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539943419 committed 2023-10-16 01:35:45 +08:00
1 parent d7aee70269
commit 43c3b360f6
2 files changed
+133 -79

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+133 -79
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@@ -167,7 +167,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}
}
this.removeDamageLimiter(id,"noUnmark");
this.removeDamageLimiter(id, "noUnmark");
var Limiter = {};
Limiter.id = id;
Limiter.num = num;
@@ -2755,7 +2755,7 @@ return false;*/
forced: true,
content: function () {
//trigger.cancel();
if(!player.storage.yueguang){
if (!player.storage.yueguang) {
player.storage.yueguang = game.createCard("zioy_yueguang", "spade", 14);
}
player.chooseUseTarget(player.storage.yueguang, true, "nopopup");
@@ -7621,7 +7621,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.addMark("zioy_leimingqiangu", player.getTailCount() * 5);
event.trigger("addMark_zioy_leimingqiangu");
},
group: ["zioy_leimingqiangu_useCard", "zioy_leimingqiangu_addMark", "zioy_leimingqiangu_phaseDraw", "zioy_leimingqiangu_source","zioy_leimingqiangu_updateDamageLimiter"],
group: [
"zioy_leimingqiangu_useCard",
"zioy_leimingqiangu_addMark",
"zioy_leimingqiangu_phaseDraw",
"zioy_leimingqiangu_source",
"zioy_leimingqiangu_updateDamageLimiter"
],
subSkill: {
useCard: {
trigger: {
@@ -7637,7 +7643,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"step 1"
player.recover();
"step 2"
player.addDamageLimiter(parseInt(player.getTailCount() / 2+0.01), "zioy_leimingqiangu");
player.addDamageLimiter(parseInt(player.getTailCount() / 2 + 0.01), "zioy_leimingqiangu");
},
sub: true,
"_priority": 0
@@ -7663,17 +7669,19 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
sub: true,
"_priority": 0
},
updateDamageLimiter:{
trigger:{
player:["loseAfter","changeHp","gainMaxHpAfter","loseMaxHpAfter"],
updateDamageLimiter: {
trigger: {
player: ["loseAfter", "changeHp", "gainMaxHpAfter", "loseMaxHpAfter"]
},
direct:true,
filter:function(){
direct: true,
filter: function () {
return true;
},
content:function(){
player.addDamageLimiter(parseInt(player.getTailCount() / 2+0.01), "zioy_leimingqiangu");
}
content: function () {
player.addDamageLimiter(parseInt(player.getTailCount() / 2 + 0.01), "zioy_leimingqiangu");
},
sub: true,
"_priority": 0
},
phaseDraw: {
trigger: {
@@ -7820,32 +7828,45 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
forced: true,
direct: true,
derivation: "",
derivation: ["zioy_yaoyangsong","zioy_huiyueyao"],
filter: function (event, player) {
// return true;
return event.name != "phase" || game.phaseNumber == 0;
},
mod: {
inRange: function (from, to) {
if (!from.storage._miao_twins || !from.storage._miao_twins.isIn() || from.storage.zioy_riyuexingkong_inRange_flag === false) return;
if (!from.storage._miao_twins || !from.storage._miao_twins.isIn() || from.storage.zioy_riyuexingkong_inRange_flag === false) return ;
// 防止堆栈溢出
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = false;
from.storage.zioy_riyuexingkong_inRange_flag = false;
var res = from.inRange(to);
if (from.storage._miao_twins.inRange(to)) {
return true;
res = true;
}
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = true;
}
from.storage.zioy_riyuexingkong_inRange_flag = true;
return res
},
globalFrom:function(from,to,distance){
if (!from.storage._miao_twins || !from.storage._miao_twins.isIn() || from.storage.zioy_riyuexingkong_inRange_flag === false) return distance;
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = false;
from.storage.zioy_riyuexingkong_inRange_flag = false;
num = Math.min(get.distance(from,to),get.distance(from.storage._miao_twins,to));
from.storage._miao_twins.storage.zioy_riyuexingkong_inRange_flag = true;
from.storage.zioy_riyuexingkong_inRange_flag = true;
return num
},
},
content: function () {
"step 0"
game.addGlobalSkill("autoswap");
// player.node.avatar.style.backgroundImage = path + 'zioy_xiyueying1.jpg")'
player.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying1.jpg");
player.node.name.innerHTML = "耀阳";
player.sex = "male";
var p = game.addPlayer(player.dataset.position + 1, player.name);
// game.log((parseInt(player.dataset.position) + parseInt((parseInt(player.dataset.position) + game.players.length + 0.01)/2+0.01)+1)%game.players.length, player.name)
var p = game.addPlayer((parseInt(player.dataset.position) + parseInt((parseInt(player.dataset.position) + game.players.length + 0.01)/2+0.01)+1)%game.players.length, player.name);
//fix bug....
