添加武将财神关羽
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+244
-11
@@ -2608,8 +2608,9 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_sushuang": ["male", "wei", "4/5/1", ['zioy_jietian','zioy_yunshuang'], []],
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"zioy_kaixier": ["female", "qun", "2/4/3", ["zioy_helu"], []],
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"zioy_ji1": ["male", "jin", "3", ["zioy_shimeng",'zioy_heimeng'], ["hiddenSkill"]],
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"zioy_pangxian": ["female", "shu", "20/24", ["zioy_zhu","zioy_bian1","zioy_bian2","zioy_bian3","zioy_bian4","zioy_gui"], ["des:新春特典.2024<br>春风又绿江南岸"]],
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"zioy_tianqi": ["female", "daqin", "2", ["zioy_junling","zioy_junming","zioy_junci","zioy_junnu","zioy_junyun"], ["hiddenSkill"]],
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"zioy_pangxian": ["female", "shu", "20/24", ["zioy_zhu","zioy_bian1","zioy_bian2","zioy_bian3","zioy_bian4","zioy_gui"], ["des:新春特典.2024<br>春风又绿江南岸"]],
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"zioy_guanyu_cai": ["male", "shu", "6", ["zioy_zhaocai","zioy_jinbao"], []],
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},
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translate: {
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"zioy_xixuegui": "弗拉基米尔",
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@@ -2661,6 +2662,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"zioy_ji1": '畸',
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"zioy_pangxian": '逄暹',
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"zioy_tianqi":'天启',
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"zioy_guanyu_cai":`财神·关羽`
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}
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},
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card: {
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@@ -9643,6 +9645,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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limited:true,
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skillAnimation:true,
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animationColor:"soil",
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marktext:'Ⅰ',
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check:()=>true,
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filter:()=>true,
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content:function(){
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@@ -9680,6 +9683,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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limited:true,
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skillAnimation:true,
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animationColor:"soil",
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marktext:'Ⅱ',
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check:(event,player)=>player.countCards('h') < event.player.countCards('h'),
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filter:()=>true,
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content:function(){
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@@ -9697,21 +9701,24 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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trigger.player.gain(c)
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}
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'step 2'
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if(Math.min(2,player.countCards('h')) > 0)
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player.chooseCard('hej',`${get.translation(event.name)}:选择两张牌`,Math.min(2,player.countCards('h')),true)
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if(Math.min(2,player.countCards('hej')) > 0)
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player.chooseCard('hej',`${get.translation(event.name)}:选择两张牌`,Math.min(2,player.countCards('hej')),true)
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'step 3'
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event.cards = []
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if(result&&result.cards)
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event.cards = [...result.cards]
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if(Math.min(2,trigger.player.countCards('h')) > 0)
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trigger.player.chooseCard('hej',`${get.translation(event.name)}:选择两张牌`,Math.min(2,trigger.player.countCards('h')),true)
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if(Math.min(2,trigger.player.countCards('hej')) > 0)
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trigger.player.chooseCard('hej',`${get.translation(event.name)}:选择两张牌`,Math.min(2,trigger.player.countCards('hej')),true)
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'step 4'
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if(result&&result.cards){
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for(let c of result.cards){
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event.cards.push(c)
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}
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}
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player.chooseTarget(true)
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player.chooseTarget(true).set("ai", function (target) {
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var att = get.attitude(_status.event.player, target);
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return att*999;
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});
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'step 5'
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for(let c of event.cards){
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game.log(c)
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@@ -9726,6 +9733,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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limited:true,
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skillAnimation:true,
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animationColor:"soil",
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marktext:'Ⅲ',
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filter:()=>true,
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content:function(){
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'step 0'
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@@ -9779,6 +9787,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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limited:true,
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skillAnimation:true,
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animationColor:"soil",
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marktext:'Ⅳ',
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check:()=>true,
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filter:()=>true,
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content:function(){
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@@ -9816,7 +9825,7 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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};
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}else{
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for(let p of [player,target]){
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p.loseHp()
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p.loseHp(2)
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}
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}
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}).set('target',event.target);
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@@ -9864,6 +9873,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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global:'phaseEnd'
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},
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forced:true,
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skillAnimation:true,
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animationColor:"soil",
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content:function(){
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'step 0'
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player.discard(player.getCards('h'))
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@@ -9879,10 +9890,17 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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skill = `zioy_bian${i}`
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if(!r.skillMap.includes(skill)){
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player.restoreSkill(skill)
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}else{
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player.awakenSkill(skill)
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}
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}
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player.storage.skillMap = r.skillMap
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}
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'step 3'
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player.update()
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},
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ai: {
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threaten:2024,
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},
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},
