完成伊珂玺尔一个技能
This commit is contained in:
1 parent
fad68028b1
commit
85f119a053
1 file changed
+81
-16
+81
-16
@@ -1442,7 +1442,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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flag = true
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flag = true
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}
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}
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}
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}
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console.log(flag,id)
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if(flag == false)this.storage.immuneBuffRemover.push({
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if(flag == false)this.storage.immuneBuffRemover.push({
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"name":b,
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"name":b,
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"num":num,
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"num":num,
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@@ -1452,7 +1451,6 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") {
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if (_status.event.getParent()["triggername"] == "phaseBegin" && type == "phase") {
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num -= 1;
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num -= 1;
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}
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}
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console.log(id)
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var str = "获得<span class='yellowtext'>" + lib.buffMiao[b].translation + "</span>免疫";
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var str = "获得<span class='yellowtext'>" + lib.buffMiao[b].translation + "</span>免疫";
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if (num != Infinity) {
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if (num != Infinity) {
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str = str + '<span class="yellowtext">' + num;
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str = str + '<span class="yellowtext">' + num;
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@@ -1504,7 +1502,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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force = true;
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force = true;
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}
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}
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}
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}
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console.log(buff,id,this.storage.immuneBuffArray)
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// console.log(buff,id,this.storage.immuneBuffArray)
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// if(all_flag){
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// if(all_flag){
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// for (let i in lib.buffMiao) {
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// for (let i in lib.buffMiao) {
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// this.removeBuffImmune(i,source,"id="+id);
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// this.removeBuffImmune(i,source,"id="+id);
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@@ -1515,7 +1513,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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var flag = true;
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var flag = true;
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for (var b of buff) {
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for (var b of buff) {
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// var b = buff[i];
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// var b = buff[i];
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console.log(b)
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// console.log(b)
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flag = true;
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flag = true;
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if (b == null || !lib.buffMiao[b]) {
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if (b == null || !lib.buffMiao[b]) {
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game.log("buff not found_4");
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game.log("buff not found_4");
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@@ -1562,7 +1560,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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}
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let i = 0
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let i = 0
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while(i < player.storage.immuneBuffRemover.length) {
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while(i < player.storage.immuneBuffRemover.length) {
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console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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// console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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if (player.storage.immuneBuffRemover[i].type == "round") {
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if (player.storage.immuneBuffRemover[i].type == "round") {
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player.storage.immuneBuffRemover[i].num -= 1;
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player.storage.immuneBuffRemover[i].num -= 1;
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if (player.storage.immuneBuffRemover[i].num == 0) {
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if (player.storage.immuneBuffRemover[i].num == 0) {
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@@ -1604,7 +1602,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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}
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}
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let i = 0
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let i = 0
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while(i < player.storage.immuneBuffRemover.length) {
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while(i < player.storage.immuneBuffRemover.length) {
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console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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// console.log(player.storage.immuneBuffRemover[i],player.storage.immuneBuffRemover,i)
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if (player.storage.immuneBuffRemover[i].type == "phase") {
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if (player.storage.immuneBuffRemover[i].type == "phase") {
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player.storage.immuneBuffRemover[i].num -= 1;
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player.storage.immuneBuffRemover[i].num -= 1;
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if (player.storage.immuneBuffRemover[i].num == 0) {
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if (player.storage.immuneBuffRemover[i].num == 0) {
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@@ -2559,7 +2557,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
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"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
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"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
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"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
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"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]],
