twins = p;
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// player.removeSkill(event.name);
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// p.removeSkill(event.name)
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@@ -7868,142 +7858,214 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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// }
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// game.log(p1.sex,typeof p1.sex)
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},
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group:["zioy_riyuexingkong_die","zioy_riyuexingkong_return"],
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subSkill:{
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die:{
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trigger:{
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player:"dieBefore",
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group: ["zioy_riyuexingkong_die", "zioy_riyuexingkong_return", "zioy_riyuexingkong_win"],
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subSkill: {
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die: {
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trigger: {
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player: "dieBefore"
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},
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filter:function(event,player){
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filter: function (event, player) {
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// game.log(player.storage._miao_twins.hp > 0&& player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0)
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return !player.storage._miao_twins.storage.zioy_riyuexingkong_die
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return !player.storage._miao_twins.storage.zioy_riyuexingkong_die;
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},
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forced:true,
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direct:true,
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priority:-1561565189,
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// group:["mbmowang_die","mbmowang_return"],
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content:function(){
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forced: true,
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direct: true,
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priority: -1561565189,
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content: function () {
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// 休整
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if(player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0){
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if (player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn() && event.getParent().name != "giveup" && player.maxHp > 0) {
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// trigger.cancel()
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trigger.setContent(function(){
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event.forceDie=true;
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trigger.setContent(function () {
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event.forceDie = true;
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// event.forceDie=true;
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if(source){
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game.log(player,'被',source,'杀害');
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if(source.stat[source.stat.length-1].kill==undefined){
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source.stat[source.stat.length-1].kill=1;
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if (source) {
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game.log(player, "被", source, "杀害");
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if (source.stat[source.stat.length - 1].kill == undefined) {
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source.stat[source.stat.length - 1].kill = 1;
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} else {
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source.stat[source.stat.length - 1].kill++;
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}
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else{
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source.stat[source.stat.length-1].kill++;
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}
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}
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else{
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game.log(player,'阵亡');
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} else {
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game.log(player, "阵亡");
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}
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// if(player.isIn()&&(false&&(!_status.mbmowang_return||!_status.mbmowang_return[player.playerid]))){
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event.reserveOut=true;
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game.log(player,'进入了修整状态');
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game.log(player,'移出了游戏');
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event.reserveOut = true;
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game.log(player, "进入了修整状态");
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game.log(player, "移出了游戏");
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// }
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// else event.finish();
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if(!game.countPlayer()) game.over();
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else if(player.hp!=0){
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player.changeHp(0-player.hp,false).forceDie=true;
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if (!game.countPlayer()) game.over();
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else if (player.hp != 0) {
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player.changeHp(0 - player.hp, false).forceDie = true;
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}
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game.broadcastAll(function(player){
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if(player.isLinked()){
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if(get.is.linked2(player)){
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player.classList.toggle('linked2');
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}
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else{
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player.classList.toggle('linked');
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game.broadcastAll(function (player) {
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if (player.isLinked()) {
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if (get.is.linked2(player)) {
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player.classList.toggle("linked2");
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} else {
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player.classList.toggle("linked");
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}
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}
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if(player.isTurnedOver()){
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player.classList.toggle('turnedover');
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if (player.isTurnedOver()) {
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player.classList.toggle("turnedover");
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}
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},player);
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game.addVideo('link',player,player.isLinked());
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game.addVideo('turnOver',player,player.classList.contains('turnedover'));
