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@@ -42,22 +42,21 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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//event.trigger("changeRoundNumberEnd");
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};
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// 重写废除判定区相关
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lib.element.content.enableJudge = function () {
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"step 0"
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if (!player.storage._disableJudge || player.storage._disableJudge == false) event.finish()
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if (!player.storage._disableJudge || player.storage._disableJudge == false) event.finish();
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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if (!player.storage._disableJudge_layer) {
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player.storage._disableJudge_layer = 0;
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}
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player.storage._disableJudge_layer--
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if (player.storage._disableJudge_layer < 0){
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player.storage._disableJudge_layer = 0
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event.finish()
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player.storage._disableJudge_layer--;
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if (player.storage._disableJudge_layer < 0) {
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player.storage._disableJudge_layer = 0;
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event.finish();
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}
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if(player.storage._disableJudge_layer > 0)event.finish()
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'step 1'
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if (player.storage._disableJudge_layer > 0) event.finish();
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"step 1"
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game.log(player, "恢复了判定区");
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player.storage._disableJudge = false;
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// player.markSkill('_disableJudge');
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@@ -71,12 +70,12 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"step 0"
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// if (player.storage._disableJudge == true) return;
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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if (!player.storage._disableJudge_layer) {
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player.storage._disableJudge_layer = 0;
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}
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player.storage._disableJudge_layer++
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if(player.storage._disableJudge_layer > 1){
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event.finish()
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player.storage._disableJudge_layer++;
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if (player.storage._disableJudge_layer > 1) {
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event.finish();
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}
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"step 1"
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game.log(player, "废除了判定区");
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@@ -1012,15 +1011,15 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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onremove: function (player) {},
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content: function () {
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var r = function () {
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return [true,false].randomGet();
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return [true, false].randomGet();
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};
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if (r()) {
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player.loseHp();
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}
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if (r()) {
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var n = player.countCards() - player.hp
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if(player.countCards() > 0 && n <= 0)n = 1
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player.chooseToDiscard(true,n);
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var n = player.countCards() - player.hp;
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if (player.countCards() > 0 && n <= 0) n = 1;
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player.chooseToDiscard(true, n);
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}
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if (r()) {
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player.addBuff("shuimian", null);
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@@ -1757,15 +1756,16 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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};
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//并不是很好的写法
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game.addPlayer=(position,character,character2)=>{
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if(position<0||position>game.players.length+game.dead.length||position==undefined) position=Math.ceil(Math.random()*(game.players.length+game.dead.length));
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const players=game.players.concat(game.dead);
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ui.arena.setNumber(players.length+1);
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players.forEach(value=>{
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if(parseInt(value.dataset.position)>=position) value.dataset.position=parseInt(value.dataset.position)+1;
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(game.addPlayer = (position, character, character2) => {
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if (position < 0 || position > game.players.length + game.dead.length || position == undefined)
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position = Math.ceil(Math.random() * (game.players.length + game.dead.length));
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const players = game.players.concat(game.dead);
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ui.arena.setNumber(players.length + 1);
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players.forEach(value => {
