加了些特效
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@@ -22,8 +22,39 @@ export function skillFactory(skill) {
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return skill;
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}
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/**
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* Description 动态载入css
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* @param {string} cssText css文本
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* @returns {null}
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*/
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const loadStyleString = cssText => {
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var style = document.createElement("style");
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style.type = "text/css";
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try {
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style.appendChild(document.createTextNode(cssText));
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} catch (ex) {
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style.styleSheet.cssText = cssText; // 适用于IE
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}
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document.getElementsByTagName("head")[0].appendChild(style);
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};
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// 储存css
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const CSSS = {
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// 故障风
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glitch: {
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// 类名
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className: "avatar-glitch-style-miao",
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// css样式内容
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cssText:
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'.avatar-glitch-style-miao {animation: main-img-hide 8s infinite step-end;overflow: hidden;}.avatar-glitch-style-miao::before, .avatar-glitch-style-miao::after {position: absolute;width: inherit;height: inherit;top: 0px;left: 0;background: inherit;}.avatar-glitch-style-miao::after {content: "";animation: glitch-one 8s infinite step-end;}.avatar-glitch-style-miao::before {content: "";animation: glitch-two 8s infinite 1s step-end;}.player.dead > .avatar-glitch-style-miao {filter: grayscale(1) !important;-webkit-filter: grayscale(1);}@keyframes glitch-one {0% {clip-path: inset(140px 0 -20px);left: -2px;}1% {clip-path: inset(149px 0 4px);left: -9px;}2% {clip-path: inset(52px 0 106px);left: 15px;}3% {clip-path: inset(54px 0 96px);left: 33px;}4% {clip-path: inset(18px 0 108px);left: -2px;}5% {clip-path: inset(12px 0 121px);left: 14px;}6% {clip-path: inset(140px 0 5px);left: -4px;}7% {clip-path: inset(128px 0 1px);left: 33px;}8% {clip-path: inset(37px 0 96px);left: 37px;}9% {clip-path: inset(142px 0 -10px);left: 6px;}10% {clip-path: inset(42px 0 97px);left: 4px;}11% {clip-path: inset(130px 0 27px);left: -12px;}12% {clip-path: inset(141px 0 -7px);left: 31px;}13% {clip-path: inset(101px 0 37px);left: 20px;}14% {clip-path: inset(131px 0 14px);left: 14px;}15% {clip-path: inset(121px 0 28px);left: -18px;}16% {clip-path: inset(147px 0 4px);left: -9px;}17% {clip-path: inset(154px 0 -5px);left: 16px;}18% {clip-path: inset(107px 0 49px);left: 31px;}19% {clip-path: inset(123px 0 24px);left: 33px;}20% {clip-path: inset(44px 0 98px);left: 36px;}21% {clip-path: inset(40px 0 91px);left: 13px;}22% {clip-path: inset(53px 0 76px);left: 34px;}23% {clip-path: inset(161px 0 -30px);left: -3px;}24% {clip-path: inset(25px 0 101px);left: 14px;}25% {clip-path: inset(4px 0 149px);left: 23px;}26% {clip-path: inset(81px 0 63px);left: 6px;}27% {clip-path: inset(22px 0 100px);left: 28px;}28% {clip-path: inset(148px 0 -20px);left: -2px;}29% {clip-path: inset(69px 0 86px);left: -16px;}30% {clip-path: inset(59px 0 79px);left: 35px;}31% {clip-path: inset(8px 0 127px);left: -1px;}32% {clip-path: inset(158px 0 -14px);left: -7px;}33% {clip-path: inset(129px 0 4px);left: 13px;}34% {clip-path: inset(58px 0 91px);left: 34px;}35% {clip-path: inset(55px 0 71px);left: -4px;}36% {clip-path: inset(27px 0 99px);left: 33px;}37% {clip-path: inset(156px 0 -11px);left: -8px;}38% {clip-path: inset(166px 0 -13px);left: 23px;}39% {clip-path: inset(19px 0 132px);left: 36px;}40% {clip-path: inset(52px 0 81px);left: -1px;}41% {clip-path: inset(143px 0 -10px);left: 27px;}42% {clip-path: inset(51px 0 89px);left: -14px;}43% {clip-path: inset(100px 0 51px);left: 20px;}44% {clip-path: inset(84px 0 59px);left: 13px;}45% {clip-path: inset(68px 0 67px);left: 11px;}46% {clip-path: inset(64px 0 78px);left: -17px;}47% {clip-path: inset(7px 0 135px);left: 12px;}48% {clip-path: inset(59px 0 74px);left: 37px;}49% {clip-path: inset(86px 0 65px);left: 16px;}50% {clip-path: inset(112px 0 32px);left: 23px;}51% {clip-path: inset(64px 0 58px);left: 30px;}52% {clip-path: inset(5px 0 139px);left: -10px;}53% {clip-path: inset(85px 0 40px);left: 22px;}54% {clip-path: inset(165px 0 -8px);left: 31px;}55% {clip-path: inset(130px 0 23px);left: -6px;}56% {clip-path: inset(84px 0 54px);left: 12px;}57% {clip-path: inset(155px 0 -9px);left: -13px;}58% {clip-path: inset(61px 0 91px);left: -17px;}59% {clip-path: inset(139px 0 -15px);left: 36px;}60% {clip-path: inset(139px 0 15px);left: 40px;}61% {clip-path: inset(59px 0 76px);left: 20px;}62% {clip-path: inset(88px 0 61px);left: -2px;}63% {clip-path: inset(12px 0 140px);left: 5px;}64% {clip-path: inset(11px 0 118px);left: 27px;}65% {clip-path: inset(93px 0 32px);left: 26px;}66% {clip-path: inset(149px 0 -2px);left: 19px;}67% {clip-path: inset(165px 0 -26px);left: 38px;}68% {clip-path: inset(36px 0 123px);left: 10px;}69% {clip-path: inset(43px 0 89px);left: -16px;}70% {clip-path: inset(68px 0 55px);left: 19px;}71% {clip-path: inset(165px 0 -45px);left: -5px;}72% {clip-path: inset(120px 0 21px);left: 28px;}73% {clip-path: inset(74px 0 74px);left: -3px;}74% {clip-path: inset(37px 0 93px);left: -13px;}75% {clip-path: inset(38px 0 85px);left: 20px;}76% {clip-path: inset(96px 0 50px);left: 12px;}77% {clip-path: inset(50px 0 76px);left: 30px;}78% {clip-path: inset(120px 0 12px);left: -12px;}79% {clip-path: inset(153px 0 -4px);left: 11px;}80% {clip-path: inset(7px 0 133px);left: -13px;}81% {clip-path: inset(107px 0 17px);left: 34px;}82% {clip-path: inset(136px 0 22px);left: -9px;}83% {clip-path: inset(103px 0 28px);left: -17px;}84% {clip-path: inset(89px 0 59px);left: 1px;}85% {clip-path: inset(58px 0 83px);left: 40px;}86% {clip-path: inset(159px 0 -18px);left: 35px;}87% {clip-path: inset(155px 0 -22px);left: 24px;}88% {clip-path: inset(148px 0 -7px);left: -16px;}89% {clip-path: inset(52px 0 92px);left: 15px;}90% {clip-path: inset(94px 0 34px);left: 39px;}91% {clip-path: inset(3px 0 137px);left: 24px;}92% {clip-path: inset(143px 0 -10px);left: 13px;}93% {clLine truncated
