..
This commit is contained in:
1 parent
fbbe7f2c06
commit
626947bc66
1 file changed
+56
-2
+56
-2
@@ -42,9 +42,16 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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//event.trigger("changeRoundNumberEnd");
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//event.trigger("changeRoundNumberEnd");
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};
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};
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// 重写废除判定区相关
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lib.element.content.enableJudge = function () {
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lib.element.content.enableJudge = function () {
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"step 0"
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"step 0"
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if (!player.storage._disableJudge) return;
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if (!player.storage._disableJudge) return;
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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}
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player.storage._disableJudge_layer--
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game.log(player, "恢复了判定区");
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game.log(player, "恢复了判定区");
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player.storage._disableJudge = false;
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player.storage._disableJudge = false;
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// player.markSkill('_disableJudge');
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// player.markSkill('_disableJudge');
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@@ -56,6 +63,11 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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lib.element.content.disableJudge = function () {
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lib.element.content.disableJudge = function () {
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"step 0"
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"step 0"
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if (player.storage._disableJudge == true) return;
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if (player.storage._disableJudge == true) return;
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// 多次废除恢复判断
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if (!player.storage._disableJudge_layer){
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player.storage._disableJudge_layer = 0
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}
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player.storage._disableJudge_layer++
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"step 1"
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"step 1"
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game.log(player, "废除了判定区");
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game.log(player, "废除了判定区");
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var js = player.getCards("j");
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var js = player.getCards("j");
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@@ -5694,7 +5706,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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player.storage.hxcx_x1++;
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player.storage.hxcx_x1++;
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player.storage.hxcx_x1_flag = false;
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player.storage.hxcx_x1_flag = false;
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}
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}
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game.log(player.storage.hxcx_x1, player.storage.hxcx_x,event.getParent().name)
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// game.log(player.storage.hxcx_x1, player.storage.hxcx_x,event.getParent().name)
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if(event.num > player.storage.hxcx_x){
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if(event.num > player.storage.hxcx_x){
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return true
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return true
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}else{
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}else{
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@@ -5980,6 +5992,21 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"step 2"
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"step 2"
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var target = result.targets[0];
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var target = result.targets[0];
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target.recover(event.num);
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target.recover(event.num);
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player
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.chooseTarget(
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"令一名角色摸" + event.num + "张牌",
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function (card, player, target) {
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return true;
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},
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true
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)
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.set("ai", function (target) {
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var att = get.attitude(_status.event.player, target);
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return att;
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});
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"step 3"
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var target = result.targets[0];
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target.draw(event.num);
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},
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},
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group: [
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group: [
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"zioy_yuezhuiyunwei_0",
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"zioy_yuezhuiyunwei_0",
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@@ -5989,6 +6016,19 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_yuezhuiyunwei_6",
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"zioy_yuezhuiyunwei_6",
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"zioy_yuezhuiyunwei_eq"
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"zioy_yuezhuiyunwei_eq"
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],
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],
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ai: {
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order: 1,
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result: {
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player: function (player) {
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if(player.countMark("zioy_hexuchongxiang_mark") == player.maxHp)return 999
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x = player.storage.enhancementArray["attack"]
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if(x > -1){
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return -10;
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}
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return 120;
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}
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}
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},
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subSkill: {
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subSkill: {
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"0": {
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"0": {
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trigger: {
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trigger: {
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@@ -7588,6 +7628,20 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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},
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sub: true,
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sub: true,
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"_priority": 0
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"_priority": 0
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},
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loseMaxHpEnd:{
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trigger: {
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player: ["addMark_zioy_leimingqiangu"]
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},
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filter: function (event, player) {
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return true;
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},
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direct: true,
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content: function () {
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if (player.getTailCount() >= 9) player.storage.leimingqiangu_count++;
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},
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sub: true,
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"_priority": 156
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}
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}
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},
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},
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"_priority": 0
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"_priority": 0
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@@ -7903,7 +7957,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_hexuchongxiang_revive": "鹤墟重香②",
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"zioy_hexuchongxiang_revive": "鹤墟重香②",
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"zioy_yuezhuiyunwei": "月坠云微",
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"zioy_yuezhuiyunwei": "月坠云微",
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"zioy_yuezhuiyunwei_info":
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"zioy_yuezhuiyunwei_info":
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"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
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"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
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"zioy_zhumingxiangan": "烛明香暗",
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"zioy_zhumingxiangan": "烛明香暗",
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"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>①若你",
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"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>①若你",
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"zioy_hanbosuliu": "寒波泝流",
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"zioy_hanbosuliu": "寒波泝流",
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