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"zioy_junling":{
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trigger:{
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@@ -10174,6 +10192,217 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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threaten:95,
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},
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},
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zioy_zhaocai:{
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trigger:{
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player:"phaseDrawBegin"
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},
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filter:()=>true,
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direct:true,
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init:function(player){
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game.addGlobalSkillMiao('zioy_zhaocai_ignoredHandcard')
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},
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content:function(){
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'step 0'
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player.chooseTarget(`${get.translation(event.name)}:摸牌阶段开始时,你可选择一名角色,你令其将手牌摸至X张,若该角色不为你,你摸等量的牌。你可将你以此法获得的牌当作任意基本牌使用或打出。(X为其体力上限)}`,1,function (card, player, target) {
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return target.countCards('h') < target.maxHp
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}).set('ai', target => {
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var att = get.attitude(player, target);
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var index = target.maxHp - target.countCards('h')
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return att * index;
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})
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'step 1'
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if(result.bool){
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player.logSkill(event.name);
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game.log(player,'发动了','<span class="greentext">【'+get.translation(event.name)+'】</span>')
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let target = result.targets[0]
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let drawNum = target.maxHp - target.countCards('h')
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target.draw(drawNum).gaintag=[event.name]
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if(target !== player){
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player.draw(drawNum).gaintag=[event.name]
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}
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}
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},
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group:['zioy_zhaocai_use'],
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subSkill:{
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use:{
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enable:["chooseToUse","chooseToRespond"],
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filter:function(event,player){
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if(!event.player.hasCard(card=>card.hasGaintag('zioy_zhaocai'),'h')) return false;
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for(var name of lib.inpile){
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if(get.type2(name)!='basic') continue;
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var card={name:name};
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if(event.filterCard(card,player,event)) return true;
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if(name=='sha'){
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for(var nature of lib.inpile_nature){
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card.nature=nature;
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if(event.filterCard(card,player,event)) return true;
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}
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}
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}
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return false;
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},
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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for(var name of lib.inpile){
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if(name=='sha'){
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if(event.filterCard({name:name},player,event)) list.push(['基本','','sha']);
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for(var nature of lib.inpile_nature){
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if(event.filterCard({name:name,nature:nature},player,event)) list.push(['基本','','sha',nature]);
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}
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}
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else if(get.type(name)=='basic'&&event.filterCard({name:name},player,event)) list.push(['基本','',name]);
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}
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var dialog=ui.create.dialog('招财',[list,'vcard']);
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dialog.direct=true;
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return dialog;
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},
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filter:function(button,player){
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return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
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},
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check:function(button){
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if(_status.event.getParent().type!='phase') return 1;
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var player=_status.event.player;
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if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].includes(button.link[2])) return 0;
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return player.getUseValue({
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name:button.link[2],
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nature:button.link[3],
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});
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},
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backup:function(links,player){
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return {
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filterCard: function (card) {
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return card.hasGaintag('zioy_zhaocai');
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},
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popname:true,
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check:function(card){
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return 8-get.value(card);
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},
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position:'hes',
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viewAs:{name:links[0][2],nature:links[0][3]},
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precontent:function(){
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delete event.result.skill;
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var card=event.result.card;
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},
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}
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},
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prompt:function(links,player){
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return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
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},
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},
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hiddenCard:function(player,name){
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if(!lib.inpile.includes(name)) return false;
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var type=get.type2(name);
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return type=='basic'&&player.countCards('hes')>0&&!player.hasSkill('jsrgnianen_blocker');
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},
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ai:{
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fireAttack:true,
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respondSha:true,
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respondShan:true,
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order:1,
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result:{
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player:function(player){
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if(_status.event.dying) return get.attitude(player,_status.event.dying);
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return 1;
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},
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},
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},
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},
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ignoredHandcard:{
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mod:{