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}, player);
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game.addVideo("link", player, player.isLinked());
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game.addVideo("turnOver", player, player.classList.contains("turnedover"));
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// game.broadcastAll(function(player){
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player.classList.add('out');
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player.classList.add("out");
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// });
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player.$dieAfter();
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player.classList.remove('fullskin2');
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player.node.avatar2.classList.add('hidden');
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player.classList.remove("fullskin2");
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player.node.avatar2.classList.add("hidden");
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// player.node.framebg.dataset.auto='silver';
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// player.node.framebg.dataset.decoration='silver';
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});
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trigger.includeOut=true;
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trigger.includeOut = true;
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}
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// 死透了
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else{
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else {
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// game.broadcastAll(function(player){
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player.storage._miao_twins.classList.remove('out');
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player.storage._miao_twins.classList.remove("out");
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// });
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player.storage._miao_twins.storage.zioy_riyuexingkong_die = true;
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player.storage.zioy_riyuexingkong_die = true;
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if(game.me == player.storage._miao_twins)player.die
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if (game.me == player.storage._miao_twins) player.die();
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player.storage._miao_twins.die();
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}
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},
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ai:{
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threaten:0.6,
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effect:{
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target:function(card,player,target){
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if(get.tag(card,'damage')){
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if(target.hp - target.storage._miao_twins.hp == 0) return 10
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return 15*(target.hp - target.storage._miao_twins.hp);
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ai: {
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threaten: 0.6,
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effect: {
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target: function (card, player, target) {
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if (get.attitude(player, target) >= 0) return 0;
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if (get.tag(card, "damage")) {
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if (target.hp - target.storage._miao_twins.hp == 0) return 10;
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return 15 * (target.hp - target.storage._miao_twins.hp);
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}
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}
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}
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},
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sub: true,
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"_priority": -156156518900
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},
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return: {
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trigger: {
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player: "phaseBefore"
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},
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},
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return:{
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trigger:{
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player:"phaseBefore",
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},
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forced:true,
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charlotte:true,
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silent:true,
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forceDie:true,
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forceOut:true,
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filter:function(event,player){
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forced: true,
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charlotte: true,
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silent: true,
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forceDie: true,
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forceOut: true,
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filter: function (event, player) {
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return event.player.isOut();
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},
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content: function () {
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"step 0"
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game.broadcastAll(function (player) {
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player.classList.remove("out");
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}, trigger.player);
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game.log(trigger.player, "移回了游戏");
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trigger.player.recover(trigger.player.maxHp - trigger.player.hp);
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"step 1"
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event.trigger("restEnd");
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},
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sub: true,
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popup: false,
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"_priority": 1
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},
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win: {
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trigger: {
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global: "phaseBefore"
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},
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filter: function (event, player) {
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var flag = false;
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for (var p of game.players) {
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if (p != player && p != player.storage._miao_twins) {
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flag = true;
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break;
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}
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}
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return !flag;
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},
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content: function () {
