diff --git a/extension.js b/extension.js
index b945acd..0364e90 100644
--- a/extension.js
+++ b/extension.js
@@ -55,7 +55,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]],
- "zioy_exchel": ["female", "wei", "2/4", ["zioy_liwuyaomiao", "zioy_zhifenghuifang", "zioy_liechenyuyou_wood"], []],
+ "zioy_exchel": ["female", "wei", "3/4", ["zioy_liwuyaomiao", "zioy_zhifenghuifang", "zioy_liechenyuyou_wood"], []],
"zioy_sushuang": ["male", "wei", "4/5/1", ["zioy_jietian", "zioy_yunshuang"], []],
"zioy_kaixier": ["female", "qun", "2/4/3", ["zioy_helu"], []],
"zioy_ji1": ["male", "jin", "3", ["zioy_shimeng", "zioy_heimeng"], ["hiddenSkill"]],
@@ -72,7 +72,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_jingwu: ["female", "shu", "1/3/5", ["zioy_que"], []],
zioy_sanjijie: ["male", "qun", "3/3/3", ["zioy_fouzhiyu", "zioy_ningguxi"], []],
zioy_yuze: ["none", "wei", "2", ["zioy_juhun"], []],
- zioy_luosa: ["male", "wu", "4", ["zioy_minchao", "zioy_kuangyong"]]
+ zioy_luosa: ["male", "wu", "4", ["zioy_minchao", "zioy_kuangyong"]],
+ zioy_gold: ["male", "qun", "5", ["zioy_shihunzhuo"]]
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -129,7 +130,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_jingwu: "靖芜",
zioy_sanjijie: "三畿界",
zioy_yuze: "羽泽",
- zioy_luosa: "罗萨"
+ zioy_luosa: "罗萨",
+ zioy_gold: '黄金'
}
},
card: {
@@ -8869,6 +8871,290 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}
}
}
+ },
+ zioy_shihunzhuo:{
+ autoTranslate: {
+ "name": "世溷浊",
+ "info": `
+ ①游戏开始时,你获得'恒'。
+ ②当你于出牌阶段使用牌结算结束后,若你当前回合于出牌阶段使用的牌超过log1.4(游戏轮数)张,你结束出牌阶段。
+ ③你造成/受到不因此技能造成的伤害后,伤害来源受到由你造成的X点伤害(X为你此次造成/受到的伤害/2且向下取整)
+ ④你造成/受到伤害后,你与伤害来源各获得'空',若其已有'空'则重置'空'的发动次数。
+ ⑤一名角色于你的回合内失去牌时,你令其获得'舍',若其已有'舍'则重置'舍'的发动次数。
+ ⑥你的回合开始阶段,以逆时针顺序从你开始的所有角色依次失去'空'与"舍",每有一名角色以此法失去'空',你获得1枚'隙',每有一名角色以此法失去'舍',你获得1枚'嗜'。
+ ⑦每当你获得4枚'隙',你失去1点体力上限并将体力回复至体力上限。
+ ⑧每当你获得'嗜'时,你摸一张牌。你的手牌上限-X(X为你'嗜'的数量/3)
+ 恒:你的体力上限-1。你的体力上限增加无效。
+ 空:获得此技能时你失去1点体力,失去此技能时你回复1点体力。当你回复体力时,取消之。此技能在发动2次后被失去。
+ 舍:获得此技能时你弃置你区域内的1张牌,失去此技能时你摸1张牌。当你获得牌后,你须弃置等量的牌,此技能在发动3次后将被失去。`
+ },
+ trigger:{
+ global:"phaseBefore",
+ player:"enterGame",
+ },
+ forced:true,
+ locked:false,
+ filter:function(event,player){
+ return (event.name!='phase'||game.phaseNumber==0);
+ },
+ content: async function(event,trigger,player){
+ player.addSkill('zioy_shihunzhuo_heng')
+ },
+ mod:{
+ maxHandcard:function(player,num){
+ return num-Math.floor(player.countMark('zioy_shihunzhuo_shi')/3);
+ },
+ },
+ subSkill:{
+ heng:{
+ mark:true,
+ marktext:'恒',
+ intro:{
+ name:'恒',
+ mark:()=>'你的体力上限-1。你的体力上限增加无效。'
+ },
+ init:function(player){
+ player.loseMaxHp(1)
+ },
+ onremove:function(player){
+ player.gainMaxHp(1)
