添加角色sushung

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539943419 committed 2024-01-22 02:06:51 +08:00
1 parent ec642ac9dd
commit 3d6b0424ff
2 files changed
+118 -6

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@@ -218,6 +218,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: -705831, priority: -705831,
forced: true, forced: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
mark: true, mark: true,
@@ -309,6 +310,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: -Infinity, //保证优先级最低 priority: -Infinity, //保证优先级最低
forced: true, forced: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
mark: true, mark: true,
@@ -402,6 +404,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
unique: true, unique: true,
silent:true,
// forceunique:true, // forceunique:true,
filter: function (event, player) { filter: function (event, player) {
if (!player.hp_float) { if (!player.hp_float) {
@@ -432,6 +435,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
unique: true, unique: true,
silent:true,
forceunique: true, forceunique: true,
filter: function (event, player) { filter: function (event, player) {
if (!player.hp_float) { if (!player.hp_float) {
@@ -455,6 +459,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
unique: true, unique: true,
silent:true,
forceunique: true, forceunique: true,
filter: function (event, player) { filter: function (event, player) {
return true; return true;
@@ -1000,6 +1005,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
filter: function (event, player) { filter: function (event, player) {
return true; return true;
@@ -1015,6 +1021,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
trigger: { trigger: {
source: "damageBegin1" source: "damageBegin1"
@@ -1032,6 +1039,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
trigger: { trigger: {
source: "damageBegin1" source: "damageBegin1"
@@ -1048,6 +1056,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
sub: true, sub: true,
forced: true, forced: true,
direct: true, direct: true,
silent:true,
unique: true, unique: true,
charlotte: true, charlotte: true,
mod: { mod: {
@@ -1061,6 +1070,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
trigger: { trigger: {
player: "phaseEnd" player: "phaseEnd"
@@ -1078,6 +1088,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
filter: function (event, player) { filter: function (event, player) {
return !player.storage.shenlou_noLoseHp; return !player.storage.shenlou_noLoseHp;
@@ -1110,6 +1121,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
sub: true, sub: true,
forced: true, forced: true,
direct: true, direct: true,
silent:true,
unique: true, unique: true,
charlotte: true, charlotte: true,
filter: function (event, player) { filter: function (event, player) {
@@ -1131,6 +1143,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
filter: function (event, player) { filter: function (event, player) {
return true; return true;
@@ -1149,6 +1162,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
sub: true, sub: true,
forced: true, forced: true,
direct: true, direct: true,
silent:true,
unique: true, unique: true,
charlotte: true, charlotte: true,
filter: function (event, player) { filter: function (event, player) {
@@ -1171,6 +1185,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
forced: true, forced: true,
direct: true, direct: true,
unique: true, unique: true,
silent:true,
charlotte: true, charlotte: true,
mod: {} mod: {}
} }
@@ -1189,6 +1204,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
content: function () { content: function () {
if (game.globalStatus.timing_type == "round" && game.globalStatus.end <= game.roundNumber) { if (game.globalStatus.timing_type == "round" && game.globalStatus.end <= game.roundNumber) {
@@ -1205,6 +1221,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
filter: function (event, player) { filter: function (event, player) {
if (game.globalStatus.storage.remove_timing_locked == true) return false; if (game.globalStatus.storage.remove_timing_locked == true) return false;
@@ -1237,6 +1254,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
filter: function (event, player) { filter: function (event, player) {
return true; return true;
@@ -1565,6 +1583,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
content: function () { content: function () {
// 检查是否所有计时器都结束 // 检查是否所有计时器都结束
@@ -1604,6 +1623,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
filter: function (event, player) { filter: function (event, player) {
return player.storage.immuneBuffRemover; return player.storage.immuneBuffRemover;
@@ -1756,6 +1776,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: 3014745327, priority: 3014745327,
