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+13
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@@ -46,28 +46,38 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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// 重写废除判定区相关
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// 重写废除判定区相关
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lib.element.content.enableJudge = function () {
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lib.element.content.enableJudge = function () {
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"step 0"
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"step 0"
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if (!player.storage._disableJudge) return;
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if (!player.storage._disableJudge || player.storage._disableJudge == false) event.finish()
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// 多次废除恢复判断
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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player.storage._disableJudge_layer = 0
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}
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}
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player.storage._disableJudge_layer--
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player.storage._disableJudge_layer--
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if (player.storage._disableJudge_layer < 0){
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player.storage._disableJudge_layer = 0
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event.finish()
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}
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if(player.storage._disableJudge_layer > 0)event.finish()
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'step 1'
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game.log(player, "恢复了判定区");
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game.log(player, "恢复了判定区");
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player.storage._disableJudge = false;
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player.storage._disableJudge = false;
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// player.markSkill('_disableJudge');
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// player.markSkill('_disableJudge');
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"step 1"
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"step 2"
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game.broadcastAll(function (player, card) {
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game.broadcastAll(function (player, card) {
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player.$enableJudge();
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player.$enableJudge();
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}, player);
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}, player);
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};
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};
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lib.element.content.disableJudge = function () {
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lib.element.content.disableJudge = function () {
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"step 0"
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"step 0"
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if (player.storage._disableJudge == true) return;
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// if (player.storage._disableJudge == true) return;
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// 多次废除恢复判断
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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player.storage._disableJudge_layer = 0
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}
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}
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player.storage._disableJudge_layer++
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player.storage._disableJudge_layer++
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if(player.storage._disableJudge_layer > 1){
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event.finish()
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}
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"step 1"
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"step 1"
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game.log(player, "废除了判定区");
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game.log(player, "废除了判定区");
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var js = player.getCards("j");
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var js = player.getCards("j");
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