添加角色sushung
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2 files changed
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+118
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@@ -218,6 +218,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: -705831,
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forced: true,
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silent:true,
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charlotte: true,
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unique: true,
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mark: true,
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@@ -309,6 +310,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: -Infinity, //保证优先级最低
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forced: true,
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silent:true,
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charlotte: true,
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unique: true,
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mark: true,
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@@ -402,6 +404,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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unique: true,
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silent:true,
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// forceunique:true,
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filter: function (event, player) {
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if (!player.hp_float) {
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@@ -432,6 +435,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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unique: true,
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silent:true,
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forceunique: true,
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filter: function (event, player) {
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if (!player.hp_float) {
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@@ -455,6 +459,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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unique: true,
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silent:true,
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forceunique: true,
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filter: function (event, player) {
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return true;
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@@ -1000,6 +1005,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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filter: function (event, player) {
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return true;
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@@ -1015,6 +1021,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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trigger: {
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source: "damageBegin1"
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@@ -1032,6 +1039,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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trigger: {
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source: "damageBegin1"
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@@ -1048,6 +1056,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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sub: true,
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forced: true,
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direct: true,
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silent:true,
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unique: true,
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charlotte: true,
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mod: {
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@@ -1061,6 +1070,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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trigger: {
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player: "phaseEnd"
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@@ -1078,6 +1088,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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filter: function (event, player) {
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return !player.storage.shenlou_noLoseHp;
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@@ -1110,6 +1121,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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sub: true,
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forced: true,
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direct: true,
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silent:true,
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unique: true,
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charlotte: true,
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filter: function (event, player) {
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@@ -1131,6 +1143,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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filter: function (event, player) {
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return true;
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@@ -1149,6 +1162,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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sub: true,
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forced: true,
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direct: true,
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silent:true,
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unique: true,
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charlotte: true,
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filter: function (event, player) {
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@@ -1171,6 +1185,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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forced: true,
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direct: true,
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unique: true,
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silent:true,
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charlotte: true,
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mod: {}
