commit 3ff62c51560326971e9c4fbd1b9f6422bae1179a Author: Miao_Spring <539943419@qq.com> Date: Tue Mar 12 23:19:48 2024 +0800 init diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e5a42d1 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +Prettier Fixer.py \ No newline at end of file diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/extension.js b/extension.js new file mode 100644 index 0000000..4ac5d30 --- /dev/null +++ b/extension.js @@ -0,0 +1,717 @@ +game.import("extension", function (lib, game, ui, get, ai, _status) { + return { + name: "超界Ⅱ期", + content: function (config, pack) {}, + precontent: function () {}, + help: {}, + config: {}, + package: { + character: { + character: { + "sup2_luxun": ["male", "wu", 3, ["qianxun", "sup2_lianying"], []], + "sup2_caopi": ["male", "wei", "3/4", ["sup2_xingshang", "sup2_fangzhu", "songwei"], []], + "sup2_weiyan": ["male", "shu", "2/4/3", ["sup2_kuanggu", "sup2_qimou"], []], + "sup_caiwenji": ["female", "qun", 3, ["sup_beige", "sup_duanchang"], []], + "sup2_yuanshu": ["male", "qun", 5, ["sup2_yongsi", "sup2_weidi"], []] + }, + translate: { + "sup2_luxun": "超陆逊", + "sup2_caopi": "超曹丕", + "sup2_weiyan": "超魏延", + "sup_caiwenji": "超蔡琰", + "sup2_yuanshu": "超袁术" + } + }, + card: { + card: {}, + translate: {}, + list: [] + }, + skill: { + skill: { + "sup2_lianying": { + audio: "ext:超界Ⅱ期:2", + trigger: { + player: "loseAfter" + }, + frequent: true, + filter(event, player) { + return true; + if (player.countCards("h")) return false; + const evt = event.getl(player); + return evt && evt.player == player && evt.hs && evt.hs.length > 0; + }, + async content(event, trigger, player) { + player.draw(); + }, + ai: { + threaten: 0.8, + effect: { + target(card) { + if (card.name == "guohe" || card.name == "liuxinghuoyu") return 0.5; + } + }, + noh: true, + skillTagFilter(player, tag) { + if (tag == "noh") { + if (player.countCards("h") != 1) return false; + } + } + }, + "_priority": 0 + }, + "sup2_fangzhu": { + audio: "ext:超界Ⅱ期:2", + trigger: { + player: "damageBegin4" + }, + filtet: function (event, player) { + return 1 || player.getDamagedHp() > 0; + }, + direct: true, + preHidden: true, + content: function () { + "step 0" + var draw = player.getDamagedHp() + trigger.num; + player + .chooseTarget( + [1, draw], + get.prompt("sup2_fangzhu"), + "令至多" + draw + "名其他角色翻面" + (draw > 0 ? "并摸" + get.cnNumber(draw) + "张牌" : ""), + function (card, player, target) { + return 1 || player != target; + } + ) + .setHiddenSkill("fangzhu") + .set("ai", target => { + if (target.hasSkillTag("noturn")) return 0; + var player = _status.event.player; + var current = _status.currentPhase; + var dis = current ? get.distance(current, target, "absolute") : 1; + var draw = player.getDamagedHp(); + var att = get.attitude(player, target); + if (att == 0) return target.hasJudge("lebu") ? Math.random() / 3 : Math.sqrt(get.threaten(target)) / 5 + Math.random() / 2; + if (att > 0) { + if (target.isTurnedOver()) return att + draw; + if (draw < 4) return -1; + if (current && target.getSeatNum() > current.getSeatNum()) return att + draw / 3; + return (10 * Math.sqrt(Math.max(0.01, get.threaten(target)))) / (3.5 - draw) + dis / (2 * game.countPlayer()); + } else { + if (target.isTurnedOver()) return att - draw; + if (draw >= 5) return -1; + if (current && target.getSeatNum() <= current.getSeatNum()) return -att + draw / 3; + return (4.25 - draw) * 10 * Math.sqrt(Math.max(0.01, get.threaten(target))) + (2 * game.countPlayer()) / dis; + } + }); + "step 1" + if (result.bool) { + player.logSkill("fangzhu", result.targets); + var draw = player.getDamagedHp(); + if (draw == 0) { + draw = 1; + //return event.finish() + } + for (let target of result.targets) { + if (draw > 0) target.draw(draw); + target.turnOver(); + } + } + }, + ai: { + maixie: true, + "maixie_hp": true, + effect: { + target: function (card, player, target) { + if (get.tag(card, "damage")) { + if (player.hasSkillTag("jueqing", false, target)) return [1, -2]; + if (target.hp <= 1) return; + if (!target.hasFriend()) return; + var hastarget = false; + var turnfriend = false; + var players = game.filterPlayer(); + for (var i = 0; i < players.length; i++) { + if (get.attitude(target, players[i]) < 0 && !players[i].isTurnedOver()) { + hastarget = true; + } + if (get.attitude(target, players[i]) > 0 && players[i].isTurnedOver()) { + hastarget = true; + turnfriend = true; + } + } + if (get.attitude(player, target) > 0 && !hastarget) return; + if (turnfriend || target.hp == target.maxHp) return [0.5, 1]; + if (target.hp > 1) return [1, 0.5]; + } + } + } + }, + "_priority": 0 + }, + "sup2_xingshang": { + audio: "ext:超界Ⅱ期:2", + trigger: { + global: "die" + }, + filter: function (event, player) { + return player.isDamaged() || event.player.countCards("he") > 0; + }, + direct: true, + content: function () { + "step 0" + var choice = []; + if (player.isDamaged()) choice.push("回复体力"); + if (trigger.player.countCards("he")) choice.push("获得牌"); + choice.push("cancel2"); + + player.logSkill(event.name, trigger.player); + if (1 || result.control == "获得牌") { + event.togain = trigger.player.getCards("he"); + player.gain(event.togain, trigger.player, "giveAuto", "bySelf"); + } + player.recover(); + "step 1" + player.damage("nosource"); + }, + "_priority": 0 + }, + "sup2_kuanggu": { + audio: "kuanggu", + audioname: ["re_weiyan", "ol_weiyan"], + trigger: { + source: "damageSource" + }, + filter: function (event, player) { + return event.num > 0; + }, + frequent: true, + preHidden: true, + mod: { + cardUsable: function (card, player, num) { + if (card.name == "sha") return num + player.storage.sup2_kuanggu_num; + } + }, + init: function (player) { + player.storage.sup2_kuanggu_num = 0; + }, + content: function () { + "step 0" + event.num = trigger.num; + "step 1" + if (player.hp == player.maxHp) player.changeHujia(1); + player.recover(); + player.draw([1, 2].randomGet()); + player.storage.sup2_kuanggu_num += 1; + "step 2" + + event.num--; + if (event.num > 0) { + event.goto(1); + } + }, + group: "sup2_kuanggu_1", + subSkill: { + "1": { + trigger: { + global: "phaseEnd" + }, + direct: true, + content: function () { + player.storage.sup2_kuanggu_num = 0; + }, + sub: true, + "_priority": 0 + } + }, + "_priority": 0 + }, + "sup2_qimou": { + unique: true, + limited: true, + audio: "ext:超界Ⅱ期:2", + enable: "phaseUse", + filter: function (event, player) { + return !player.storage.sup2_qimou; + }, + init: function (player) { + player.storage.sup2_qimou = false; + }, + mark: true, + intro: { + content: "limited" + }, + skillAnimation: true, + animationColor: "orange", + content: function () { + "step 0" + player.loseMaxHp(); + "step 1" + var num = Math.min(player.maxHp - 1, player.hp + player.hujia - 1); + if (player.countCards("hs", { name: ["tao", "jiu"] })) { + num -= -parseInt(player.countCards("hs", { name: ["tao", "jiu"] }) / 2); + } + var map = {}; + var list = []; + for (var i = 1; i <= player.hp + player.hujia; i++) { + var cn = get.cnNumber(i, true); + map[cn] = i; + list.push(cn); + } + event.map = map; + player.awakenSkill("sup2_qimou"); + player.storage.sup2_qimou = true; + player + .chooseControl(list, function () { + return get.cnNumber(_status.event.goon, true); + }) + .set("prompt", "对自己造成任意点伤害") + .set("goon", num); + "step 2" + event.num = event.map[result.control] || 1; + //player.storage.reqimou2=num; + player.damage(event.num); + "step 2" + player.loseHp(event.num); + //player.draw(num); + //player.addTempSkill('reqimou2'); + }, + ai: { + order: 14, + result: { + player: function (player) { + if (player.hp + player.hujia < 3) return false; + var mindist = player.hp; + if (player.countCards("hs", card => player.canSaveCard(card, player))) mindist++; + if ( + game.hasPlayer(function (current) { + return ( + get.distance(player, current) <= mindist && + player.canUse("sha", current, false) && + get.effect(current, { name: "sha" }, player, player) > 0 + ); + }) + ) { + return 1; + } + return 0; + } + } + }, + "_priority": 0 + }, + "sup_beige": { + audio: "beige", + audioname: ["ol_caiwenji"], + trigger: { + global: ["damageEnd", "dying"] + }, + logTarget: "player", + filter: function (event, player) { + return event.player.isIn(); + }, + "_priority": -13235, + check: function (event, player) { + if(event.player !== player && event.player.hp > 0)return false + let att = get.attitude(player, event.player); + //if (event.player.hasSkill("xinleiji")) return att > 0; + //if (att > 0 || event.player.isHealthy()) return true; + //if (!event.source) return true; + + let att1 = get.attitude(player, event.source); + //game.log(att,att1) + return att > 0 && att1 < 0 + //return att <= 0 || event.source.isTurnedOver(); + }, + mark: true, + marktext: "歌", + intro: { + markcount: "expansion", + mark: function (dialog, storage, player) { + var cards = player.getExpansions("sup_beige"); + if (!cards) cards = []; + if (player.isUnderControl(true) && cards.length != 0) dialog.addAuto(cards); + else return "共有" + get.cnNumber(cards.length) + "张牌"; + } + }, + init:()=>{game.addGlobalSkill('sup_beige_hm')}, + content: function () { + "step 0" + event.num1 = 0; + "step 1" + suits = new Set(); + cards1 = player.getExpansions("sup_beige"); + for (var i of cards1) { + suits.add(get.suit(i, player)); + } + if (suits.size >= 4) { + event.goto(2); + } else { + num = 4 - suits.size; + player + .chooseCard("h", false, [1, num], "悲歌:你可以选择至多" + num + "张花色各不相同的手牌", (card, player) => { + // if(!ui.selected.cards.length) return true; + var suit = get.suit(card); + for (var i of ui.selected.cards) { + if (get.suit(i, player) == suit) return false; + } + for (var i of player.getExpansions("sup_beige")) { + if (get.suit(i, player) == suit) return false; + } + return true; + }) + .set("complexCard", true) + .set("ai", card => 6); + } + "step 2" + if (result.bool&&result.cards) { + suits = new Set(); + cards1 = player.getExpansions("sup_beige"); + for (var i of