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"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]],
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"zioy_exchel": ["female", "qun", "8", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []]
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"zioy_exchel": ["female", "qun", "6", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []]
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},
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},
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translate: {
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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"zioy_xixuegui": "弗拉基米尔",
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@@ -8018,11 +8016,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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},
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mod: {
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mod: {
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globalFrom: function (from, to, distance) {
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globalFrom: function (from, to, distance) {
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if (from.countMark("zioy_yongyeqingxiao") == 0) return distance - 1;
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if (from.countMark("zioy_yongyeqingxiao") == 0) return distance - 4;
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},
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},
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cardUsable: function (card, player, num) {
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cardUsable: function (card, player, num) {
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// if(player.countMark("zioy_yongyeqingxiao") == 0)
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if(player.countMark("zioy_yongyeqingxiao") == 0)
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// if(card.name=='sha') return num+1;
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if(card.name=='sha') return num+1;
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}
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}
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},
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},
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ai: {
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ai: {
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@@ -9056,6 +9054,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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if(player.hasSkill('zioy_zhifenghuifang_huangman')){
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if(player.hasSkill('zioy_zhifenghuifang_huangman')){
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player.removeSkill("zioy_zhifenghuifang_huangman")
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player.removeSkill("zioy_zhifenghuifang_huangman")
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}
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}
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player.storage.huayu_index = 0.75
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player.addSkill('zioy_zhifenghuifang_huayu')
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player.addSkill('zioy_zhifenghuifang_huayu')
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game.log(player,"获得了<span style='color:yellow'>华予</span>")
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game.log(player,"获得了<span style='color:yellow'>华予</span>")
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}else{
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}else{
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@@ -9093,21 +9092,87 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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mark:true,
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mark:true,
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marktext:'华予',
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marktext:'华予',
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intro: {
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intro: {
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name: "华予"
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name: "华予",
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mark: function (dialog, storage, player) {
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return ">>①你获得全异常免疫。<br>>>②受到伤害后,你有"+parseInt(player.storage.huayu_index*100+0.001)+"%几率回复1点体力。<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④当你受到伤害后,伤害来源获得“篁蔓”。"
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}
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},
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},
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init:function(player){
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init:function(player){
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player.addBuffImmune("all", Infinity,'id=huayu');
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player.addBuffImmune("all", Infinity,'id=zioy_zhifenghuifang_huayu');
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},
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},
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onremove:function(player){
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onremove:function(player){
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player.removeBuffImmune("all", Infinity,'id=huayu');
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player.removeBuffImmune("all", Infinity,'id=zioy_zhifenghuifang_huayu');
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},
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},
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trigger: {
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player: ["damageBegin3"]
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},
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filter: function (event, player) {
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var min = Infinity;
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if(player.storage._damageLimiter_Miao){
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for (var i = 0; i < player.storage._damageLimiter_Miao.length; ++i) {
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var limiter = player.storage._damageLimiter_Miao[i];
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if (player.storage._damageLimiter_Miao[i].num < min) min = player.storage._damageLimiter_Miao[i].num;
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}
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}
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return Math.min(event.num,min) >= player.hp;
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},
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priority: -705830,
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forced: true,
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charlotte: true,
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unique: true,
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content: function () {
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player.addDamageLimiter(1,'zioy_zhifenghuifang_huayu')
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},
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group:['zioy_zhifenghuifang_huayu_damageEnd']
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},
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"huayu_damageEnd":{
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trigger: {
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player: ["damageEnd"]
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},
