fix a bug in f42

This commit is contained in:
539943419 committed 2023-12-03 16:26:46 +08:00
1 parent ae237fa1d7
commit 048abac75e
1 file changed
+5 -4
+5 -4
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@@ -6678,8 +6678,8 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
intro: { intro: {
name: "驭械", name: "驭械",
mark: function (dialog, storage, player) { mark: function (dialog, storage, player) {
if (player.countCards("h") < player.hp) return "当前处于冷却状态"; if (player.countCards("h") < player.hp) return "当前处于<span style='color:blue;'>冷却</span>状态";
return "当前处于暴走状态"; return "当前处于<span style='color:red;'>暴走</span>状态";
} }
}, },
init: function (player) { init: function (player) {
@@ -6918,8 +6918,9 @@ if(get.type(card)=='basic' && get.type(card)=='trick') flag= true;
"step 1" "step 1"
game.players[event.i].damage(1, "nosource", "nocard"); game.players[event.i].damage(1, "nosource", "nocard");
player.line(game.players[event.i]); player.line(game.players[event.i]);
event.i++; 'step 2'
"step 2" if(game.players[event.i].isAlive())event.i++;
"step 3"
if (event.i < game.players.length) { if (event.i < game.players.length) {
event.goto(1); event.goto(1);
} else { } else {