cards1) { + suits.add(get.suit(i, player)); + } + flag = true + for(let c of result.cards){ + if(suits.has(get.suit(c,player)))flag = false + } + if(flag)player.addToExpansion("giveAuto", result.cards, player).gaintag.add("sup_beige"); + } + "step 3" + cards1 = player.getExpansions("sup_beige"); + event.total = cards1.length; + event.num = 0; + "step 4" + event.target = trigger.player; + event.source = trigger.source; + trigger.player.judge(card => { + for (let c of player.getExpansions("sup_beige")) { + if (get.suit(card) == get.suit(c)) return 1.5; + } + return -1.5; + }); + "step 5" + event.judgeResult = get.copy(result); + "step 6" + target = event.target; + source = event.source; + suits = new Set(); + cards1 = player.getExpansions("sup_beige"); + for (var i of cards1) { + suits.add(get.suit(i, player)); + } + if (suits.has(event.judgeResult.suit)) { + for (var i of cards1) { + if(player !== target && get.suit(i, player)==event.judgeResult.suit){ + target.gain(i,'gain2').gaintag.add('sup_beige'); + }; + } + switch (event.judgeResult.suit) { + case "heart": + if (target.isIn() && target.isDamaged()) target.recover(); + player.recover(); + break; + case "diamond": + if (target.isIn()) target.draw(2); + player.draw(2); + break; + case "spade": + if (source && source.isIn() && !source.isTurnedOver()) source.turnOver(); + player.addExpose(0.1); + break; + case "club": + if (source && source.isIn() && source.countCards("hej") > 0) target.gainPlayerCard("hej", source, true); + player.addExpose(0.1); + break; + } + } + "step 7" + target = event.target; + source = event.source; + suits = new Set(); + cards1 = player.getExpansions("sup_beige"); + for (var i of cards1) { + suits.add(get.suit(i, player)); + } + if (suits.has(event.judgeResult.suit) && event.judgeResult.suit == "club") { + if (source && source.isIn() && source.countCards("hej") > 0) player.gainPlayerCard("hej", source, true); + } + "step 8" + event.num++; + // game.log(event.num , event.total,event.num < event.total) + if (event.num < event.total) event.goto(4); + "step 9" + event.num1++; + //game.log(event.num1, trigger.num, trigger.name); + if (event.num1 < trigger.num && trigger.name != "dying") event.goto(1); + }, + subSkill:{ + hm:{ + mod:{ + ignoredHandcard:function(card,player){ + if(card.hasGaintag('sup_beige')){ + return true; + } + }, + cardDiscardable:function(card,player,name){ + if(name=='phaseDiscard'&&card.hasGaintag('sup_beige')){ + return false; + } + }, + }, + } + } + }, + "sup_duanchang": { + audio: 2, + audioname: ["re_caiwenji", "ol_caiwenji"], + trigger: { + player: "dying" + }, + forced: true, + forceDie: true, + locked: true, + // skillAnimation: true, + // animationColor: "gray", + filter: function (event, player) { + return event.source && event.source.isIn() && !player.storage.sup_duanchang_pArray.includes(event.source); + }, + init: function (p) { + p.storage.sup_duanchang_pArray = []; + }, + content: function () { + trigger.source.addSkill("sup_duanchang_baiban"); + player.storage.sup_duanchang_pArray.push(trigger.source); + }, + logTarget: "source", + ai: { + "maixie_defend": true, + threaten: function (player, target) { + if (target.hp == 1) return 0.2; + return 1.5; + }, + effect: { + target: function (card, player, target, current) { + if (!target.hasFriend()) return; + if (target.hp <= 1 && get.tag(card, "damage")) { + if (player.hasSkillTag("jueqing", false, target)) return 3; + return [1, 0, 0, -3 * get.threaten(player)]; + } + } + } + }, + group: ["sup_duanchang_removeBaiBan"], + subSkill: { + removeBaiBan: { + trigger: { + global: "roundStart" + }, + direct: true, + content: function () { + for (let p of player.storage.sup_duanchang_pArray) { + p.removeSkill("sup_duanchang_baiban"); + } + player.storage.sup_duanchang_pArray = []; + } + }, + baiban: { + init: function (player, skill) { + player.addSkillBlocker(skill); + }, + onremove: function (player, skill) { + player.removeSkillBlocker(skill); + }, + charlotte: true, + skillBlocker: function (skill, player) { + return skill !== "sup_duanchang_baiban"; + }, + mark: true, + intro: { + content: function (storage, player, skill) { + var list = player.getSkills(null, false, false).filter(function (i) { + return lib.skill.sup_duanchang_baiban.skillBlocker(i, player); + }); + if (list.length) return "失效技能:" + get.translation(list); + return "无失效技能"; + } + }, + "_priority": 0 + } + } + }, + "sup2_yongsi": { + audio: "ext:超界Ⅱ期:2", + group: ["sup2_yongsi_1", "sup2_yongsi_2"], + locked: true, + subSkill: { + "1": { + audio: "drlt_yongsi", + trigger: { + player: "phaseDrawBegin2" + }, + forced: true, + filter: function (event, player) { + return !event.numFixed; + }, + content: function () { + trigger.num += game.countPlayer(); + }, + sub: true, + "_priority": 0 + }, + "2": { + audio: "drlt_yongsi", + trigger: { + player: "phaseUseEnd" + }, + forced: true, + filter: function (event, player) { + var num = 0; + player.getHistory("sourceDamage", function (evt) { + if (evt.getParent("phaseUse") == event) num += evt.num; + }); + return !num || num > 1; + }, + content: function () { + var numx = 0; + player.getHistory("sourceDamage", function (evt) { + if (evt.getParent("phaseUse") == trigger) numx += evt.num; + }); + if (!numx) { + var num = player.hp - player.countCards("h"); + if (num > 0) player.draw(num); + } else { + player.addTempSkill("drlt_yongsi1", { player: "phaseDiscardAfter" }); + } + }, + sub: true, + "_priority": 0 + } + }, + "_priority": 0 + }, + "sup2_weidi": { + audio: "ext:超界Ⅱ期:2", + forceaudio: true, + unique: true, + zhuSkill: false, + trigger: { + player: "phaseDiscardBegin" + }, + direct: true, + filter: function (event, player) { + //if(!player.hasZhuSkill('drlt_weidi')) return false; + return ( + player.needsToDiscard() > 0 && + game.countPlayer(function (current) { + return current != player && current.group != "qun555"; + }) > 0 + ); + }, + content: function () { + "step 0" + var num = Math.min( + player.needsToDiscard(), + // game.countPlayer(function (target) { + // return target != player; //&&target.group=='qun'; + // }) + ); + if (num) { + player.chooseCardTarget({ + prompt: get.prompt("sup2_weidi"), + prompt2: + "你可以将" + + (num > 1 ? "至多" : "") + + get.cnNumber(num) + + "张手牌交给等量的其他角色。