添加新武将“弗克雷德”

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539943419 committed 2024-08-08 22:32:32 +08:00
1 parent 4ad58836d0
commit 8cb72a7d41
4 files changed
+159 -14

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+2 -2
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@@ -5,7 +5,7 @@
"$1: {", "$1: {",
" autoTranslate: {", " autoTranslate: {",
" name: \"\",", " name: \"\",",
" info: \"\"", " info: ``",
" },", " },",
" trigger: {", " trigger: {",
" },", " },",
@@ -15,7 +15,7 @@
" },", " },",
" ai: {", " ai: {",
" threaten: 1", " threaten: 1",
" }", " },",
" _priority: 1,", " _priority: 1,",
"}," "},"
], ],
+43
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@@ -1711,6 +1711,12 @@ export default (lib, game, ui, get, ai, _status) => (config, pack) => {
type: "control", type: "control",
intro: "始终跳过出牌阶段,无法使用或打出任何牌,每轮游戏开始时有25*n%概率移除此状态,受到伤害时立即移除此状态。(n为异常状态已持续轮数)" intro: "始终跳过出牌阶段,无法使用或打出任何牌,每轮游戏开始时有25*n%概率移除此状态,受到伤害时立即移除此状态。(n为异常状态已持续轮数)"
}, },
"mabi": {
translation: "麻痹",
skill: "zioy_buff_mabi",
type: "control",
intro: "50%的几率跳过出牌阶段。每轮游戏开始时有50%概率移除此状态。"
},
// "bingdong": { // "bingdong": {
// translation: "冰冻", // translation: "冰冻",
// skill: "zioy_buff_bingdong", // skill: "zioy_buff_bingdong",
@@ -1875,6 +1881,43 @@ export default (lib, game, ui, get, ai, _status) => (config, pack) => {
player.storage.shuimian_count++; player.storage.shuimian_count++;
if (player.storage.shuimian_count * 0.25 > Math.random()) player.removeBuff("shuimian"); if (player.storage.shuimian_count * 0.25 > Math.random()) player.removeBuff("shuimian");
} }
},
mabi: {
mark: true,
marktext: "麻痹",
trigger: {
player: "phaseUseBegin"
},
priority: 30147445327,
direct: true,
silent:true,
filter: function () {
return Math.random() > 0.5;
},
content: function () {
trigger.cancel(null, null, "notrigger");
},
group: ["zioy_buff_mabi_remove"],
intro: {
name: lib.buffMiao.mabi.translation,
mark: function (dialog, storage, player) {
return lib.buffMiao.mabi.intro;
}
}
},
mabi_remove: {
trigger: {
global: "roundStart"
},
priority: -34563601727,
direct: true,
silent:true,
filter: function () {
return Math.random() > 0.5;
},
content: function () {
player.removeBuff("mabi");
}
} }
} }
}; };
+114 -12
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@@ -76,6 +76,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_gold: ["male", "qun", 5, ["zioy_shihunzhuo","zioy_nuhuangfeng","zioy_duwenlei"]], zioy_gold: ["male", "qun", 5, ["zioy_shihunzhuo","zioy_nuhuangfeng","zioy_duwenlei"]],
zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]], zioy_hezhe: ["male", "qun", 4, ["zioy_yuekong", "zioy_tanxi", "zioy_gengyi"]],
zioy_fanbunusi: ["none", "wei", 4, ['zioy_youxia', 'zioy_changai']], zioy_fanbunusi: ["none", "wei", 4, ['zioy_youxia', 'zioy_changai']],
zioy_fukeleide: ["male", "qun", "4/5/1", ['zioy_ji_jiyue', 'zioy_ji_jidian']],
}, },
translate: { translate: {
"zioy_xixuegui": "弗拉基米尔", "zioy_xixuegui": "弗拉基米尔",
@@ -135,7 +136,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
zioy_luosa: "罗萨", zioy_luosa: "罗萨",
zioy_gold: '黄金', zioy_gold: '黄金',
zioy_hezhe: '何者', zioy_hezhe: '何者',
zioy_fanbunusi: '罕晡努斯' zioy_fanbunusi: '罕晡努斯',
zioy_fukeleide: '弗克雷德',
} }
}, },
card: { card: {
@@ -8508,9 +8510,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
filter: () => true, filter: () => true,
direct: true, direct: true,
content: async function (event, trigger, player) { content: async function (event, trigger, player) {
// lib.translate.zioy_ningguxi_info const dn = Math.ceil(game.roundNumber/3)
let c = await player let c = await player
.chooseTarget(`对一名角色造成${game.roundNumber}点伤害`, false, function (card, player, target) { .chooseTarget(`对一名角色造成${dn}点伤害`, false, function (card, player, target) {
return true; return true;
}) })
.set("ai", target => { .set("ai", target => {
@@ -8522,7 +8524,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
if (c.result.bool) { if (c.result.bool) {
let tg = c.result.targets[0]; let tg = c.result.targets[0];
player.logSkill(event.name, c.result.targets); player.logSkill(event.name, c.result.targets);
tg.damage(game.roundNumber); tg.damage(dn);
} }
}, },
ai: { ai: {
@@ -9650,10 +9652,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
direct: true, direct: true,
async content(event, trigger, player){ async content(event, trigger, player){