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}
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@@ -1189,6 +1204,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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content: function () {
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if (game.globalStatus.timing_type == "round" && game.globalStatus.end <= game.roundNumber) {
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@@ -1205,6 +1221,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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filter: function (event, player) {
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if (game.globalStatus.storage.remove_timing_locked == true) return false;
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@@ -1237,6 +1254,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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filter: function (event, player) {
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return true;
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@@ -1565,6 +1583,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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content: function () {
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// 检查是否所有计时器都结束
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@@ -1604,6 +1623,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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filter: function (event, player) {
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return player.storage.immuneBuffRemover;
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@@ -1756,6 +1776,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: 3014745327,
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direct: true,
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silent:true,
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filter: function () {
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return true;
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},
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@@ -1788,6 +1809,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: -301745327,
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direct: true,
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silent:true,
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filter: function () {
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return true;
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},
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@@ -1801,6 +1823,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: -3456301727,
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direct: true,
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silent:true,
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filter: function () {
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return true;
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},
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@@ -2069,6 +2092,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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priority: 70582140,
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forced: true,
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silent:true,
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locked: true,
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direct: true,
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filter: function (event, player) {
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@@ -2099,6 +2123,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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return true;
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},
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direct: true,
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silent:true,
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charlotte: true,
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unique: true,
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content: function () {
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@@ -2159,6 +2184,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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priority: 70582140,
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forced: true,
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direct: true,
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silent:true,
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charlotte: true,
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unique: true,
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content: function () {
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@@ -2216,6 +2242,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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},
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direct: true,
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charlotte: true,
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silent:true,
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unique: true,
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content: function () {
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if (!player.storage.enhancementArray) {
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@@ -2262,6 +2289,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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return true;
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},
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direct: true,
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silent:true,
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charlotte: true,
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unique: true,
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content: function () {
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@@ -2281,6 +2309,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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global: "phaseBegin"
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},
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direct: true,
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silent:true,
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charlotte: true,
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unique: true,