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ignoredHandcard:function(card,player){
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if(card.hasGaintag('zioy_zhaocai')){
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return true;
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}
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('zioy_zhaocai')){
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return false;
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}
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},
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}
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}
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}
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},
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zioy_jinbao:{
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enable:"phaseUse",
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usable:1,
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discard:false,
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lose:false,
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delay:false,
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filterTarget:function(card,player,target){
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return player.canCompare(target);
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},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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content:function(){
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"step 0"
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player.chooseToCompare(target)
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"step 1"
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if(result.bool){
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player.chooseTarget('令一名角色获得基本牌,锦囊牌,装备牌各一张。',true).set('ai', target => {
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var att = get.attitude(player, target);
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return att;
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})
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}
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else{
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target.gainPlayerCard('h', player, true).set('target',player).set('ai',lib.card.shunshou.ai.button);
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target.gainPlayerCard('e', player, true).set('target',player).set('ai',lib.card.shunshou.ai.button);
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event.goto(3)
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}
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"step 2"
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let target1 = result.targets[0]
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var cards=[],types=['basic','trick','equip'];
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for(var i of types){
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var card=get.cardPile2(function(card){
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return get.type2(card,false)==i;
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});
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if(card) cards.push(card);
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}
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if(cards.length) target1.gain(cards,'gain2');
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'step 3'
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player.chooseTarget(`令一名手牌数不多于你的角色获得本次拼点的牌。`,true,function (card, player, target) {
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return target.countCards('h') <= player.countCards('h')
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}).set('ai', target => {
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var att = get.attitude(player, target);
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return att;
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})
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'step 4'
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result.targets[0].gain(player.storage.zioy_jinbao_cards,'gain2','log');
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},
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subSkill:{
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gain:{
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trigger:{
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player:["chooseToCompareAfter","compareMultipleAfter"],
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},
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filter(event,player){
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if(event.getParent().name != 'zioy_jinbao')return false
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if(event.preserve) return false;
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return [event.card1,event.card2].filterInD('od').length>0;
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},
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direct:true,
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content(){
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player.storage.zioy_jinbao_cards = [trigger.card1,trigger.card2]
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},
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sub:true,
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"_priority":0,
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},
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},
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group:['zioy_jinbao_gain'],
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ai:{
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result:{
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player:function(player){
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return 2024;
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},
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target:function(player,target){
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return -0.5;
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},
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},
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order:9,
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},
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"_priority":0,
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}
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},
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translate: {
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"zioy_xixue": "汲血",
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@@ -10505,13 +10734,13 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_bian1":'彼岸式·Ⅰ',
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"zioy_bian1_info":'限定技,回合结束时,你可以令一名其他角色摸2张牌并展示其所有手牌,然后若其手牌中包含4种花色,你进行一个额外的回合。',
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"zioy_bian2":'彼岸式·Ⅱ',
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"zioy_bian2_info":'限定技,当你造成伤害后,你可以与受伤角色交换手牌,然后你与其各选择两张手牌(不足则全选)并令一名角色获得之。',
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"zioy_bian2_info":'限定技,当你造成伤害后,你可以与受伤角色交换手牌,然后你与其各选择两张区域内牌(不足则全选)并令一名角色获得之。',
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"zioy_bian3":'彼岸式·Ⅲ',
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"zioy_bian3_info":'限定技,出牌阶段,你可以重复展示牌堆顶第一张牌直至已展示4种花色,然后你可以使用其中至多2张牌。',
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"zioy_bian4":'彼岸式·Ⅳ',
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"zioy_bian4_info":'限定技,回合开始阶段,你可以与一名角色议事,若结果为:红色,你与其各摸两张牌;黑色:你与其各展示并使用牌堆顶的4张牌;失败:你与其各失去1点体力。',
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"zioy_bian4_info":'限定技,回合开始阶段,你可以与一名角色议事,若结果为:红色,你与其各摸2张牌;黑色:你与其各展示并使用牌堆顶的4张牌;失败:你与其各失去2点体力。',
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"zioy_gui":'归',
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"zioy_gui_info":'①当你发动“彼岸式”时,你立即记录你当前手牌,体力,体力上限,护甲,“彼岸式”已发动状态。<br>②锁定技。一名角色的回合结束时,若你:1.体力值不为场上唯一最多;2.手牌中花色数不为场上唯一最多;3.此技能①效果有记录内容,则你可以将你的手牌,体力,体力上限,护甲,“彼岸式”已发动状态调整至此技能①效果的最早记录相同并删除此次记录。',
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"zioy_gui_info":'①当你发动“彼岸式”时,你立即记录你当前手牌,体力,体力上限,“彼岸式”已发动状态。<br>②锁定技。一名角色的回合结束时,若你:1.体力值不为场上唯一最多;2.手牌中花色数不为场上唯一最多;3.此技能①效果有记录内容,则你可以将你的手牌,体力,体力上限,“彼岸式”已发动状态调整至此技能①效果的最早记录相同并删除此次记录。',
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"zioy_junling":'君临',
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"zioy_junling_info":'隐匿技,锁定技。当你登场时,若当前回合角色不为你则终止一切结算,当前回合结束。然后你增加3点体力上限,摸3张牌;其他角色增加2点体力上限,回复2点体力,摸4张牌,并将武将牌翻至背面朝上。',
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"zioy_junming":'君命',
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@@ -10522,6 +10751,10 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
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"zioy_junnu_info":'当你即将受到/造成伤害时,你可以展示你的所有手牌,若其中红色牌数量不小于黑色牌,你令此伤害+1且造成伤害的角色弃置等同于你手牌数的牌(不足则全弃);若其中黑色牌数量不小于红色牌,你令此伤害+1且受到伤害的角色弃置等同于你手牌数的牌(不足则全弃)。',
|
||||
"zioy_junyun":'君陨',
|
||||
"zioy_junyun_info":'限定技。当你即将死亡时,你可以对任意名角色造成至多共X点无属性伤害。(X为你已损失体力/2且向下取整)',
|
||||
"zioy_zhaocai":"招财",
|
||||
"zioy_zhaocai_info":"摸牌阶段开始时,你可选择一名角色,你令其将手牌摸至X张,若该角色不为你,你摸等量的牌。以此法获得的牌不计入手牌上限。你可将你以此法获得的牌当作任意基本牌使用或打出。(X为其体力上限)",
|
||||
"zioy_jinbao":"进宝",
|
||||
"zioy_jinbao_info":"出牌阶段限1次,你可以与一名角色拼点,若你赢,你令一名角色获得基本牌,锦囊牌,装备牌各一张。若你没赢,你可令该角色获得你手牌区,装备区的牌各一张。你可将本次拼点双方的牌交给一名手牌数不多于你的角色。",
|
||||
}
|
||||
},
|
||||
intro: "??????????????????????????<br>拒绝规范描述",
|
||||
|
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Reference in new issue
Block a user