添加武将“靖芜”
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@@ -2612,6 +2612,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_pangxian": ["female", "shu", "20/24", ["zioy_zhu","zioy_bian1","zioy_bian2","zioy_bian3","zioy_bian4","zioy_gui"], ["des:新春特典.2024<br>春风又绿江南岸"]],
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"zioy_pangxian": ["female", "shu", "20/24", ["zioy_zhu","zioy_bian1","zioy_bian2","zioy_bian3","zioy_bian4","zioy_gui"], ["des:新春特典.2024<br>春风又绿江南岸"]],
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"zioy_guanyu_cai": ["male", "shu", "6", ["zioy_zhaocai","zioy_jinbao"], []],
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"zioy_guanyu_cai": ["male", "shu", "6", ["zioy_zhaocai","zioy_jinbao"], []],
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"zioy_zhi": ["female", "shu", "3/6", ["zioy_yuansi","zioy_yuanshen"], []],
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"zioy_zhi": ["female", "shu", "3/6", ["zioy_yuansi","zioy_yuanshen"], []],
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zioy_jingwu: ["female", "shu", "1/3/5", ["zioy_que"], []],
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},
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},
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translate: {
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2664,7 +2665,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_pangxian": '逄暹',
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"zioy_pangxian": '逄暹',
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"zioy_tianqi":'天启',
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"zioy_tianqi":'天启',
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"zioy_guanyu_cai":`财神·关羽`,
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"zioy_guanyu_cai":`财神·关羽`,
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zioy_zhi:'徵'
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zioy_zhi:'徵',
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zioy_jingwu:'靖芜'
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}
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}
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},
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},
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card: {
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card: {
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@@ -10712,6 +10714,106 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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player.recover(player.maxHp - player.hp)
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player.recover(player.maxHp - player.hp)
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player.draw(player.maxHp)
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player.draw(player.maxHp)
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}
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}
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},
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zioy_que:{
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trigger:{
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player:'loseHpBefore'
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},
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filter:()=>true,
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forced:true,
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content:function(){
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trigger.cancel()
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player.damage(1)
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},
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group:['zioy_que_2','zioy_que_3','zioy_que_3_1','zioy_que_4','zioy_que_4_1'],
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subSkill:{
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2:{
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trigger:{
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player:'damageEnd',
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source:'damageEnd'
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},
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filter:()=>true,
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forced:true,
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content:function(){
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player.recover(1)
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},
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"_priority":123564,
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},
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3:{
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mod:{
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targetInRange(card,player){
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if(player.getDamagedHp() === 0) return true;
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},
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cardUsable(card,player){
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if(player.getDamagedHp() === 0) return Infinity;
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},
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},
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trigger:{
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player:"useCard",
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},
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forced:true,
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filter:function(event,player){
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return player.getDamagedHp() === 0
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},
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content:function(){
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trigger.directHit.addArray(game.filterPlayer(function(current){
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return current!=player;
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}));
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},
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"_priority":-150,
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},
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'3_1':{
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trigger:{
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source:"damageBegin1",
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},
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filter:function (event,player) {
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return player.getDamagedHp() === 0 && event.card && event.card.name == "sha"
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},
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forced:true,
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content:function () {
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trigger.num += player.hp - 1
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},
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ai:{
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// damageBonus:true,
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},
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"_priority":-300,
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},
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4:{
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trigger:{
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player:"useCardToBefore",
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},
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filter:function (event,player) {
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// game.log(event.target,event.player,event.to)
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return player.getDamagedHp() === 0 && event.target !== player
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},
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forced:true,
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init:function(player){
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player.storage.zioy_que4 = false
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},
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content:function () {
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game.log(111)
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player.storage.zioy_que4 = true
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},
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"_priority":1564654300,
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},
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"4_1":{
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trigger:{
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player:"useCardToEnd",
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},
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filter:function (event,player) {
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// game.log(event.target,event.player,event.to)
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return player.storage.zioy_que4 === true
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},
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forced:true,
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content:function () {
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player.changeHujia(player.hp-1)
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player.hp = 1
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player.update()
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player.storage.zioy_que4 = false
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},
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"_priority":1564654300,
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}
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}
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}
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}
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},
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},
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translate: {
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translate: {
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@@ -11075,7 +11177,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_yuansi_info":'当你造成/受到伤害时,受伤角色失去1点体力并将其武将牌翻面。若场上没有与你相同身份的其他角色,你可以选择不发动此技能。',
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"zioy_yuansi_info":'当你造成/受到伤害时,受伤角色失去1点体力并将其武将牌翻面。若场上没有与你相同身份的其他角色,你可以选择不发动此技能。',
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"zioy_yuanshen":"怨晟",
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"zioy_yuanshen":"怨晟",
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"zioy_yuanshen_info":'每名角色限1次。一名角色进入濒死状态时,若场上没有与你相同身份的其他角色,你获得1点体力上限,将体力回复至体力上限,摸等同于体力上限的牌,否则其死亡。若进入濒死状态的角色不为你,你可以选择不发动此技能。',
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"zioy_yuanshen_info":'每名角色限1次。一名角色进入濒死状态时,若场上没有与你相同身份的其他角色,你获得1点体力上限,将体力回复至体力上限,摸等同于体力上限的牌,否则其死亡。若进入濒死状态的角色不为你,你可以选择不发动此技能。',
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zioy_que:'袪恶',
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zioy_que_info:'锁定技。<br>①你即将流失体力时,取消之,改为受到1点无来源伤害。<br>②你造成/受到伤害后,你回复1点体力。<br>③当你未受伤时,你使用牌无距离/次数限制,其他角色不能响应你使用的牌,你使用【杀】造成的伤害+X(X为你当前体力-1)。<br>④当你对其他角色使用一张牌时,若你未受伤,此牌结算后你获得X点护甲并将你的体力修改为1点(X为你当前体力-1)。',
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}
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}
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},
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},
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intro: "??????????????????????????<br>拒绝规范描述",
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intro: "??????????????????????????<br>拒绝规范描述",
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