+ },
+ direct:true,
+ trigger:{
+ player:'gainMaxHpBeginBefore'
+ },
+ content:async function(event,trigger,player){
+ trigger.cancel()
+ },
+ priority:539943419
+ },
+ kong:{
+ mark:true,
+ marktext:'空',
+ intro:{
+ name:'空',
+ mark:(_,__,player)=>`获得此技能时你失去1点体力,失去此技能时你回复1点体力。当你回复体力时,取消之。此技能在发动${2-player.storage.zioy_shihunzhuo_kong_count}次后被失去。`
+ },
+ init:function(player){
+ player.loseHp()
+ player.storage.zioy_shihunzhuo_kong_count = 0
+ },
+ onremove:function(player){
+ player.recover()
+ },
+ direct:true,
+ trigger:{
+ player:'recoverBefore'
+ },
+ content:async function(event,trigger,player){
+ trigger.cancel()
+ player.storage.zioy_shihunzhuo_kong_count += 1
+ if(player.storage.zioy_shihunzhuo_kong_count === 2){
+ player.storage.zioy_shihunzhuo_kong_count = 0
+ player.removeSkill('zioy_shihunzhuo_kong')
+ }
+ },
+ priority:539943419
+ },
+ she:{
+ mark:true,
+ marktext:'舍',
+ intro:{
+ name:'舍',
+ mark:(_,__,player)=>`获得此技能时你弃置你区域内的1张牌,失去此技能时你摸1张牌。当你获得牌后,你须弃置1张牌,此技能在发动${3-player.storage.zioy_shihunzhuo_she_count}次后将被失去。`
+ },
+ init:function(player){
+ player.chooseToDiscard(1,'hej')
+ player.storage.zioy_shihunzhuo_she_count = 0
+ },
+ onremove:function(player){
+ player.draw()
+ },
+ direct:true,
+ trigger:{
+ player:"gainAfter",
+ },
+ content:async function(event,trigger,player){
+ // const num = trigger.cards.length
+ player.chooseToDiscard(1,'he',true)
+ player.storage.zioy_shihunzhuo_she_count += 1
+ if(player.storage.zioy_shihunzhuo_she_count === 2){
+ player.storage.zioy_shihunzhuo_she_count = 0
+ player.removeSkill('zioy_shihunzhuo_kong')
+ }
+ },
+ priority:539943419
+ },
+ xi:{
+ mark:true,
+ marktext:'隙',
+ intro:{
+ name:'隙',
+ mark:(_,__,player)=>`每当你获得4枚'隙',你失去1点体力上限并将体力回复至体力上限。`
+ },
+ },
+ shi:{
+ mark:true,
+ marktext:'嗜',
+ intro:{
+ name:'嗜',
+ mark:(_,__,player)=>`你的手牌上限-${Math.floor(player.countMark('zioy_shihunzhuo_shi')/3)}。`
+ },
+ }
+ },
+ autoSubSkill:{
+ damageBegin1:{
+ trigger:{
+ player:'damageBegin1',
+ source:'damageBegin1'
+ },
+ filter:()=>{
+ return false
+ return true
+ },
+ direct:true,
+ content:async function(event,trigger,player){
+ trigger.num *= 2
+ },
+ priority:-539943419
+ },
+ damageBegin3:{
+ trigger:{
+ player:'damageBegin3',
+ source:'damageBegin3'
+ },
+ filter:(event,player)=>{
+ return false
+ return event.num < 2
+ },
+ direct:true,
+ content:async function(event,trigger,player){
+ trigger.num = 2
+ },
+ priority:-539943419
+ },
+ damageEnd:{
+ trigger:{
+ player:'damageEnd',
+ source:'damageEnd'
+ },
+ direct:true,
+ filter:(event)=>{
+ // console.log(event.getParent().name)
+ return event.getParent().name !== `zioy_shihunzhuo_damageEnd` && event.num > 1