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if (parseInt(value.dataset.position) >= position) value.dataset.position = parseInt(value.dataset.position) + 1;
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});
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const player=ui.create.player(ui.arena).animate('start');
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if(character) player.init(character,character2);
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const player = ui.create.player(ui.arena).animate("start");
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if (character) player.init(character, character2);
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -1778,19 +1778,18 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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locked_type: null
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};
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game.players.push(player);
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player.playerid = get.id()
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game.playerMap[player.playerid] = player
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player.playerid = get.id();
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game.playerMap[player.playerid] = player;
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// game.log(game.playerMap)
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// for(var i in game.playerMap){
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// game.log(i)
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// }
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// game.playerMap.push(player);
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player.dataset.position=position;
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player.dataset.position = position;
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game.arrangePlayers();
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return player;
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},
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lib.skill._miao_enhancement_init = {
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}),
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(lib.skill._miao_enhancement_init = {
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/*游戏开始时设置player.storage.enhancementArray */
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// addplayer时会出错,需要注意
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unique: true,
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@@ -1818,7 +1817,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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locked_type: null
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};
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}
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};
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});
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lib.skill._miao_enhancement_attack = {
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/*根据攻击与防御强化进行伤害修正 */
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trigger: {
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@@ -2220,7 +2219,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_osiris": ["male", "shu", 4, ["zioy_zhuxingwuchang", "zioy_zhufashengmie", "zioy_yongyeqingxiao", "zioy_liechenyuyou_fire"], []],
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"zioy_morana": ["female", "jin", 6, ["zioy_lanzhiyuane", "zioy_liuzhenxiongxiang", "zioy_yinhuxiaowu"], ["hiddenSkill"]],
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"zioy_guanghan": ["female", "wu", "2/9", ["zioy_nongying", "zioy_chanjuan"], ["des:2023中秋"]],
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu", "zioy_zhoumingchuanxuan"], []]
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"zioy_xuanhu": ["male", "wei", 1, ["zioy_leimingqiangu", "zioy_zhoumingchuanxuan"], []],
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"zioy_xiyueying": ["male", "shen", 4, [], []]
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2261,7 +2261,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_osiris": "奥曦里斯",
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"zioy_morana": "莫洛娜",
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"zioy_guanghan": "广寒",
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"zioy_xuanhu": "翾狐"
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"zioy_xuanhu": "翾狐",
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"zioy_xiyueying": "曦月吟"
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}
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},
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card: {
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@@ -5747,14 +5748,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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filter: function (event, player) {
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//防止一个时机重复触发
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if(player.storage.hxcx_x1 < player.storage.hxcx_x && player.storage.hxcx_x1_flag){
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if (player.storage.hxcx_x1 < player.storage.hxcx_x && player.storage.hxcx_x1_flag) {
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player.storage.hxcx_x1++;
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player.storage.hxcx_x1_flag = false;
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}
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// game.log(player.storage.hxcx_x1, player.storage.hxcx_x,event.getParent().name)
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if(event.num > player.storage.hxcx_x){
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return true
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}else{
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if (event.num > player.storage.hxcx_x) {
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return true;
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} else {
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return false;
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}
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},
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@@ -5765,14 +5766,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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init: function (player) {
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var p = player;
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p.storage.hxcx_x = 0;
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p.storage.hxcx_x1 = -1;// 回合内满足1时机次数
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p.storage.hxcx_x1_flag = true;// 修时机重复触发的bug
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p.storage.hxcx_count1 = 0;// 效果1触发次数
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p.storage.hxcx_count2 = 0;// 复活次数
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p.storage.yzyw_count1 = 0;// 月坠计数