先按顺序选中所有要给出的手牌,然后再按顺序选择等量的目标角色", + selectCard: [1, num], + selectTarget: function () { + return 1; + return ui.selected.cards.length; + }, + filterTarget: function (card, player, target) { + return target != player; //&&target.group=='qun'; + }, + complexSelect: true, + filterOk: function () { + return ui.selected.cards.length > 0 && ui.selected.targets.length == 1; + }, + ai1: function (card) { + var player = _status.event.player; + var value = get.value(card, player, "raw"); + if ( + game.hasPlayer(function (target) { + return ( + target != player && + target.group != "qun555" && + !ui.selected.targets.includes(target) && + get.sgn(value) == get.sgn(get.attitude(player, target)) + ); + }) + ) + return 1 / Math.max(1, get.useful(card)); + return 0.5; + }, + ai2: function (target) { + var player = _status.event.player; + var card = ui.selected.cards[ui.selected.targets.length]; + //if(card&&get.value(card,player,'raw')<0) return -get.attitude(player,target); + return get.attitude(player, target); + } + }); + } else event.finish(); + "step 1" + if (result.bool && result.cards.length > 0) { + var list = []; + for (var i = 0; i < result.targets.length; i++) { + var target = result.targets[i]; + var card = result.cards[i]; + list.push([target, card]); + } + player.logSkill("drlt_weidi", result.targets); + game + .loseAsync({ + gain_list: list, + player: player, + cards: result.cards, + giver: player, + animate: "giveAuto" + }) + .setContent("gaincardMultiple"); + } else event.finish(); + "step 2" + if (player.needsToDiscard() > 0) event.goto(0); + }, + "_priority": 0 + } + }, + translate: { + "sup2_lianying": "连营", + "sup2_lianying_info": "当你失去牌时,你可以摸一张牌。", + "sup2_fangzhu": "放逐", + "sup2_fangzhu_info": "当你即将受到伤害时,你可令至多X名角色摸X张牌(X为你已损失的体力值+即将受到的伤害),然后这些角色依次将武将牌翻面。", + "sup2_xingshang": "行殇", + "sup2_xingshang_info": "当其他角色死亡后,你可以回复2点体力并获得其所有牌,然后你受到1点无来源伤害。", + "sup2_kuanggu": "狂骨", + "sup2_kuanggu_info": "当你造成1点伤害后,你可以回复1点体力(若你未受伤则改为获得1点护甲)并摸随机1-2张牌,然后你本回合可以额外使用一张【杀】。", + "sup2_qimou": "奇谋", + "sup2_qimou_info": "限定技,出牌阶段,你可以失去1点体力上限,然后对自己造成至多X点伤害并失去等量体力(X为你当前体力值与护甲值总和)。", + "sup_beige": "悲歌", + "sup_beige_info": + "①当有角色受到1点伤害或进入濒死状态后,你可将任意张花色各不相同且与“歌”的花色各不相同的手牌置于武将牌上,称为“歌”,然后令其进行X次判定(X为你“歌”的数量)。对于每次判定结果,若判定结果花色存在于“歌”中:若受伤角色不为你则其获得对应花色的“歌”,然后根据花色执行以下的一个选项:
♥:你与其各回复1点体力
♦:你与其各摸2张牌
♣:你与其各获得伤害来源区域内的1张牌
♠:伤害来源将武将牌翻至背面朝上
②场上角色从“歌”中获得的牌不计入手牌上限。", + "sup_duanchang": "断肠", + "sup_duanchang_info": "锁定技,令你进入濒死阶段的角色当前的所有技能失效。一轮游戏开始时,你恢复场上以此法失效的技能。", + "sup2_yongsi": "庸肆", + "sup2_yongsi_info": + "锁定技,摸牌阶段,你额外摸X张牌(X为当时场上人数);出牌阶段结束时,若你本回合:1.没有造成伤害,将手牌摸至当前体力值;2.造成的伤害超过1点,本回合手牌上限改为已损失体力值。", + "sup2_weidi": "伪帝", + "sup2_weidi_info": + "弃牌阶段开始时,若你的手牌数大于手牌上限,则你可以将至多X张手牌交给1名其他角色。然后若X大于0,你可重复此流程(X为你的手牌数与手牌上限之差)。" + } + }, + intro: "", + author: "喵喵", + diskURL: "", + forumURL: "", + version: "1.0" + }, + files: { "character": ["sup2_luxun.jpg", "sup2_caopi.jpg", "sup2_weiyan.jpg", "sup_caiwenji.jpg"], "card": [], "skill": [], "audio": [] } + }; +}); diff --git a/sup2_caopi.jpg b/sup2_caopi.jpg new file mode 100644 index 0000000..4ca7688 Binary files /dev/null and b/sup2_caopi.jpg differ diff --git a/sup2_luxun.jpg b/sup2_luxun.jpg new file mode 100644 index 0000000..22d8e5c Binary files /dev/null and b/sup2_luxun.jpg differ diff --git a/sup2_weiyan.jpg b/sup2_weiyan.jpg new file mode 100644 index 0000000..87f895c Binary files /dev/null and b/sup2_weiyan.jpg differ diff --git a/sup2_yuanshu.jpg b/sup2_yuanshu.jpg new file mode 100644 index 0000000..0ba23af Binary files /dev/null and b/sup2_yuanshu.jpg differ diff --git a/sup_caiwenji.jpg b/sup_caiwenji.jpg new file mode 100644 index 0000000..7dcecf7 Binary files /dev/null and b/sup_caiwenji.jpg differ