direct: true, direct: true,
silent:true,
filter: function () { filter: function () {
return true; return true;
}, },
@@ -1788,6 +1809,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: -301745327, priority: -301745327,
direct: true, direct: true,
silent:true,
filter: function () { filter: function () {
return true; return true;
}, },
@@ -1801,6 +1823,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: -3456301727, priority: -3456301727,
direct: true, direct: true,
silent:true,
filter: function () { filter: function () {
return true; return true;
}, },
@@ -2069,6 +2092,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
priority: 70582140, priority: 70582140,
forced: true, forced: true,
silent:true,
locked: true, locked: true,
direct: true, direct: true,
filter: function (event, player) { filter: function (event, player) {
@@ -2099,6 +2123,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
return true; return true;
}, },
direct: true, direct: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
content: function () { content: function () {
@@ -2159,6 +2184,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
priority: 70582140, priority: 70582140,
forced: true, forced: true,
direct: true, direct: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
content: function () { content: function () {
@@ -2216,6 +2242,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
}, },
direct: true, direct: true,
charlotte: true, charlotte: true,
silent:true,
unique: true, unique: true,
content: function () { content: function () {
if (!player.storage.enhancementArray) { if (!player.storage.enhancementArray) {
@@ -2262,6 +2289,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
return true; return true;
}, },
direct: true, direct: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
content: function () { content: function () {
@@ -2281,6 +2309,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
global: "phaseBegin" global: "phaseBegin"
}, },
direct: true, direct: true,
silent:true,
charlotte: true, charlotte: true,
unique: true, unique: true,
filter: function (event, player) { filter: function (event, player) {
@@ -2575,7 +2604,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]], "zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []], "zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]], "zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]],
"zioy_exchel": ["female", "wei", "2/4", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []] "zioy_exchel": ["female", "wei", "2/4", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []],
"zioy_sushuang": ["male", "wei", "4/5/1", ['zioy_suitian','zioy_yunshuang'], []],
}, },
translate: { translate: {
"zioy_xixuegui": "弗拉基米尔", "zioy_xixuegui": "弗拉基米尔",
@@ -2621,7 +2651,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
"zioy_purangsigai": "普琅斯盖", "zioy_purangsigai": "普琅斯盖",
"zioy_bidu": "别西卜", "zioy_bidu": "别西卜",
"zioy_dacongming": "大聪明", "zioy_dacongming": "大聪明",
"zioy_exchel":"伊珂玺尔" "zioy_exchel":"伊珂玺尔",
"zioy_sushuang":'鹔鹴'
} }
}, },
card: { card: {
@@ -3851,7 +3882,7 @@ return false;*/
if (player.storage.zsyhj2) { if (player.storage.zsyhj2) {
return "防止受到无属性伤害"; return "防止受到无属性伤害";
} }
return "未拥有护盾"; return "未拥有护甲";
}, },
markcount: "expansion" markcount: "expansion"
}, },
@@ -9264,6 +9295,83 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
}, },
"_priority": 52345007865 "_priority": 52345007865
}, },
"zioy_suitian":{
trigger: {
player: "phaseBegin"
},
filter: function (event, player) {
return true
},
forced:true,
locked:true,
content: function () {
'step 0'
player.damage(1)
'step 1'
player.changeHujia(1)
},
"_priority": 1245275511
},
"zioy_yunshuang":{
trigger: {
global: "damageBegin2"
},
filter: function (event, player) {
if(player.storage.zioy_yunshuang_roundNumber < game.roundNumber){
player.storage.zioy_yunshuang_roundNumber = game.roundNumber
player.storage.zioy_yunshuang_count = 0
}
return event.source&&event.source.isIn()&&player.storage.zioy_yunshuang_count < 2
&&event.player.getCards('hej').length>1;
},
direct:true,
init:function(player){
player.storage.zioy_yunshuang_count = 0
player.storage.zioy_yunshuang_roundNumber = 0
},
content: function () {
"step 0"
var choices = ["是", "否"];
player
.chooseControl(choices)
// .set("prompt", "陨霜:请选择一项")
.set("prompt", '是否防止'+get.translation(trigger.source)+'对'+get.translation(trigger.player)+'造成伤害并令'+get.translation(trigger.source)+'弃置'+get.translation(trigger.player)+'2张牌')
.set("ai", () => {
var target=trigger.player;
var eff=get.damageEffect(target,player,player,trigger.nature);
// game.log(target,eff)