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p.storage.hxcx_x1 = -1; // 回合内满足1时机次数
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p.storage.hxcx_x1_flag = true; // 修时机重复触发的bug
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p.storage.hxcx_count1 = 0; // 效果1触发次数
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p.storage.hxcx_count2 = 0; // 复活次数
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p.storage.yzyw_count1 = 0; // 月坠计数
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p.gainShenqi = function (num) {
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if (num > 999) num = 999;
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if(num < 0)return;
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if (num < 0) return;
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var p = this;
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var mark = "zioy_hexuchongxiang_mark";
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var mark_count = p.countMark(mark);
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@@ -5823,7 +5824,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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player.storage.hxcx_count1 = 0;
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}
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},
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group: ["zioy_hexuchongxiang_revive", "zioy_hexuchongxiang_damage", "zioy_hexuchongxiang_loseMaxHpEnd", "zioy_hexuchongxiang_phaseEnd", "zioy_hexuchongxiang_useCardAfter"],
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group: [
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"zioy_hexuchongxiang_revive",
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"zioy_hexuchongxiang_damage",
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"zioy_hexuchongxiang_loseMaxHpEnd",
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"zioy_hexuchongxiang_phaseEnd",
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"zioy_hexuchongxiang_useCardAfter"
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],
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subSkill: {
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mark: {
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mark: false,
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@@ -5853,8 +5860,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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}
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p = p.next;
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}
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if(player.storage.hxcx_count2 < 2){
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flag = true
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if (player.storage.hxcx_count2 < 2) {
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flag = true;
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}
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// if(flag == false && player.hp <= 0 && game.globalStatus.name == "shenlou"){
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@@ -5888,16 +5895,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"step 2"
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player.recover(player.maxHp - player.hp);
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"step 3"
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if(player.hp < 0){
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if (player.hp < 0) {
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player.hp = player.maxHp;
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player.update()
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player.update();
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}
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},
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sub: true,
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"_priority": 0
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},
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// 增伤
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damage: {
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trigger: {
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player: ["loseHpBegin", "damageBegin2", "phaseDrawBegin2"],
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@@ -5935,8 +5940,6 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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sub: true,
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"_priority": -30172700
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},
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// 重置回合内触发效果1的计数
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phaseEnd: {
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trigger: {
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player: ["phaseEnd"]
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@@ -5945,28 +5948,25 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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return true;
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},
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priority: -30174563,
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// forced: true,
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charlotte: true,
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unique: true,
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direct: true,
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content: function () {
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player.storage.hxcx_x1_flag = true;
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player.storage.hxcx_x1=-1;
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player.storage.hxcx_x1 = -1;
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},
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sub: true,
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"_priority": -301712300
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},
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useCardAfter:{
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useCardAfter: {
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trigger: {
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global: ["useCardAfter","damageEnd"],
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global: ["useCardAfter", "damageEnd"],
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player: ["loseHpBegin", "damageBegin3"]
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},
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filter: function (event, player) {
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return true;
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},
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priority: -301754154563,
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// forced: true,