for (var s of player.getSkills()) {
@@ -7854,13 +7875,15 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
p.removeSkill(s);
p.addSkill(s);
}
player.addSkill('zioy_yaoyangsong')
p.addSkill('zioy_huiyueyao')
p.changeAvatarMiao("zioy_xiyueying.jpg", "zioy_xiyueying2.jpg");
p.node.name.innerHTML = "辉月";
p.maxHp = player.maxHp;
p.hp = player.hp;
p.hujia = player.hujia;
p.directgain(get.cards(4));
p._trueMe = player;
// p._trueMe = player;
p.sex = "female";
p.identity = player.identity;
@@ -7870,6 +7893,11 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
p.storage._miao_twins = player;
player.storage._miao_twins = p;
"step 1"
player.storage._miao_twins._trueMe = player;
'step 2'
game.addGlobalSkill("autoswap");
// player.removeSkill(event.name);
// p.removeSkill(event.name)
// for(var p1 of game.players){
@@ -7892,6 +7920,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
direct: true,
priority: -1561565189,
content: function () {
'step 0'
// 休整
if (player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn() && event.getParent().name != "giveup" && player.maxHp > 0) {
// trigger.cancel()
@@ -7936,13 +7965,19 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
player.classList.add("out");
// });
player.$dieAfter();
player.classList.remove("fullskin2");
player.node.avatar2.classList.add("hidden");
// if(game.me == player){
// game.me = player.storage._miao_twins;
// }
// player.$dieAfter();
// player.classList.remove("fullskin2");
// player.node.avatar2.classList.add("hidden");
// player.node.framebg.dataset.auto='silver';
// player.node.framebg.dataset.decoration='silver';
});
trigger.includeOut = true;
event.finish()
}
// 死透了
@@ -7952,19 +7987,31 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
// });
player.storage._miao_twins.storage.zioy_riyuexingkong_die = true;
player.storage.zioy_riyuexingkong_die = true;
if (game.me == player.storage._miao_twins) player.die();
// game.me = player
//主公死晚一点
if(game.zhu == player.storage._miao_twins){
game.zhu = player
}
player.storage._miao_twins.die();
// player.die()
}
},
ai: {
threaten: 0.6,
effect: {
target: function (card, player, target) {
if (get.attitude(player, target) >= 0) return 0;
if (get.tag(card, "damage")) {
if (target.hp - target.storage._miao_twins.hp == 0) return 10;
return 15 * (target.hp - target.storage._miao_twins.hp);
for(var p of target.getEnemies()){
if(p == player){
if (target.hp - target.storage._miao_twins.hp == 0) return 10;
return 15 * (target.hp - target.storage._miao_twins.hp);
}
}
// if(target.storage._miao_twins.hp == 0) return;
// if (get.attitude(player, target) >= 0) return -10;
// if (get.tag(card, "damage")) {
// if (target.hp - target.storage._miao_twins.hp == 0) return 1;
// return 15 * (target.hp - target.storage._miao_twins.hp);
// }
}
}
},
@@ -8022,73 +8069,75 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
"zioy_jisuishengjin": {
enable: "phaseUse",
// usable: Infinity,
filter: function(){
filter: function () {
return true;
},
init:function(player){
player.storage.jisuishengjin_ai = 'nb1'
init: function (player) {
player.storage.jisuishengjin_ai = "nb1";
},
content:function(){
content: function () {
player.damage(1);
},
ai: {
order:99,
order: 99,
result: {
player: function (player) {
if(!player.storage.jisuishengjin_ai || player.storage.jisuishengjin_ai == 'nb'){
if(player.countCards('h','tao')+player.countCards('h','jiu') > 0)return 9999;
if(player.hp<3) return -1;
if (!player.storage.jisuishengjin_ai || player.storage.jisuishengjin_ai == "nb") {
if (player.countCards("h", "tao") + player.countCards("h", "jiu") > 0) return 9999;
if (player.hp < 3) return -1;
return 9999;