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game.over(player == game.me || player.storage._miao_twins == game.me || winners.contains(game.me));
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},
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sub: true,
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"_priority": 0
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}
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},
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"_priority": 0
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},
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"zioy_jisuishengjin": {
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enable: "phaseUse",
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// usable: Infinity,
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filter: function(){
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return true;
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},
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init:function(player){
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player.storage.jisuishengjin_ai = 'nb'
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},
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content:function(){
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player.damage(1);
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},
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ai: {
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order:99,
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result: {
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player: function (player) {
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if(true){
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if(player.countCards('h','tao')+player.countCards('h','jiu') > 0)return 9999;
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if(player.hp<3) return -1;
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return 9999;
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}else if(true){
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}else{
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}
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}
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}
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},
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group:['zioy_jisuishengjin_draw'],
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subSkill:{
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draw:{
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trigger:{
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player:'damageEnd'
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},
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filter:function(){
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return true
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},
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frequent:true,
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content:function(){
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'step 0'
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// trigger._mbmowang_return=true;
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game.broadcastAll(function(player){
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player.classList.remove('out');
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},trigger.player);
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game.log(trigger.player,'移回了游戏');
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// delete _status.mbmowang_return[trigger.player.playerid];
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trigger.player.recover(trigger.player.maxHp-trigger.player.hp);
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// game.broadcastAll(function(player){
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// if(player.name1=='shichangshi'){
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// player.smoothAvatar(false);
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// player.node.avatar.setBackground(player.name1,'character');
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// }
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// if(player.name2=='shichangshi'){
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// player.smoothAvatar(true);
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// player.node.avatar2.setBackground(player.name2,'character');
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// }
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// },trigger.player);
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event.num = trigger.num;
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'step 1'
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event.trigger('restEnd');
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},
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sub:true,
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popup:false,
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"_priority":1,
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||||
event.cards=get.cards(8);
|
||||
player.chooseCardButton('获得至多4张牌',[0,4],event.cards,true).ai=function(button){
|
||||
if(button.link == 'tao' && button.link == 'jiu'){
|
||||
return 99;
|
||||
}else{
|
||||
return get.useful(button.link);
|
||||
}
|
||||
};
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var cards1 = []
|
||||
for(var i=0;i<result.links.length;i++){
|
||||
cards1.push(result.links[i]);
|
||||
event.cards.remove(result.links[i])
|
||||
}
|
||||
player.gain(cards1)
|
||||
}
|
||||
for(var i=event.cards.length-1;i>=0;i--){
|
||||
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.firstChild);
|
||||
}
|
||||
event.num--;
|
||||
if(event.num > 0)event.goto(1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8302,7 +8364,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_zhoumingchuanxuan_info":
|
||||
"①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)<br>②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态<br>③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)",
|
||||
"zioy_riyuexingkong": "日月行空",
|
||||
"zioy_riyuexingkong_info": "你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至下一轮游戏开始时,否则令“耀阳”与“辉月”死亡。"
|
||||
"zioy_riyuexingkong_info":
|
||||
"你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至下一轮游戏开始时,否则令“耀阳”与“辉月”死亡。",
|
||||
"zioy_jisuishengjin": "击髓生津",
|
||||
"zioy_jisuishengjin_info": "<br>①出牌阶段,你可以对自己造成1点伤害。<br>②当你受到1点伤害时,你可以观看牌堆顶上的8张牌并获得其中至多四张牌,将剩余的牌按原顺序放回牌堆顶。"
|
||||
}
|
||||
},
|
||||
intro: "??????????????????????????<br>拒绝规范描述",
|
||||
@@ -8315,28 +8380,28 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"character": [
|
||||
"zioy_gaiying.jpg",
|
||||
"test.jpg",
|
||||
"zioy_renturtle.jpg",
|
||||
"zioy_xuanhu.jpg",
|
||||
"zioy_xixuegui.jpg",
|
||||
"zioy_shuijinxiezi.jpg",
|
||||
"zioy_zhigaotian.jpg",
|
||||
"zioy_renturtle.jpg",
|
||||
"zioy_yinlong.jpg",
|
||||
"zioy_heibai.jpg",
|
||||
"zioy_senjianmeng.jpg",
|
||||
"zioy_huajian.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_jinu.jpg",
|
||||
"zioy_xuanhu.jpg",
|
||||
"zioy_yilong.jpg",
|
||||
"zioy_dreamaker.jpg",
|
||||
"zioy_drugdoctor.jpg",
|
||||
"zioy_huajian.jpg",
|
||||
"zioy_shenxianxiang.jpg",
|
||||
"zioy_peiki.jpg",
|
||||
"zioy_xielingyun.jpg",
|
||||
"zioy_nianshou.jpg",
|
||||
"zioy_sose.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_nianshou.jpg",
|
||||
"zioy_jinu.jpg",
|
||||
"zioy_diana.jpg",
|
||||
"zioy_lanchesite.jpg",
|
||||
"zioy_xiaozhenhe.jpg",
|
||||
"zioy_lanchesite.jpg",
|
||||
"zioy_badun.jpg",
|
||||
"zioy_guanghan.jpg",
|
||||
"zioy_xingjun.jpg",
|
||||
@@ -8352,7 +8417,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_muxi.jpg",
|
||||
"zioy_b7chuhaoji.jpg",
|
||||
"zioy_morana.jpg",
|
||||
"zioy_kailuer.jpg"
|
||||
"zioy_kailuer.jpg",
|
||||
"zioy_purangsigai.jpg"
|
||||
],
|
||||
"card": ["zioy_yueguang.jpg"],
|
||||
"skill": [],
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 120 KiB |
Reference in new issue
Block a user