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charlotte: true,
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unique: true,
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direct: true,
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@@ -6065,9 +6065,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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order: 1,
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result: {
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player: function (player) {
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if(player.countMark("zioy_hexuchongxiang_mark") == player.maxHp)return 999
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x = player.storage.enhancementArray["attack"]
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if(x > -1){
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if (player.countMark("zioy_hexuchongxiang_mark") == player.maxHp) return 999;
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x = player.storage.enhancementArray["attack"];
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if (x > -1) {
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return -10;
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}
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return 120;
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@@ -7567,14 +7567,16 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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return true;
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},
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init: function (player) {
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player.getTailCount = function(){
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return this.maxHp + this.countMark('zioy_zhoumingchuanxuan')
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}
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player.getTailCount = function () {
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return this.maxHp + this.countMark("zioy_zhoumingchuanxuan");
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};
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player.addDamageLimiter(parseInt(player.getTailCount() / 3), "zioy_leimingqiangu");
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},
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mark: true,
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marktext: "鸣雷",
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intro: {name:"鸣雷"},
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intro: {
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name: "鸣雷"
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},
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forced: true,
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content: function () {
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"step 0"
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@@ -7674,7 +7676,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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sub: true,
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"_priority": 0
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},
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loseMaxHpEnd:{
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loseMaxHpEnd: {
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trigger: {
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player: ["addMark_zioy_leimingqiangu"]
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},
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@@ -7692,64 +7694,63 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"_priority": 0
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},
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"zioy_zhoumingchuanxuan": {
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mod:{
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selectTarget:function(card,player,range){
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if(player.hasSkill("zioy_leimingqiangu") && !(['delay'].contains(get.type(card))) && range[1]!=-1) range[1] += parseInt(player.getTailCount()/3);
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mod: {
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selectTarget: function (card, player, range) {
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if (player.hasSkill("zioy_leimingqiangu") && !["delay"].contains(get.type(card)) && range[1] != -1)
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range[1] += parseInt(player.getTailCount() / 3);
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},
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attackFrom:function(from,to,distance){
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if(from.hasSkill("zioy_leimingqiangu")) return distance-parseInt(from.getTailCount()/3);
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attackFrom: function (from, to, distance) {
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if (from.hasSkill("zioy_leimingqiangu")) return distance - parseInt(from.getTailCount() / 3);
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}
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},
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trigger: {
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player: "useCardToTarget"
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},
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trigger:{
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player:"useCardToTarget",
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},
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forced:true,
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forced: true,
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mark: true,
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marktext: "雷殊",
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intro: {name:'雷殊'},
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logTarget:"target",
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filter:function(event,player){
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return event.target&&event.target!=player&&event.targets.length==1&&player.maxHp > 1;
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intro: {
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name: "雷殊"
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},
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content:function(){
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player.loseMaxHp(1)
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player.addMark('zioy_zhoumingchuanxuan')
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logTarget: "target",
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filter: function (event, player) {
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return event.target && event.target != player && event.targets.length == 1 && player.maxHp > 1;