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filter: function (event, player) {
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return true
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},
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priority: 67452453,
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forced: true,
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charlotte: true,
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unique: true,
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content: function () {
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player.removeDamageLimiter('zioy_zhifenghuifang_huayu')
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if(Math.random() < player.storage.huayu_index){
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player.recover(1)
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player.storage.huayu_index *= 0.75
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}
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if(trigger.source)lib.skill['zioy_zhifenghuifang'].addH('huangman',trigger.source)
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}
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},
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},
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"huangman":{
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"huangman":{
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mark:true,
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mark:true,
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marktext:'篁蔓',
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marktext:'篁蔓',
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intro: {
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intro: {
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name: "篁蔓"
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name: "篁蔓",
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mark:function (dialog, storage, player) {
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return ">>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”"
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}
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},
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},
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mod:{
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globalFrom(from,to,distance){
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return distance+2;
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},
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},
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trigger: {
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source: ["damageEnd"]
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},
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filter: function (event, player) {
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return true
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},
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priority: 674523,
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forced: true,
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charlotte: true,
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unique: true,
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content: function () {
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lib.skill['zioy_zhifenghuifang'].addH('huayu',trigger.player)
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if(player.countCards('he') > 0)player.chooseToDiscard('he',Math.min(player.countCards('he'),player.getStat('damage')),true)
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}
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},
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},
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},
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},
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"_priority": 52345007865
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"_priority": 52345007865
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@@ -9388,7 +9453,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_zhufashengmie_info": "一局游戏限一次,你死亡时,取消之,然后你令你的体力值等于体力上限并锁定体力直到你的出牌阶段结束。",
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"zioy_zhufashengmie_info": "一局游戏限一次,你死亡时,取消之,然后你令你的体力值等于体力上限并锁定体力直到你的出牌阶段结束。",
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"zioy_yongyeqingxiao": "永夜清宵",
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"zioy_yongyeqingxiao": "永夜清宵",
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"zioy_yongyeqingxiao_info":
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"zioy_yongyeqingxiao_info":
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"①获得此技能时你获得5个“无瞋”标记。若你有“无瞋”,你使用牌结算后需弃置1张牌(没有则不弃)并失去1个“无瞋”。<br>②出牌阶段,若你有“无瞋”标记且不为5个,你可以将“无瞋”补至5个,记补充数量为X,你摸X*1.25(向下取整)张牌,回复X/2(向下取整)点体力(回复体力效果每回合限1次),获得X轮异常免疫,若当前为奇数轮则召唤X轮“热浪”天气,否则召唤X轮“风林火山”环境。<br>③若你没有“无瞋”,你废弃你的判定区,永久获得全异常免疫,攻击距离+1。",
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"①获得此技能时你获得5个“无瞋”标记。若你有“无瞋”,你使用牌结算后需弃置1张牌(没有则不弃)并失去1个“无瞋”。<br>②出牌阶段,若你有“无瞋”标记且不为5个,你可以将“无瞋”补至5个,记补充数量为X,你摸X*1.25(向下取整)张牌,回复X/2(向下取整)点体力(回复体力效果每回合限1次),获得X轮异常免疫,若当前为奇数轮则召唤X轮“热浪”天气,否则召唤X轮“风林火山”环境。<br>③若你没有“无瞋”,你废弃你的判定区,永久获得全异常免疫,攻击距离+4,出牌阶段可以额外使用1张【杀】。",
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"zioy_nongying": "弄影",
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"zioy_nongying": "弄影",
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"zioy_nongying_info":
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"zioy_nongying_info":
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"起舞弄清影,何似在人间。<br>①你手牌中的【闪】均视为【杀】,当你需要使用或打出【闪】时,你可以视为打出一张【闪】。<br>②每当你发动〖弄影①〗或将【闪】视为【杀】使用或打出时,若你已受伤,你失去1点体力上限并恢复1点体力,否则你获得1点体力上限并失去1点体力。",
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"起舞弄清影,何似在人间。<br>①你手牌中的【闪】均视为【杀】,当你需要使用或打出【闪】时,你可以视为打出一张【闪】。<br>②每当你发动〖弄影①〗或将【闪】视为【杀】使用或打出时,若你已受伤,你失去1点体力上限并恢复1点体力,否则你获得1点体力上限并失去1点体力。",
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@@ -9426,7 +9491,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_liechenyuyou_wood_info":
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"zioy_liechenyuyou_wood_info":
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"血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。",
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"血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。",
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"zioy_zhifenghuifang":"栉风绘芳",
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"zioy_zhifenghuifang":"栉风绘芳",
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"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择1名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>③防止你的“华予”失效。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你回复1点体力。<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②若你本回合造成过伤害,你无法打出任何伤害类型牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
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"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮则尝试召唤3轮“芬芳”,若场上为“芬芳”且为偶数轮,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,你令其获得“华予”,失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。若当前场上存在环境,则你可以选择则你可以选择1名角色,你令其获得“篁蔓”,失去体力至1点并获得等量的护盾,弃置手牌至1张牌。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你有100*0.75^(N+1)%几率回复1点体力(N为此效果触发次数,每次获得“华予”时重置为0)<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
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"zioy_liwuyaomiao":"鹂舞要眇",
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"zioy_liwuyaomiao":"鹂舞要眇",
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"zioy_liwuyaomiao_info":"占位",
|
"zioy_liwuyaomiao_info":"占位",
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}
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}
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Reference in new issue
Block a user