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filter: function (event, player) {
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@@ -2575,7 +2604,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_purangsigai": ["none", "wu", 4, ["zioy_jisuishengjin"], ["des:plus黄盖"]],
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"zioy_bidu": ["female", "jin", "3/14/2", ["zioy_biubiubiu"], []],
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"zioy_dacongming": ["male", "qun", "6/6/6", ["zioy_shoufa"], ["des:聪明手法的角色"]],
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"zioy_exchel": ["female", "wei", "2/4", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []]
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"zioy_exchel": ["female", "wei", "2/4", ["zioy_liwuyaomiao","zioy_zhifenghuifang","zioy_liechenyuyou_wood"], []],
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"zioy_sushuang": ["male", "wei", "4/5/1", ['zioy_suitian','zioy_yunshuang'], []],
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2621,7 +2651,8 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_purangsigai": "普琅斯盖",
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"zioy_bidu": "别西卜",
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"zioy_dacongming": "大聪明",
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"zioy_exchel":"伊珂玺尔"
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"zioy_exchel":"伊珂玺尔",
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"zioy_sushuang":'鹔鹴'
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}
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},
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card: {
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@@ -3851,7 +3882,7 @@ return false;*/
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if (player.storage.zsyhj2) {
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return "防止受到无属性伤害";
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}
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return "未拥有护盾";
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return "未拥有护甲";
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},
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markcount: "expansion"
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},
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@@ -9264,6 +9295,83 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},
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"_priority": 52345007865
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},
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"zioy_suitian":{
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trigger: {
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player: "phaseBegin"
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},
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filter: function (event, player) {
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return true
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},
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forced:true,
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locked:true,
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content: function () {
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'step 0'
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player.damage(1)
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'step 1'
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player.changeHujia(1)
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},
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"_priority": 1245275511
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},
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"zioy_yunshuang":{
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trigger: {
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global: "damageBegin2"
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},
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filter: function (event, player) {
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if(player.storage.zioy_yunshuang_roundNumber < game.roundNumber){
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player.storage.zioy_yunshuang_roundNumber = game.roundNumber
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player.storage.zioy_yunshuang_count = 0
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}
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return event.source&&event.source.isIn()&&player.storage.zioy_yunshuang_count < 2
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&&event.player.getCards('hej').length>1;
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},
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direct:true,
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init:function(player){
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player.storage.zioy_yunshuang_count = 0
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player.storage.zioy_yunshuang_roundNumber = 0
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},
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content: function () {
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"step 0"
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var choices = ["是", "否"];
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player
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.chooseControl(choices)
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// .set("prompt", "陨霜:请选择一项")
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.set("prompt", '是否防止'+get.translation(trigger.source)+'对'+get.translation(trigger.player)+'造成伤害并令'+get.translation(trigger.source)+'弃置'+get.translation(trigger.player)+'2张牌')
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.set("ai", () => {
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var target=trigger.player;
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var eff=get.damageEffect(target,player,player,trigger.nature);
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// game.log(target,eff)
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if(get.attitude(player,target)>0){
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if(target.countCards('j')>0){
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return '是'
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}
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if(eff>=0) return '否';
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return '是';