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},
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group:['zioy_zhoumingchuanxuan_phaseUse'],
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subSkill:{
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phaseUse:{
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enable:"phaseUse",
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usable:1,
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content: function () {
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player.loseMaxHp(1);
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player.addMark("zioy_zhoumingchuanxuan");
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},
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group: ["zioy_zhoumingchuanxuan_phaseUse"],
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subSkill: {
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phaseUse: {
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enable: "phaseUse",
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usable: 1,
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skillAnimation: true,
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animationColor: "thunder",
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filter:function(event,player){
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return player.countMark('zioy_zhoumingchuanxuan')>1;
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filter: function (event, player) {
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return player.countMark("zioy_zhoumingchuanxuan") > 1;
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},
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// filterTarget:function(card,player,target){
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// return player!=target;
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// },
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content:function(){
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'step 0'
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event.num = parseInt(player.countMark('zioy_zhoumingchuanxuan')/1.5)
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player.removeMark('zioy_zhoumingchuanxuan',player.countMark('zioy_zhoumingchuanxuan'))
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player.chooseTarget(
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"对至多"+event.num+"名其他角色造成" + event.num + "点伤害",
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content: function () {
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"step 0"
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event.num = parseInt(player.countMark("zioy_zhoumingchuanxuan") / 1.5);
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player.removeMark("zioy_zhoumingchuanxuan", player.countMark("zioy_zhoumingchuanxuan"));
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player
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.chooseTarget(
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"对至多" + event.num + "名其他角色造成" + event.num + "点伤害",
|
||||
function (card, player, target) {
|
||||
return target != player;
|
||||
},
|
||||
[
|
||||
1,event.num
|
||||
],
|
||||
[1, event.num],
|
||||
true
|
||||
)
|
||||
.set("ai", function (target) {
|
||||
var att = get.attitude(_status.event.player, target);
|
||||
return -att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
for(var p of result.targets){
|
||||
p.damage(event.num,'thunder')
|
||||
"step 1"
|
||||
if (result.bool) {
|
||||
for (var p of result.targets) {
|
||||
p.damage(event.num, "thunder");
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -7757,16 +7758,16 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
order: 1,
|
||||
result: {
|
||||
player: function (player) {
|
||||
var n = player.countMark('zioy_zhoumingchuanxuan');
|
||||
var n = player.countMark("zioy_zhoumingchuanxuan");
|
||||
return 3;
|
||||
},
|
||||
// target:function(player,target){
|
||||
// return -3
|
||||
// }
|
||||
}
|
||||
}
|
||||
},
|
||||
sub: true,
|
||||
"_priority": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"_priority": 0
|
||||
}
|
||||
},
|
||||
translate: {
|
||||
@@ -8060,7 +8061,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_leimingqiangu_info":
|
||||
'①记你的体力上限+你拥有的“雷殊”数量为你的"尾数",若你的"尾数"小于9,每次使用进攻类型的牌或即将受到伤害时你获得1点体力上限并回复1点体力值。<br>②你即将受到的伤害不超过尾数/3(向下取整),你受到时伤害获得尾数*5枚“鸣雷”标记,当“鸣雷”标记数量达到200枚时你移去200枚“鸣雷”标记并回复1点体力值,若尾数达到9则使你下一次造成伤害后对受伤角色造成1点不会触发此技能③效果的雷属性伤害。<br>③当你尾数达到9时,你造成的任何伤害后获得伤害值*尾数*3点“鸣雷”标记。<br>④每个回合开始阶段将你超过9的体力上限部分与全部护甲转换为体力。<br>⑤你的摸牌阶段摸牌数基数为你的尾数/1.5(向下取整)。',
|
||||
"zioy_zhoumingchuanxuan": "骤明穿玄",
|
||||
"zioy_zhoumingchuanxuan_info": "①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)<br>②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态<br>③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)"
|
||||
"zioy_zhoumingchuanxuan_info":
|
||||
"①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)<br>②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态<br>③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)"
|
||||
}
|
||||
},
|
||||
intro: "??????????????????????????<br>拒绝规范描述",
|
||||
@@ -8074,28 +8076,28 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_gaiying.jpg",
|
||||
"test.jpg",
|
||||
"zioy_xuanhu.jpg",
|
||||
"zioy_xixuegui.jpg",
|
||||
"zioy_shuijinxiezi.jpg",
|
||||
"zioy_zhigaotian.jpg",
|
||||
"zioy_renturtle.jpg",
|
||||
"zioy_yinlong.jpg",
|
||||
"zioy_heibai.jpg",
|
||||
"zioy_xixuegui.jpg",
|
||||
"zioy_shuijinxiezi.jpg",
|
||||
"zioy_senjianmeng.jpg",
|
||||
"zioy_guanghan.jpg",
|
||||
"zioy_yilong.jpg",
|
||||
"zioy_dreamaker.jpg",
|
||||
"zioy_drugdoctor.jpg",
|
||||
"zioy_huajian.jpg",
|
||||
"zioy_shenxianxiang.jpg",
|
||||
"zioy_xielingyun.jpg",
|
||||
"zioy_peiki.jpg",
|
||||
"zioy_sose.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_nianshou.jpg",
|
||||
"zioy_jinu.jpg",
|
||||
"zioy_dreamaker.jpg",
|
||||
"zioy_yilong.jpg",
|
||||
"zioy_xielingyun.jpg",
|
||||
"zioy_pqsj.jpg",
|
||||
"zioy_guanghan.jpg",
|
||||
"zioy_diana.jpg",
|
||||
"zioy_lanchesite.jpg",
|
||||
"zioy_xiaozhenhe.jpg",
|
||||
"zioy_lanchesite.jpg",
|
||||
"zioy_badun.jpg",
|
||||
"zioy_xingjun.jpg",
|
||||
"zioy_osiris.jpg",
|
||||
@@ -8106,13 +8108,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_bailu.jpg",
|
||||
"zioy_xukongchong.jpg",
|
||||
"zioy_nike.jpg",
|
||||
"zioy_morana.jpg",
|
||||
"zioy_muxi.jpg",
|
||||
"zioy_b7chuhaoji.jpg",
|
||||
"zioy_kailuer.jpg"
|
||||
"zioy_morana.jpg",
|
||||
"zioy_kailuer.jpg",
|
||||
"zioy_xiyueying.jpg"
|
||||
],
|
||||
"card": ["zioy_yueguang.jpg"],
|
||||
"skill": []
|
||||
"skill": [],
|
||||
"audio": []
|
||||
}
|
||||
};
|
||||
});
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 584 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 164 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 244 KiB After Width: | Height: | Size: 263 KiB |
Reference in new issue
Block a user