}else if(true){
return -1
}else{
} else if (true) {
return -1;
} else {
}
}
}
},
group:['zioy_jisuishengjin_draw'],
subSkill:{
draw:{
trigger:{
player:'damageEnd'
group: ["zioy_jisuishengjin_draw"],
subSkill: {
draw: {
trigger: {
player: "damageEnd"
},
filter:function(){
return true
filter: function () {
return true;
},
frequent:true,
content:function(){
'step 0'
frequent: true,
content: function () {
"step 0"
event.num = trigger.num;
'step 1'
event.cards=get.cards(8);
player.chooseCardButton('获得至多4张牌',[0,4],event.cards,true).ai=function(button){
if(button.link == 'tao' && button.link == 'jiu'){
"step 1"
event.cards = get.cards(8);
player.chooseCardButton("获得至多4张牌", [0, 4], event.cards, true).ai = function (button) {
if (button.link == "tao" && button.link == "jiu") {
return 99;
}else{
} else {
return get.useful(button.link);
}
};
'step 2'
if(result.bool){
var cards1 = []
for(var i=0;i<result.links.length;i++){
"step 2"
if (result.bool) {
var cards1 = [];
for (var i = 0; i < result.links.length; i++) {
cards1.push(result.links[i]);
event.cards.remove(result.links[i])
event.cards.remove(result.links[i]);
}
player.gain(cards1)
player.gain(cards1);
}
for(var i=event.cards.length-1;i>=0;i--){
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.firstChild);
for (var i = event.cards.length - 1; i >= 0; i--) {
ui.cardPile.insertBefore(event.cards[i], ui.cardPile.firstChild);
}
event.num--;
if(event.num > 0)event.goto(1)
}
if (event.num > 0) event.goto(1);
},
sub: true,
"_priority": 0
}
}
}
},
"_priority": 0
},
"zioy_yaoyangsong": {},
"zioy_huiyueyao": {}
},
translate: {
"zioy_xixue": "汲血",
@@ -8385,9 +8434,14 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"①你的攻击距离+X,使用牌(延时锦囊除外)可多指定X名角色为目标(X为你的尾数/3且向下取整)<br>②若你使用牌指定唯一其他角色为目标且你的体力上限大于1,你失去1点体力上限并获得1枚“雷殊”标记,然后清除场上非天气的全局状态<br>③若你有至少2枚“雷殊”,你可以主动发动此技能并移去所有“雷殊”并选择X名其他角色,你对其造成X点雷属性伤害(X为你移去“雷殊”的数量/1.5且向下取整)",
"zioy_riyuexingkong": "日月行空",
"zioy_riyuexingkong_info":
"你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至下一轮游戏开始时,否则令“耀阳”与“辉月”死亡。",
"你加入游戏时不加入本角色,改为加入“耀阳”与“辉月”。“耀阳”与“辉月”共享攻击距离与范围计算,若其中一名角色即将死亡且另一名角色未处于休整状态,你令其休整至其下一回合开始时,否则令“耀阳”与“辉月”死亡。",
"zioy_jisuishengjin": "击髓生津",
"zioy_jisuishengjin_info": "<br>①出牌阶段,你可以对自己造成1点伤害。<br>②当你受到1点伤害时,你可以观看牌堆顶上的8张牌并获得其中至多四张牌,将剩余的牌按原顺序放回牌堆顶。"
"zioy_jisuishengjin_info":
"<br>①出牌阶段,你可以对自己造成1点伤害。<br>②当你受到1点伤害时,你可以观看牌堆顶上的8张牌并获得其中至多四张牌,将剩余的牌按原顺序放回牌堆顶。",
"zioy_yaoyangsong": "耀阳颂",
"zioy_yaoyangsong_info": "占位。",
"zioy_huiyueyao": "辉月谣",
"zioy_huiyueyao_info": "占位。"
}
},
intro: "??????????????????????????<br>拒绝规范描述",
@@ -8398,31 +8452,32 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
},
files: {
"character": [
"zioy_gaiying.jpg",
"test.jpg",
"zioy_gaiying.jpg",
"zioy_renturtle.jpg",
"zioy_xuanhu.jpg",
"zioy_xixuegui.jpg",
"zioy_shuijinxiezi.jpg",
"zioy_zhigaotian.jpg",
"zioy_renturtle.jpg",
"zioy_yinlong.jpg",
"zioy_heibai.jpg",
"zioy_senjianmeng.jpg",
"zioy_xuanhu.jpg",
"zioy_nianshou.jpg",
"zioy_yilong.jpg",
"zioy_dreamaker.jpg",
"zioy_drugdoctor.jpg",
"zioy_huajian.jpg",
"zioy_dreamaker.jpg",
"zioy_shenxianxiang.jpg",
"zioy_huajian.jpg",
"zioy_peiki.jpg",
"zioy_xielingyun.jpg",
"zioy_sose.jpg",
"zioy_pqsj.jpg",
"zioy_nianshou.jpg",
"zioy_jinu.jpg",
"zioy_diana.jpg",
"zioy_xiaozhenhe.jpg",
"zioy_lanchesite.jpg",
"zioy_badun.jpg",
"zioy_purangsigai.jpg",
"zioy_guanghan.jpg",
"zioy_xingjun.jpg",
"zioy_xiyueying.jpg",
@@ -8437,8 +8492,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_muxi.jpg",
"zioy_b7chuhaoji.jpg",
"zioy_morana.jpg",
"zioy_kailuer.jpg",
"zioy_purangsigai.jpg"
"zioy_kailuer.jpg"
],
"card": ["zioy_yueguang.jpg"],
"skill": [],
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