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}
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if(eff<=0) return '是';
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if(target.hp==1) return '否';
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if(trigger.num>1||player.hasSkill('tianxianjiu')||
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player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return '否';
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if(target.countCards('hej')<2) return '否';
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var num=0;
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var cards=target.getCards('hej');
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for(var i=0;i<cards.length;i++){
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if(get.value(cards[i])>6) num++;
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}
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if(num>=2) return '是';
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return '否';
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});
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"step 1"
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if (result.control == "否") event.finish();
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"step 2"
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game.log(player,'发动了','<span style="color:yellow">'+get.translation(event.name)+'</span>')
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player.storage.zioy_yunshuang_count++
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trigger.cancel()
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trigger.source.line(trigger.player);
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trigger.source.discardPlayerCard('hej',trigger.player,[0,2],true);
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},
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"_priority": 124527551144
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}
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},
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translate: {
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"zioy_xixue": "汲血",
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@@ -9493,12 +9601,12 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"锁定技<br>①防止你在已损失体力时死亡,你在未损失体力时进入濒死状态。<br>②你不以此法失去体力与受到伤害均改为回复体力,不以此法回复体力均改为失去体力。<br>③除开始阶段与结束阶段,你的回合阶段执行顺序与正常顺序相反。<br>④你的手牌上限等于你已损失体力。",
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"zioy_hexuchongxiang": "鹤墟重香",
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"zioy_hexuchongxiang_info":
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"清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X-N点的部分转化为“蜃气”,触发此效果超过X+1次后令X加1并重置计数(获得此技能时令X=0,N为本回合满足〖鹤墟重香①〗的时机次数-1且不超过X)<br>②当你死亡时,若你体力值大于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多或发动〖鹤墟重香②〗的次数小于2,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护盾,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。",
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"清香更何用,犹发去年枝。<br>①将你即将受到伤害/流失体力时伤害/流失值超过X-N点的部分转化为“蜃气”,触发此效果超过X+1次后令X加1并重置计数(获得此技能时令X=0,N为本回合满足〖鹤墟重香①〗的时机次数-1且不超过X)<br>②当你死亡时,若你体力值大于0则改为失去所有体力,否则:若你体力上限不为场上唯一最多或发动〖鹤墟重香②〗的次数小于2,你复活,获得N+1点体力上限,回复所有体力,移去所有“蜃气”并获得等量护甲,摸等量的牌,令X等于N-1,重置①效果计数,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加80%(向下取整)(N为〖鹤墟重香②〗发动的次数)<br>③你的“蜃气”数量不会超过你体力上限,获得“蜃气”时根据你是否受伤将多余的“蜃气”转换为体力值或“海市蜃楼”天气回合数。",
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"zioy_hexuchongxiang_mark": "鹤墟重香③",
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"zioy_hexuchongxiang_revive": "鹤墟重香②",
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"zioy_yuezhuiyunwei": "月坠云微",
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"zioy_yuezhuiyunwei_info":
|
||||
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护盾,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
|
||||
"梦回芳草思依依,天远雁声稀。<br>①根据当前“蜃气”的数量执行下列效果:<br>不大于50%体力上限:一名角色的回合开始阶段你失去1级防御,攻击强化,你的判定区视为被废除,你免疫任何异常状态,你的武将牌始终正面向上。<br>大于25%体力上限:当你成为其他角色使用牌的目标时,其弃置一张与此牌同名的手牌(没有则不弃)<br>大于6:当你造成超过1点伤害后,你失去1点体力上限并令其获得1点体力上限,令你本局游戏摸牌阶段摸牌数,造成/受到伤害,失去体力的数值永久增加20%(与〖鹤墟重香〗同乘区)。<br>等于体力上限:每局游戏限一次,发动〖鹤墟重香②〗或〖月坠云微②〗时重置计数。当你使用牌对指定一名角色为唯一目标时,你与其交换体力与体力上限。以此法交换的体力和体力上限不超过X点(X为你发动〖鹤墟重香③〗的次数)<br>②每回合限1次,出牌阶段,若你有“蜃气”,你可以主动发动此技能:你失去所有“蜃气”,倒置负面强化并清除所有异常状态,召唤等量回合的“海市蜃楼”天气,令一名角色获得等量护甲,令一名角色回复等量体力,令一名角色摸等量牌(X=你的体力上限/2且向下取整)<br>③你永久免疫“睡眠”异常,永久免疫“海市蜃楼”的任何效果。",
|
||||
"zioy_zhumingxiangan": "烛明香暗",
|
||||
"zioy_zhumingxiangan_info": "凭阑半日独无言,依旧竹声新月似当年。<br>转换技:<br>阳:<br>>>①若你。<br>阴:<br>>>①若你。",
|
||||
"zioy_hanbosuliu": "寒波泝流",
|
||||
@@ -9577,9 +9685,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
|
||||
"zioy_liechenyuyou_wood_info":
|
||||
"血脉技,免疫失效。<br>①令你获得“苏之神佑”。<br>②你的摸牌阶段摸牌数+2,结束阶段与一轮游戏开始时你摸1张牌.<br>③你使用【杀】对非神势力非拥有“神佑”或拥有“泷之神佑”的角色造成的伤害+1。",
|
||||
"zioy_zhifenghuifang":"栉风绘芳",
|
||||
"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮且场上不为“芬芳”则尝试召唤3轮“芬芳”,若为偶数轮且场上为天气,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,若其没有“华予”,你令其失去所有护盾,回复等同于失去护盾量+1点体力,摸3张牌。然后你令其获得/重置“华予”。若当前场上存在环境,则你可以选择则你可以选择1名角色,若其没有“篁蔓”,你令其失去体力至1点并获得等量的护盾,弃置手牌至1张牌。然后你令其获得“篁蔓”。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你有100*0.75^(N+1)%几率回复1点体力(N为此效果触发次数,每次获得“华予”时重置为0)<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④防止你于回合外失去手牌。<br>>>⑤当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
|
||||
"zioy_zhifenghuifang_info":"<br>①出牌阶段限1次,若为奇数轮且场上不为“芬芳”则尝试召唤3轮“芬芳”,若为偶数轮且场上为天气,则强制召唤3轮“森罗万象”。然后若当前场上存在天气,则你可以选择1名角色,若其没有“华予”,你令其失去所有护甲,回复等同于失去护甲量+1点体力,摸3张牌。然后你令其获得/重置“华予”。若当前场上存在环境,则你可以选择则你可以选择1名角色,若其没有“篁蔓”,你令其失去体力至1点并获得等量的护甲,弃置手牌至1张牌。然后你令其获得“篁蔓”。一名角色获得“华予”/“篁蔓”时会自动失去“篁蔓”/“华予”。<br>②一名角色的回合开始时,若你未拥有“华予”,你获得“华予”。<br>·“华予”状态下使拥有者获得以下效果:<br>>>①你获得全异常免疫。<br>>>②受到伤害后,你有100*0.75^(N+1)%几率回复1点体力(N为此效果触发次数,每次获得“华予”时重置为0)<br>>>③当你即将受到伤害时,若此伤害值不小于你当前体力值,限制你受到的伤害不超过1直到任意伤害结算完成。<br>>>④防止你于回合外失去手牌。<br>>>⑤当你受到伤害后,伤害来源获得“篁蔓”。<br>·“篁蔓”状态下使拥有者获得以下效果:<br>>>①你计算与其他角色的距离+2。<br>>>②当你造成伤害后,你弃置等同于你本回合造成过伤害值总和数量的牌。<br>>>③当你造成伤害后,受伤角色获得“华予”。",
|
||||
"zioy_liwuyaomiao":"鹂舞要眇",
|
||||
"zioy_liwuyaomiao_info":"<br>①一轮游戏开始时,若当前轮数是你当前体力的整数倍,你回复1点体力。",
|
||||
"zioy_suitian":'遂天',
|
||||
"zioy_suitian_info":'锁定技,你的回合开始时,你对自己造成1点伤害,然后获得1点护甲',
|
||||
"zioy_yunshuang":'陨霜',
|
||||
"zioy_yunshuang_info":'每轮游戏限2次,一名角色即将造成伤害时,若受伤角色区域内的牌数量不小于2,你可以防止此伤害,改为造成伤害的角色弃置受伤角色至多2张牌。',
|
||||
}
|
||||
},
|
||||
intro: "??????????????????????????<br>拒绝规范描述",
|
||||
|
||||
Reference in new issue
Block a user