From 5c59b69da38bb471ad44bf1d8b61ba96cece0b67 Mon Sep 17 00:00:00 2001 From: Miao_Spring <539943419@qq.com> Date: Sun, 12 May 2024 20:35:21 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8A=80=E8=83=BD=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- extension.js | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/extension.js b/extension.js index db42e34..3220106 100644 --- a/extension.js +++ b/extension.js @@ -2997,13 +2997,17 @@ target.storage.jss.changeHujia(1); }, 'zioy_damie':{ - usable:1, + usable:24, skillAnimation:"epic", animationColor:"fire", audio:2, enable:"phaseUse", // limited:true, line:"fire", + filter:function(event,player){ + // return player.getDamagedHp() > 0 + return true + }, content:function(){ 'step 0' player.storage.isDamie = true @@ -3022,7 +3026,7 @@ target.storage.jss.changeHujia(1); } } 'step 3' - let hp = 4,mhp = 16 + let hp = 4,mhp = 24 // if(player.hp > hp){ // player.loseHp(player.hp-hp) // }else{ @@ -3042,6 +3046,7 @@ target.storage.jss.changeHujia(1); trigger:{ global:'recoverBefore' }, + direct:true, filter:(event,player)=>{ return player.storage.isDamie === true }, @@ -4184,6 +4189,7 @@ return false;*/ a.disableEquip("equip5"); }, ai: { + revertsave:true, threaten: function (player, target) { if (target.hp == 1) return 0.2; return 1.5; @@ -10727,7 +10733,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true; "zioy_eye": "厄夜", "zioy_eye_info": "锁定技。①当你对一名角色造成伤害或受到一名角色造成的伤害时,你与该角色各减/加2X点体力上限(X为本次造成的伤害值)。
②一名角色不因受到伤害或回复体力而变化1点体力或其他角色进入濒死状态时,你摸1张牌并回复1点体力。", "zioy_damie": "大灭", - "zioy_damie_info": "出牌阶段限1次。你可令从你开始的每名角色依次失去X点体力,然后你将你的体力上限调整至16。技能结算期间防止非濒死状态的角色回复体力。(X为其已损失体力)。", + "zioy_damie_info": "出牌阶段限24次。你可令从你开始的每名角色依次失去X点体力,然后你将你的体力上限调整至24。技能结算期间防止非濒死状态的角色回复体力。(X为其已损失体力)。", "zioy_eye_old": "厄夜", "zioy_eye_old_info": "锁定技,你即将造成的伤害均视为抹除体力。", "zioy_damie_old": "大灭",