修复了“放逐”中的一个bug
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@@ -108,7 +108,7 @@ game.import("extension", function (lib, game, ui, get, ai, _status) {
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"step 1"
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"step 1"
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if (result.bool) {
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if (result.bool) {
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player.logSkill("fangzhu", result.targets);
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player.logSkill("fangzhu", result.targets);
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var draw = player.getDamagedHp();
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var draw = player.getDamagedHp() + trigger.num;
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if (draw == 0) {
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if (draw == 0) {
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draw = 1;
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draw = 1;
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//return event.finish()
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//return event.finish()
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