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5e60731b51
commit
384a47c50b
1 file changed
+101
-109
+101
-109
@@ -100,6 +100,17 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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});
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const player = ui.create.player(ui.arena).animate("start");
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if (character) player.init(character, character2);
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// //技能修复
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// var skills=lib.character[character][3];
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// if(character2)skills.concat(lib.character[character2][3])
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// for(var i of skills){
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// game.log(i)
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// player.removeSkill(i)
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// player.addSkill(i);
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// }
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// 属性
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player.storage.enhancementArray = {
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attack: 0, //攻击力
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defend: 0, //防御力
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@@ -7817,6 +7828,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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var p = game.addPlayer(player.dataset.position+1, player.name)
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//fix bug....
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p.removeSkill("zioy_riyuexingkong")
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p.addSkill("zioy_riyuexingkong")
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p.node.avatar.style.backgroundImage = 'url("extension/喵喵喵喵/zioy_xiyueying2.jpg")'
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p.node.name.innerHTML = "辉月";
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p.maxHp = player.maxHp
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@@ -7830,15 +7845,16 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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p.identityShown = true;
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p.storage._miao_twins = player
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player.storage._miao_twins = p
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// player.removeSkill(event.name);
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// p.removeSkill(event.name)
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for(var p1 of game.players){
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game.log(p1.sex,typeof p1.sex)
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game.log(p1.identity)
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}
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// for(var p1 of game.players){
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// game.log(p1.sex,typeof p1.sex)
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// game.log(p1.identity)
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// }
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// game.log(p1.sex,typeof p1.sex)
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},
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group:["zioy_riyuexingkong_die","zioy_riyuexingkong_return"],
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@@ -7848,41 +7864,39 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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player:"dieBefore",
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},
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filter:function(event,player){
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return player.storage._miao_twins.hp > 0&&player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0;
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// game.log(player.storage._miao_twins.hp > 0&& player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0)
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return !player.storage._miao_twins.storage.zioy_riyuexingkong_die
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},
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forced:true,
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direct:true,
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priority:-1561565189,
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// group:["mbmowang_die","mbmowang_return"],
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content:function(){
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if(false && (_status.mbmowang_return&&_status.mbmowang_return[player.playerid])){
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trigger.cancel();
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// 休整
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if(player.storage._miao_twins.hp > 0 && player.storage._miao_twins.isIn()&&event.getParent().name!='giveup'&&player.maxHp>0){
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// trigger.cancel()
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trigger.setContent(function(){
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event.forceDie=true;
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// event.forceDie=true;
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if(source){
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game.log(player,'被',source,'杀害');
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if(source.stat[source.stat.length-1].kill==undefined){
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source.stat[source.stat.length-1].kill=1;
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}
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else{
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trigger.setContent(function(){
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'step 0'
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event.forceDie=true;
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// if(source){
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// game.log(player,'被',source,'杀害');
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// if(source.stat[source.stat.length-1].kill==undefined){
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// source.stat[source.stat.length-1].kill=1;
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// }
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// else{
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// source.stat[source.stat.length-1].kill++;
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// }
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// }
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// else{
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// game.log(player,'阵亡');
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// }
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if(player.isIn()&&(false&&(!_status.mbmowang_return||!_status.mbmowang_return[player.playerid]))){
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source.stat[source.stat.length-1].kill++;
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}
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}
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else{
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game.log(player,'阵亡');
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}
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// if(player.isIn()&&(false&&(!_status.mbmowang_return||!_status.mbmowang_return[player.playerid]))){
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event.reserveOut=true;
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game.log(player,'进入了修整状态');
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game.log(player,'移出了游戏');
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//game.addGlobalSkill('mbmowang_return');
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// if(!_status.mbmowang_return) _status.mbmowang_return={};
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// _status.mbmowang_return[player.playerid]=1;
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}
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else event.finish();
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// }
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// else event.finish();
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if(!game.countPlayer()) game.over();
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else if(player.hp!=0){
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player.changeHp(0-player.hp,false).forceDie=true;
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@@ -7902,93 +7916,71 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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},player);
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game.addVideo('link',player,player.isLinked());
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game.addVideo('turnOver',player,player.classList.contains('turnedover'));
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// 'step 1'
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// event.trigger('die');
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// 'step 2'
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// if(event.reserveOut){
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// if(!game.reserveDead){
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// for(var mark in player.marks){
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// if(mark=='mbdanggu') continue;
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// player.unmarkSkill(mark);
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// }
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// var count=1;
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// var list=Array.from(player.node.marks.childNodes);
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// if(list.some(i=>i.name=='mbdanggu')) count++;
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// while(player.node.marks.childNodes.length>count){
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// var node=player.node.marks.lastChild;