const { result } = await player.chooseBool(`${get.translation(event.name)}: 是否代替${get.translation(trigger.player)}进行后续结算`, function(){ const { result } = await player.chooseBool(`${get.translation(event.name)}: 是否代替${get.translation(trigger.player)}进行后续结算`, function(){
return get.attitude(trigger.player,player) > 0 && player.identity !== 'zhu' if(player.hp <= trigger.num && !trigger.source) return false
return get.attitude(player, trigger.player) > 0 && player.identity !== 'zhu'
}) })
if(result.bool) { if(result.bool) {
player.logSkill(event.name) player.logSkill(event.name, trigger.player)
game.swapSeat(player, trigger.player); game.swapSeat(player, trigger.player);
trigger.player = player trigger.player = player
} }
@@ -9671,6 +9674,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
trigger: { trigger: {
player: 'die' player: 'die'
}, },
nolog: true,
frequent: true, frequent: true,
forceDie: true, forceDie: true,
skillAnimation: true, skillAnimation: true,
@@ -9679,11 +9683,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}, },
async content(event, trigger, player){ async content(event, trigger, player){
const target = trigger.source const target = trigger.source
// const { result } = await player.chooseBool(`是否对${get.translation(target)}发动${get.translation(event.name)}`,`长哀: 当你死亡时,你可令杀死你的角色弃置其区域内所有牌并将体力失去至1点,然后你结束当前回合并令一名其他角色执行一个额外的回合。`,function(){ player.logSkill(event.name, target)
// return get.attitude(target,player) <= 1
// })
// if(result.bool) {
// player.logSkill(event.name)
player.line(target) player.line(target)
target.discard(target.getCards('hej')) target.discard(target.getCards('hej'))
if(target.hujia){ if(target.hujia){
@@ -9717,6 +9717,108 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
threaten: 1 threaten: 1
} }
}, },
zioy_ji_jiyue: {
autoTranslate: {
name: "激·极跃",
info: "锁定技。每名角色限1次。其他角色的回合开始阶段,若你拥有护甲则失去所有护甲,终止一切结算并令你与其各执行一个额外的回合。"
},
trigger: {
global: 'phaseBegin'
},
forced: true,
locked: true,
init(player){
player.storage.ji_jiyue_players = [player]
},
filter(event, player){
return player.hujia > 0 && !player.storage.ji_jiyue_players.includes(event.player)
},
async content(event, trigger, player){
player.storage.ji_jiyue_players.push(trigger.player);
await player.changeHujia(-player.hujia)
const evt=_status.event.getParent('phase');
if(evt){
game.resetSkills();
_status.event=evt;
_status.event.finish();
// _status.event.untrigger(true);
}
player.insertPhase()
trigger.player.insertPhase()
},
ai: {
threaten: 1
},
_priority: 73326573756997,
},
zioy_ji_jidian: {
autoTranslate: {
name: "极·激电",
info: `锁定技。<br>①当你使用牌指定一名角色为唯一目标结算完成后,你有50%概率对其造成1点雷属性伤害,否则你将你的护甲调整至1点。<br>②当你造成雷属性伤害后,你有50%的概率令其获得“麻痹”异常。<br>③当你受到非雷属性伤害后,你有50%的概率获得1点护盾,否则你摸一张牌。<br>④你免疫“麻痹”异常。`
},
trigger: {
player:"useCardAfter",
},
init(player){
player.addBuffImmune('mabi', Infinity, "id=zioy_ji_jidian")
},
locked: true,
forced: true,
filter(event, player){
// console.log('event ===> ', event)
return event.targets.length === 1
},
async content(event, trigger, player){
const target = trigger.targets[0]
if (_mt.math.randInt(0,1)) {
console.log(1)
target.damage(1, 'thunder')
} else {
console.log(2)
player.changeHujia(1 - player.hujia)
}
},
autoSubSkill: {
damageSource: {
trigger: {
source:"damageAfter",
},
locked: true,
forced: true,
filter(event, player){
if (_mt.math.randInt(0,1) === 0) {
return false
}
return event.hasNature('thunder')
},
async content(event, trigger, player) {
const target = trigger.player
target.addBuff('mabi')
}
},
damagePlayer: {
trigger: {
player:"damageAfter",
},
locked: true,
forced: true,
filter(event, player){
return !event.hasNature('thunder')
},
async content(event, trigger, player) {
if (_mt.math.randInt(0,1) === 0) {
player.changeHujia(1)
}else{
player.draw()
}
}
}
},
ai: {
threaten: 1
},
_priority: 541,
},
}, },
translate: { translate: {
"zioy_xixue": "汲血", "zioy_xixue": "汲血",
@@ -10094,7 +10196,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
zioy_fouzhiyu: "否知域", zioy_fouzhiyu: "否知域",
zioy_fouzhiyu_info: "锁定技。防止你回复体力,防止你体力流失。若[你拥有护盾]异或[游戏轮数为奇数]为1,防止你受到伤害。", zioy_fouzhiyu_info: "锁定技。防止你回复体力,防止你体力流失。若[你拥有护盾]异或[游戏轮数为奇数]为1,防止你受到伤害。",
zioy_ningguxi: "宁古息", zioy_ningguxi: "宁古息",
zioy_ningguxi_info: "回合开始阶段,你可对一名角色造成X点伤害(X为游戏轮数)。", zioy_ningguxi_info: "回合开始阶段,你可对一名角色造成X点伤害(X为游戏轮数/3且向上取整)。",
zioy_juhun: "聚魂", zioy_juhun: "聚魂",
zioy_juhun_info: zioy_juhun_info:
"一轮游戏开始时,你可选择至多X名角色,你依次询问该角色是否令你获得其死亡前的体力,护甲,体力上限,技能并令其死亡(X为2-因你以此法选择“是”的角色)。", "一轮游戏开始时,你可选择至多X名角色,你依次询问该角色是否令你获得其死亡前的体力,护甲,体力上限,技能并令其死亡(X为2-因你以此法选择“是”的角色)。",
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