fix bugs
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bc5a5c6013
commit
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1 file changed
+14
-3
+14
-3
@@ -1502,7 +1502,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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translation: "睡眠",
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translation: "睡眠",
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skill: "zioy_buff_shuimian",
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skill: "zioy_buff_shuimian",
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type: "control",
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type: "control",
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intro: "始终跳过出牌阶段,每轮游戏开始时有25*n%概率移除此状态,受到伤害时立即移除此状态。(n为异常状态已持续轮数)"
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intro: "始终跳过出牌阶段,无法使用或打出任何牌,每轮游戏开始时有25*n%概率移除此状态,受到伤害时立即移除此状态。(n为异常状态已持续轮数)"
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},
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},
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"bingdong": {
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"bingdong": {
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translation: "冰冻",
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translation: "冰冻",
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@@ -1576,12 +1576,23 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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content: function () {
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content: function () {
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trigger.cancel(null, null, "notrigger");
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trigger.cancel(null, null, "notrigger");
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},
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},
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mod:{
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cardEnabled:function(card,player){
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return false;
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},
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cardRespondable:function(card,player){
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return false;
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},
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// cardSavable:function(card,player){
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// return false;
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// },
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},
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group: ["zioy_buff_shuimian_awake1", "zioy_buff_shuimian_awake2"],
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group: ["zioy_buff_shuimian_awake1", "zioy_buff_shuimian_awake2"],
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intro: {
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intro: {
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name: "睡眠",
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name: "睡眠",
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mark: function (dialog, storage, player) {
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mark: function (dialog, storage, player) {
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n = player.storage.shuimian_count + 1;
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n = player.storage.shuimian_count + 1;
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return "始终跳过出牌阶段,下轮游戏开始时有" + 25 * n + "%概率移除此状态,受到伤害后立即移除此状态。";
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return "始终跳过出牌阶段,无法使用或打出任何牌,下轮游戏开始时有" + 25 * n + "%概率移除此状态,受到伤害后立即移除此状态。";
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}
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}
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}
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}
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},
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},
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@@ -7871,7 +7882,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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return true;
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return true;
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},
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},
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content: function () {
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content: function () {
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player.addDamageLimiter(parseInt(player.getTailCount() / 2 + 0.01), "zioy_leimingqiangu");
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player.addDamageLimiter(parseInt(player.getTailCount() / 3 + 0.01), "zioy_leimingqiangu");
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},
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},
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sub: true,
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sub: true,
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"_priority": 0
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"_priority": 0
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