diff --git a/extension.js b/extension.js
index 1fd6006..357e576 100644
--- a/extension.js
+++ b/extension.js
@@ -2611,6 +2611,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_tianqi": ["female", "daqin", "2", ["zioy_junling","zioy_junming","zioy_junci","zioy_junnu","zioy_junyun"], ["hiddenSkill"]],
"zioy_pangxian": ["female", "shu", "20/24", ["zioy_zhu","zioy_bian1","zioy_bian2","zioy_bian3","zioy_bian4","zioy_gui"], ["des:新春特典.2024
春风又绿江南岸"]],
"zioy_guanyu_cai": ["male", "shu", "6", ["zioy_zhaocai","zioy_jinbao"], []],
+ "zioy_zhi": ["female", "shu", "3/6", ["zioy_yuansi","zioy_yuanshen"], []],
},
translate: {
"zioy_xixuegui": "弗拉基米尔",
@@ -2662,7 +2663,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_ji1": '畸',
"zioy_pangxian": '逄暹',
"zioy_tianqi":'天启',
- "zioy_guanyu_cai":`财神·关羽`
+ "zioy_guanyu_cai":`财神·关羽`,
+ zioy_zhi:'徵'
}
},
card: {
@@ -10411,6 +10413,72 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
order:9,
},
"_priority":0,
+ },
+ 'zioy_yuansi':{
+ direct:true,
+ trigger:{
+ player:"damageBegin3",
+ source:'damageBegin3'
+ },
+ filter:()=>true,
+ init:function(player){
+ let pl = player
+ player.storage.checkOnly=()=>{
+ for(let p of game.players){
+ if(p.identity === pl.identity && p !== pl){
+ return false
+ }
+ }
+ return true
+ }
+ },
+ content:function(){
+ 'step 0'
+ if(player.storage.checkOnly() === true){
+ player.chooseBool(`是否发动〖${get.translation(event.name)}〗?`).set('ai',()=>{
+ return get.attitude(trigger.player,player)<0;
+ })
+ }else{
+ event.goto(2)
+ }
+ 'step 1'
+ if(result && result.bool === true){
+ ;
+ }else{
+ event.finish()
+ }
+ 'step 2'
+ let target = trigger.player
+ target.loseHp(1)
+ target.turnOver()
+ }
+
+ },
+ 'zioy_yuanshen':{
+ direct:true,
+ trigger:{
+ global:'dying'
+ },
+ filter:function(event,player){
+ if(player.storage.yuanshen.includes(event.player))return false
+ player.storage.yuanshen.push(event.player)
+ return true
+ },
+ init:function(player){
+ player.storage.yuanshen = []
+ },
+ content:function(){
+ 'step 0'
+ if(player.storage.checkOnly() === true){
+ player.gainMaxHp(1)
+ }else{
+ trigger.player.die()
+ event.finish()
+ }
+ 'step 1'
+ player.recover(player.maxHp - player.hp)
+ player.draw(player.maxHp)
+ }
}
},
translate: {
@@ -10764,6 +10832,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_zhaocai_info":"摸牌阶段开始时,你可选择一名角色,你令其将手牌摸至X张,若该角色不为你,你摸等量的牌。以此法获得的牌不计入手牌上限。你可将你以此法获得的牌当作任意基本牌使用或打出。(X为其体力上限)",
"zioy_jinbao":"进宝",
"zioy_jinbao_info":"出牌阶段限1次,你可以与一名角色拼点,若你赢,你令一名角色获得基本牌,锦囊牌,装备牌各一张。若你没赢,你可令该角色获得你手牌区,装备区的牌各一张。你可将本次拼点双方的牌交给一名手牌数不多于你的角色。",
+ "zioy_yuansi":"怨肆",
+ "zioy_yuansi_info":'当你造成/受到伤害时,受伤角色失去1点体力并将其武将牌翻面。若场上没有与你相同身份的其他角色,你可以选择不发动此技能。',
+ "zioy_yuanshen":"怨晟",
+ "zioy_yuanshen_info":'每名角色限1次,一名角色进入濒死状态时,若场上没有与你相同身份的其他角色,你获得1点体力上限,将体力回复至体力上限,摸等同于体力上限的牌,否则其死亡。',
+
}
},
intro: "??????????????????????????
拒绝规范描述",
diff --git a/zioy_zhi.jpg b/zioy_zhi.jpg
new file mode 100644
index 0000000..4c1fc7f
Binary files /dev/null and b/zioy_zhi.jpg differ