if(get.attitude(player,target)>0){
if(target.countCards('j')>0){
return '是'
}
if(eff>=0) return '否';
return '是';
}
if(eff<=0) return '是';
if(target.hp==1) return '否';
if(trigger.num>1||player.hasSkill('tianxianjiu')||
player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return '否';
if(target.countCards('hej')<2) return '否';
var num=0;
var cards=target.getCards('hej');
for(var i=0;i<cards.length;i++){
if(get.value(cards[i])>6) num++;
}
if(num>=2) return '是';
return '否';
});
"step 1"
if (result.control == "否") event.finish();
"step 2"
game.log(player,'发动了','<span style="color:yellow">'+get.translation(event.name)+'</span>')
player.storage.zioy_yunshuang_count++
trigger.cancel()
trigger.source.line(trigger.player);
trigger.source.discardPlayerCard('hej',trigger.player,[0,2],true);
},
"_priority": 124527551144
}
}, },
translate: { translate: {
"zioy_xixue": "汲血", "zioy_xixue": "汲血",
@@ -9493,12 +9601,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"锁定技<br>①防止你在已损失体力时死亡,你在未损失体力时进入濒死状态。<br>②你不以此法失去体力与受到伤害均改为回复体力,不以此法回复体力均改为失去体力。<br>③除开始阶段与结束阶段,你的回合阶段执行顺序与正常顺序相反。<br>④你的手牌上限等于你已损失体力。", "锁定技<br>①防止你在已损失体力时死亡,你在未损失体力时进入濒死状态。<br>②你不以此法失去体力与受到伤害均改为回复体力,不以此法回复体力均改为失去体力。<br>③除开始阶段与结束阶段,你的回合阶段执行顺序与正常顺序相反。<br>④你的手牌上限等于你已损失体力。",
"zioy_hexuchongxiang": "鹤墟重香", "zioy_hexuchongxiang": "鹤墟重香",
"zioy_hexuchongxiang_info": "zioy_hexuchongxiang_info":
"清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X-N点的部分转化为“蜃气”,触发此效果超过X+1次后令X加1并重置计数(获得此技能时令X=0,N为本回合满足〖鹤墟重香①〗的时机次数-1且不超过X)<br>②当你死亡时,若你体力值大于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多或发动〖鹤墟重香②〗的次数小于2,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护盾,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。", "清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X-N点的部分转化为“蜃气”,触发此效果超过X+1次后令X加1并重置计数(获得此技能时令X=0,N为本回合满足〖鹤墟重香①〗的时机次数-1且不超过X)<br>②当你死亡时,若你体力值大于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多或发动〖鹤墟重香②〗的次数小于2,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护甲,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。",
"zioy_hexuchongxiang_mark": "鹤墟重香③", "zioy_hexuchongxiang_mark": "鹤墟重香③",
"zioy_hexuchongxiang_revive": "鹤墟重香②", "zioy_hexuchongxiang_revive": "鹤墟重香②",
"zioy_yuezhuiyunwei": "月坠云微", "zioy_yuezhuiyunwei": "月坠云微",
"zioy_yuezhuiyunwei_info": "zioy_yuezhuiyunwei_info":
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。", "梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护甲,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
"zioy_zhumingxiangan": "烛明香暗", "zioy_zhumingxiangan": "烛明香暗",
"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>转换技:<br>阳:<br>>>①若你。<br>阴:<br>>>①若你。", "zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>转换技:<br>阳:<br>>>①若你。<br>阴:<br>>>①若你。",
"zioy_hanbosuliu": "寒波泝流", "zioy_hanbosuliu": "寒波泝流",
@@ -9577,9 +9685,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"zioy_liechenyuyou_wood_info": "zioy_liechenyuyou_wood_info":
"血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。", "血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。",
"zioy_zhifenghuifang":"栉风绘芳", "zioy_zhifenghuifang":"栉风绘芳",
"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮且场上不为“芬芳”则尝试召唤3轮“芬芳”,若为偶数轮且场上为天气,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,若其没有“华予”,你令其失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。然后你令其获得/重置“华予”。若当前场上存在环境,则你可以选择则你可以选择1名角色,若其没有“篁蔓”,你令其失去体力至1点并获得等量的护盾,弃置手牌至1张牌。然后你令其获得“篁蔓”。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你有100*0.75^(N+1)%几率回复1点体力(N为此效果触发次数,每次获得“华予”时重置为0)<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④防止你于回合外失去手牌。<br>>>⑤当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。", "zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮且场上不为“芬芳”则尝试召唤3轮“芬芳”,若为偶数轮且场上为天气,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,若其没有“华予”,你令其失去所有护甲,回复等同于失去护甲量+1点体力,摸3张牌。然后你令其获得/重置“华予”。若当前场上存在环境,则你可以选择则你可以选择1名角色,若其没有“篁蔓”,你令其失去体力至1点并获得等量的护甲,弃置手牌至1张牌。然后你令其获得“篁蔓”。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你有100*0.75^(N+1)%几率回复1点体力(N为此效果触发次数,每次获得“华予”时重置为0)<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④防止你于回合外失去手牌。<br>>>⑤当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
"zioy_liwuyaomiao":"鹂舞要眇", "zioy_liwuyaomiao":"鹂舞要眇",
"zioy_liwuyaomiao_info":"<br>①一轮游戏开始时,若当前轮数是你当前体力的整数倍,你回复1点体力。", "zioy_liwuyaomiao_info":"<br>①一轮游戏开始时,若当前轮数是你当前体力的整数倍,你回复1点体力。",
"zioy_suitian":'遂天',
"zioy_suitian_info":'锁定技,你的回合开始时,你对自己造成1点伤害,然后获得1点护甲',
"zioy_yunshuang":'陨霜',
"zioy_yunshuang_info":'每轮游戏限2次,一名角色即将造成伤害时,若受伤角色区域内的牌数量不小于2,你可以防止此伤害,改为造成伤害的角色弃置受伤角色至多2张牌。',
} }
}, },
intro: "??????????????????????????<br>拒绝规范描述", intro: "??????????????????????????<br>拒绝规范描述",
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