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}
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};
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export default (lib, game, ui, get, ai, _status) => {
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return {
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/**
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* Description 游戏全局相关操作
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*/
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game: {},
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/**
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* Description 角色相关操作
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@@ -47,7 +78,7 @@ export default (lib, game, ui, get, ai, _status) => {
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* Description 为角色设置用于显示的名称(如吕布,貂蝉等)
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* @param {Player} player 要设置名称的玩家
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* @param {string} name 新名称
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* @param {undefined | 1 | 2} replace name1或name2
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* @param {undefined | 1 | 2 | string} replace name1或name2
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* @returns {null}
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*/
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setName(player, name, replace) {
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@@ -56,6 +87,28 @@ export default (lib, game, ui, get, ai, _status) => {
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targetNode = player.node.name2;
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}
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targetNode.innerHTML = name;
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},
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/**
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* Description
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* @param {any} player player对象
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* @param {"glitch"} styleName 想要设置的风格,如glitch(详见CSSS)
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* @param {number|string} replace 要替代的,默认为1(单将模式不用管)
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* @returns {any}
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*/
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changeAvatarStyle(player, styleName, replace) {
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if (!player || !styleName) return;
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if (CSSS[styleName]) {
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// 导入相关样式
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if (!lib.miaoStorage.initedStyle.includes(styleName)) {
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loadStyleString(CSSS[styleName].cssText);
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lib.miaoStorage.initedStyle.push(styleName);
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}
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let dom = player.node.avatar;
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if (replace && (player.name2 === replace || replace === 2)) {
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dom = player.node.avatar2;
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}
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dom.classList.add(CSSS[styleName].className);
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}
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}
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},
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loadash: {
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@@ -75,7 +128,19 @@ export default (lib, game, ui, get, ai, _status) => {
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}
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},
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// 提供一些便捷的math功能
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math: {},
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math: {
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/**
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* Description
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* @param {number} start
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* @param {number} end
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* @returns {number} [start,end]
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*/
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randInt(start, end) {
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end += 1;
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return Math.floor(Math.random() * (end - start) + start);
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}
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},
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// 一些不好分类的功能放在这里
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other: {
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/**
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* Description 返回一个function,每次执行会控制台递增输出0,1,2等等,用于debug挺好
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@@ -99,7 +164,9 @@ export default (lib, game, ui, get, ai, _status) => {
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isAsyncFunction(func) {
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return func.constructor.name === "AsyncFunction";
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}
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},
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loadStyleString
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}
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};
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};
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