+ },
+ content:async function(event,trigger,player){
+ const num = Math.floor(trigger.num / 2)
+ trigger.source.damage(num)
+ },
+ priority:-539943419
+ },
+ damageEnd_addKong:{
+ trigger:{
+ player:'damageEnd',
+ source:'damageEnd'
+ },
+ direct:true,
+ filter:(event)=>{
+ return true
+ },
+ content:async function(event,trigger,player){
+ for(let target of [trigger.player,trigger.source]){
+ if(target){
+ if(target.hasSkill('zioy_shihunzhuo_kong')){
+ target.storage.zioy_shihunzhuo_kong_count = 0
+ }else{
+ target.addSkill('zioy_shihunzhuo_kong')
+ }
+ }
+ }
+ },
+ priority:7058211
+ },
+ loseAfter:{
+ trigger:{
+ global:["loseAfter","loseAsyncAfter"],
+ },
+ direct:true,
+ filter:function(event,player){
+ if(_status.currentPhase!=player) return false;
+ return true
+ },
+ content:async function(event,trigger,player){
+ const target = trigger.player
+ if(target.hasSkill('zioy_shihunzhuo_she')){
+ target.storage.zioy_shihunzhuo_she_count = 0
+ }else{
+ target.addSkill('zioy_shihunzhuo_she')
+ }
+ },
+ priority:7058211
+ },
+ phaseBegin:{
+ trigger:{
+ player:'phaseBegin',
+ },
+ direct:true,
+ filter:function(event,player){
+ return true
+ },
+ content:async function (event,trigger,player){
+ let current = player;
+ while(true){
+ if(current.hasSkill('zioy_shihunzhuo_kong')){
+ current.removeSkill('zioy_shihunzhuo_kong')
+ player.addMark('zioy_shihunzhuo_xi')
+ if(player.countMark('zioy_shihunzhuo_xi') % 4 === 0){
+ player.loseMaxHp(1)
+ player.recover(player.maxHp - player.hp)
+ }
+ }
+ if(current.hasSkill('zioy_shihunzhuo_she')){
+ current.removeSkill('zioy_shihunzhuo_she')
+ player.addMark('zioy_shihunzhuo_shi')
+ player.draw()
+ }
+ current = current.next
+ if(current === player){
+ break
+ }
+ }
+ },
+ priority:7058211
+ },
+ phaseUseBegin:{
+ trigger:{
+ player:"phaseUseBegin",
+ },
+ direct:true,
+ content:async function(_,__,player){
+ player.storage.zioy_shihunzhuo_useCard_count = 0
+ },
+ priority:7058211
+ },
+ useCard:{
+ trigger:{
+ player:"useCardAfter",
+ },
+ filter:function(event,player){
+ if(!player.isPhaseUsing()) return false;
+ return true;
+ },
+ direct:true,
+ content:async function(event,_,player){
+ const num = Math.ceil(Math.log2(game.roundNumber) - Math.log2(1.4))
+ player.storage.zioy_shihunzhuo_useCard_count += 1
+ if(player.storage.zioy_shihunzhuo_useCard_count > num){
+ var evt=_status.event.getParent('phaseUse');
+ if(evt&&evt.name=='phaseUse'){
+ evt.skipped=true;
+ }
+ event.finish();
+ }
+ },
+ priority:7058211
+ }
+ }
}
},
translate: {
diff --git a/zioy_gold.jpg b/zioy_gold.jpg
new file mode 100644
index 0000000..9ceff8c
Binary files /dev/null and b/zioy_gold.jpg differ