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// if(node.name=='mbdanggu'){
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// node=node.previousSibling;
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// }
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// node.remove();
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// }
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// game.broadcast(function(player,count){
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// while(player.node.marks.childNodes.length>count){
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// var node=player.node.marks.lastChild;
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// if(node.name=='mbdanggu'){
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// node=node.previousSibling;
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// }
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// node.remove();
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// }
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// },player,count);
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// }
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// for(var i in player.tempSkills){
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// player.removeSkill(i);
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// }
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// var skills=player.getSkills();
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// for(var i=0;i<skills.length;i++){
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// if(lib.skill[skills[i]].temp){
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// player.removeSkill(skills[i]);
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// }
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// }
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// event.cards=player.getCards('hejsx');
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// if(event.cards.length){
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// player.discard(event.cards).forceDie=true;
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// }
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// }
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// 'step 3'
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// if(event.reserveOut){
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// game.broadcastAll(function(player,list){
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// player.classList.add('out');
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// if(list.contains(player.name1)||player.name1=='shichangshi'){
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// player.smoothAvatar(false);
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// player.node.avatar.setBackground(player.name1+'_dead','character');
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// }
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// if(list.contains(player.name2)||player.name2=='shichangshi'){
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// player.smoothAvatar(true);
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// player.node.avatar2.setBackground(player.name2+'_dead','character');
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// }
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// },player,lib.skill.mbdanggu.changshi.map(i=>i[0]));
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// }
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// if(source&&lib.config.border_style=='auto'&&(lib.config.autoborder_count=='kill'||lib.config.autoborder_count=='mix')){
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// switch(source.node.framebg.dataset.auto){
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// case 'gold':case 'silver':source.node.framebg.dataset.auto='gold';break;
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// case 'bronze':source.node.framebg.dataset.auto='silver';break;
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// default:source.node.framebg.dataset.auto=lib.config.autoborder_start||'bronze';
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// }
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// if(lib.config.autoborder_count=='kill'){
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// source.node.framebg.dataset.decoration=source.node.framebg.dataset.auto;
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// }
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// else{
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// var dnum=0;
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// for(var j=0;j<source.stat.length;j++){
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// if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
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// }
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// source.node.framebg.dataset.decoration='';
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// switch(source.node.framebg.dataset.auto){
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// case 'bronze':if(dnum>=4) source.node.framebg.dataset.decoration='bronze';break;
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// case 'silver':if(dnum>=8) source.node.framebg.dataset.decoration='silver';break;
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// case 'gold':if(dnum>=12) source.node.framebg.dataset.decoration='gold';break;
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// }
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// }
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// source.classList.add('topcount');
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// }
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// game.broadcastAll(function(player){
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player.classList.add('out');
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// });
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player.$dieAfter();
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player.classList.remove('fullskin2');
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player.node.avatar2.classList.add('hidden');
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// player.node.framebg.dataset.auto='silver';
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// player.node.framebg.dataset.decoration='silver';
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});
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trigger.includeOut=true;
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}
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// 死透了
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else{
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// game.broadcastAll(function(player){
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player.storage._miao_twins.classList.remove('out');
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// });
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player.storage._miao_twins.storage.zioy_riyuexingkong_die = true;
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player.storage.zioy_riyuexingkong_die = true;
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player.storage._miao_twins.die();
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}
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},
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},
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return:{
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trigger:{
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player:"phaseBefore",
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},
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forced:true,
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charlotte:true,
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silent:true,
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forceDie:true,
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forceOut:true,
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filter:function(event,player){
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return event.player.isOut();
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},
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content:function(){
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'step 0'
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// trigger._mbmowang_return=true;
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game.broadcastAll(function(player){
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player.classList.remove('out');
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},trigger.player);
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game.log(trigger.player,'移回了游戏');
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// delete _status.mbmowang_return[trigger.player.playerid];
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trigger.player.recover(trigger.player.maxHp-trigger.player.hp);
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// game.broadcastAll(function(player){
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// if(player.name1=='shichangshi'){
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// player.smoothAvatar(false);
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// player.node.avatar.setBackground(player.name1,'character');
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// }
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// if(player.name2=='shichangshi'){
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// player.smoothAvatar(true);
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// player.node.avatar2.setBackground(player.name2,'character');
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// }
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// },trigger.player);
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'step 1'
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event.trigger('restEnd');
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},
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sub:true,
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popup:false,
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"_priority":1,
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}
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}
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}
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